Bullet Soul: Infinite Burst coming to Xbox 360

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ptoing
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by ptoing »

Pretas wrote:Wish there was some decent video of Burst Mode, so I could have an idea of whether the game might be worth buying this time around.
The scoring is very similar to Dangun Feveron. You get coins which float down the screen and then up and away. Collecting them adds to a Coin value thing. If you go into Burst Mode the coins are worth more, as well as all coins that were on screen disappearing, so you can use it to safe your coin value. Bullets still cancel when you kill enemies or parts of enemies and it is not overly hard. I also found it somewhat confusing in places, plus when in Tate mode the Burst Bar is WAY big and takes up loads of the left side of the screen, where it can be hard to see coins behind it sometimes.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by NeoStrayCat »

Oi, a 1 month delay, a typical 5pb mishap, sometimes its about 2 weeks or so, but yeah, at least this confirms Region-Free on the Poster, and a supposed release (now also on their main game page of BS:IB.) of 5/29.

Just hope it doesn't get delayed yet again, but like previous titles they did before hand, I wouldn't worry about it. Just hope those that get it would see how the new modes play out.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by Pretas »

ptoing wrote:
Pretas wrote:Wish there was some decent video of Burst Mode, so I could have an idea of whether the game might be worth buying this time around.
The scoring is very similar to Dangun Feveron. You get coins which float down the screen and then up and away. Collecting them adds to a Coin value thing. If you go into Burst Mode the coins are worth more, as well as all coins that were on screen disappearing, so you can use it to safe your coin value. Bullets still cancel when you kill enemies or parts of enemies and it is not overly hard. I also found it somewhat confusing in places, plus when in Tate mode the Burst Bar is WAY big and takes up loads of the left side of the screen, where it can be hard to see coins behind it sometimes.
So zako fire still cancels upon enemy deaths, as in the vanilla version? Sounds like it's still not worth a purchase.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by ptoing »

Yep, it does cancel, and on bosses stuff cancels if you destroy parts. It's not a very hard game.
Also it has bullet wobble, which of course can not be avoided in 3D games, unless you don't have horizontal scrolling like in Ikaruga or Eschatos. I found it quite confusing in places.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by stryc9 »

The first game didn't have bullet wobble though :|
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by ptoing »

It is not most noticable on the bullets, but on the coins, since those move slower. As soon as the play area where the ship, bullets and other stuff is scrolls at a different speed than the ground horizontally, you will have wobble. AFAIK it is unavoidable in a 3D game that uses an actual perspective camera IF you also have horizontal scrolling.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by Phellan Wolf »

pestro87 wrote:All right, it's official. Release date 2014-05-29

https://www.youtube.com/watch?v=XIaFnkh22J8

https://www.youtube.com/watch?v=W1j0cs0DzGM
Can't see the videos cause of my lowbandwitch. