Crimzon Clover: World Ignition Announced at Stunfest

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Observer
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Observer »

RNGmaster wrote:
mastermx wrote:Is unlimited the equivalent to the second loop in this game.
it's its own thing

i think hitting with a max lock is a full screen cancel (it was in the old version), which makes the entire game about timing cancels. i'm not at all into that sort of challenge. it's made for type-z but i think it's possible for other types to clear, though it's much harder
I think the full lock no longer affects lasers though. And I've noticed the "full cancel" is much less awesome than before as you'll get swamped in flak regardless. Dodging shit or trying the full lock on gets trickier. Unlimited is now tremendously, murderously hard for me and I recall I had a lot of fun with the old Unlimited. Not the case here, didn't really find it all that fun now...
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Bananamatic »

RNGmaster wrote: it's its own thing

i think hitting with a max lock is a full screen cancel (it was in the old version), which makes the entire game about timing cancels. i'm not at all into that sort of challenge. it's made for type-z but i think it's possible for other types to clear, though it's much harder
in the original type Z was broken even for unlimited tbh
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Blackbird »

@ mastermx: Unlimited is this game's "Ultra Mode" if you want to call it that. Super tough. Play with whatever mode you're most comfortable with and push for score =).

@ Patashu:

Scoring in Crimzon Clover basically works like this:

1 - Point blank enemies with shot to rapidly build up break gauge and break rate.
2 - Once the gauge is about 150% full, activate break at the first major scoring opportunity (huge wave of enemy ships, blowing up boss components, etc.)
3 - When you break, use the invulnerability frames to set up a max-lock on shot, giving you a large multiplier.
4 - Point blank enemies for massive points, multiplying a large break rate with a large lock-on modifier. The duration of the lock-on multiplier can be extended by destroying tons of enemies at close range.
5 - When your gauge fills again, activate double break.
6 - Repeat steps 3 and 4.
7 - When you run out of break mode, repeat steps 1 through 6.

While doing the above steps, you want to destroy larger enemies with full lock attacks whenever possible to ensure you get maximum points for destroying them.

That's a simplification, but that's the general gist of it. Your break rate rises much faster when you shoot things at close range. Certain enemies are invulnerable at the top of the screen or for a certain duration, allowing you to rapidly build gauge by sitting on top of them.

You can check out Icarus' channel for a demonstration of the aforementioned strategies:

Stage 1 scoring demonstration
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by RNGmaster »

Observer wrote:
RNGmaster wrote:
mastermx wrote:Is unlimited the equivalent to the second loop in this game.
it's its own thing

i think hitting with a max lock is a full screen cancel (it was in the old version), which makes the entire game about timing cancels. i'm not at all into that sort of challenge. it's made for type-z but i think it's possible for other types to clear, though it's much harder
I think the full lock no longer affects lasers though. And I've noticed the "full cancel" is much less awesome than before as you'll get swamped in flak regardless. Dodging shit or trying the full lock on gets trickier. Unlimited is now tremendously, murderously hard for me and I recall I had a lot of fun with the old Unlimited. Not the case here, didn't really find it all that fun now...
ah ok. i'm out of the loop, not surprised there have been changes
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by drunkhobo »

Blackbird wrote:snip
Thanks for this, I was searching for the general idea, now that I have 1cc all the ships on novice,
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Meseki »

I'm not sure the full-lock screen clear exists in Unlimited anymore. It's been replaced with clearing bullets on any lock-on kill; the range of clearing based on the lock-on amount.

Since I couldn't do better than early Stage 2 in Unlimited on the original version, my bigger issue was with the expanding enemies no longer being considered a bullet cancelling enemy (not that it should have been). I have to actually dodge stuff over the river section in Break/Double Break mode now, and my strategy for the early part of the stage has changed a bit.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Squire Grooktook »

I'm not quite sure how it works, but which is better for score: Picking up the Energy up from bosses or the Star item?
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by RNGmaster »

stars only contribute to endbonus, whereas energy lets you break early into a stage and boost multiplier by a lot

go for energy
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Blackbird »

Go for lives if you cannot complete the game in one credit. The farther you get, the higher your score will be.
Go for energy if you are going into the next stage with low energy and you can reach the end of the game without extends. An extra break is usually worth a lot more points than a point item.
Go for points if you're already full on energy and lives aren't available (mid bosses). Points can help you reach extends too.
Go for recovery if you're near the final boss and you've bombed a lot, because you will probably want to bomb more at the TLB.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Squire Grooktook »

K, thank you. Sounds like the new power up wheel adds a nice new element of planning to things, compared to the original.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by mastermx »

Anyone else get borders at the top and bottom when in full screen?
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Observer »

Yup! Let me guess, are you on a 1080p TV screen? (Because I am.)

edit:

Can the game window be stretched at will in Windowed Mode like Astro Port games?
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by CptRansom »

Observer wrote:Can the game window be stretched at will in Windowed Mode like Astro Port games?
Sure can.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by mastermx »

I'm not on 1080p I run my resolution a little lower. But it is a wide screen monitor.

The windowed mode can be stretched within the games aspect ratio. But as of yet I haven't figured out how to adjust the resolution for the game.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Despatche »

Blackbird wrote:I enjoy Novice mode a lot because I can be really aggressive about point blanking enemies and building up breaks without getting punished too often. The harder difficulty of the Arcade mode relative to the original puts it a little out of my current skill level.

Regarding modes:

Novice
- Boost
- Original

Arcade
- Boost
- Original
- Unlimited
- Time Attack

4 ship types: I, II, III, and Z.

Also a training mode for any combination of the above.

I think that's all of them?
oh, so there's no unlimited novice, and there's instead a time attack. that makes sense.

what's the time attack like?
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Blackbird »

It's essentially Crimzon Clover's take on the caravan stage. You have roughly three minutes to score as high as possible in a difficult stage that is unique to this mode. You have infinite lives, but I believe your time is penalized each time you are hit(?).

There are new enemies in the Time Attack mode as well. It's pretty cool.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Icarus »

Stage 3 Original is going to take some routing. :S
Nearly 3200oku from stage 1, though, making a little progress with reworking Break Mode timings.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Gozer »

Crimzon Clover definitely deserves the praise it gets. I can't believe how cheap they're selling it for.

Boost mode is a blast.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Icarus »

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I'm still curious as to what causes this to change and whether there's a way to affect it. Because it certainly has a huge effect on later stages.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Despatche »

hm, was that in the arcade version? i'm going to assume yes.
Blackbird wrote:It's essentially Crimzon Clover's take on the caravan stage. You have roughly three minutes to score as high as possible in a difficult stage that is unique to this mode. You have infinite lives, but I believe your time is penalized each time you are hit(?).

There are new enemies in the Time Attack mode as well. It's pretty cool.
wow. that is seriously badass and gives me even more respect for yotsubane. i'm surprised he didn't make an unlimited novice, but hey.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Icarus »

Despatche wrote:hm, was that in the arcade version? i'm going to assume yes.
Yes it was. Looking at some replays of Original from the NESiCA version, it's there, and it is set to the same levels as the Steam version, namely:

Stage 1: unknown (default ★★★★★?)
Stage 2: ★★★★
Stage 3: ★★
Stage 4: ★★★
Stage 5: ★

I'm starting to think it's an indicator for the Break Mode charging speed and you have no influence over it, but if that's the case, then it throws a lot of the old strategies out, because in vanilla CC, charging rate was generally constant throughout - as in, you always knew that your gauge would charge at a certain rate if you had a specific multiplier active. If this is a stage balancer, then it will be a difficult one to get around.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by CStarFlare »

Blackbird wrote:It's essentially Crimzon Clover's take on the caravan stage. You have roughly three minutes to score as high as possible in a difficult stage that is unique to this mode. You have infinite lives, but I believe your time is penalized each time you are hit(?).
I don't think you do. I end with roughly 5 seconds left regardless of how many hits I take. After watching Icarus's replay, I don't see his time drop after he takes a hit, though you stop shooting things and you have a couple of seconds of wasted time between the hit and respawn.

As far as I've seen, the only thing that can really cause you to time out is not killing the boss fast enough. I'm not sure speedkilling the midboss gets you there faster or not. I suspect that top players are milking the midboss's missiles to some extent, so maybe not?

Time Attack is really cool; I thought I was doing quite well to get 63 mil and come to find that some players are knocking on 90. D:

I would be disappointed if charging was arbitrarily tweaked based on stage, but at least it tells us. How What is the difference between a 1 star and a 5 star charge rate?
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Icarus »

CStarFlare wrote:I would be disappointed if charging was arbitrarily tweaked based on stage, but at least it tells us. How What is the difference between a 1 star and a 5 star charge rate?
I can't tell just yet as I need to do more testing, but in stage 3 in particular it is really slow to charge Break Mode, even at 12.8x multiplier and pointblank shot.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Blackbird »

Awww yeah! I had a sweet run and cleared Novice Original, scoring 6766oku(?). For the time being, it's 9th on the Novice Original boards until someone decides to kick it off. Pro players won't learn anything, but I've uploaded the replay for entertainment value. You will see me fail horribly at scoring tricks in various areas of the game. You will also see comically lame deaths. However, there's also some clutch dodging and a very exciting boss battle with patterns I was playing blind against. The new Novice patterns are getting me again =P.

New players might get some rough ideas, too.

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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Tim James »

Icarus wrote:I can't tell just yet as I need to do more testing, but in stage 3 in particular it is really slow to charge Break Mode, even at 12.8x multiplier and pointblank shot.
Oh, great stage to slow down the Break Meter charge rate. Fantastic.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by WarpZone »

ciox wrote:You can turn off the star item graphics if that helps.
Can anyone confirm that this works?

I set medals to OFF but still see distracting stars shooting out of everything and being sucked into my ship.

Either that option is describing something else or is not working for me.

In the original game you couldn't turn them off, but you could adjust transparency at least, and it didn't bother me there.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Icarus »

Turning off "medals" turns off the medal display that appears under your life counter.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by ptoing »

Can you run Steam in Wine? Because this needs Steam to run. If there is no Linux build out on Steam I would say chances are slim.

I got a question, maybe someone knows. In the Tutorial for Boost it says that Break mode gets triggered automatically. Which happens, but then it does not and I am just in a mode where I get point bonuses every so often. If I press bomb with the full Break bar it just bombs. And then it usually goes into break mode again when it is full. Bit confused as to what exactly is going on, though I have not played it much yet.

If anyone knows that would be great.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by d3vak »

ptoing wrote:Can you run Steam in Wine? Because this needs Steam to run. If there is no Linux build out on Steam I would say chances are slim.

I got a question, maybe someone knows. In the Tutorial for Boost it says that Break mode gets triggered automatically. Which happens, but then it does not and I am just in a mode where I get point bonuses every so often. If I press bomb with the full Break bar it just bombs. And then it usually goes into break mode again when it is full. Bit confused as to what exactly is going on, though I have not played it much yet.

If anyone knows that would be great.
Yeah, apparently there's no Double Break on Boost mode.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Wyrmnus »

So I cleared Novice Boost yesterday with Type-1. Score was only 1.8 Billion ( yea, I don't use that oku.. stuff... whatever ). So I've been practicing to lock on and rack up multipliers as much as I can. Anyone know how much remaining lives give you after clearing the game?
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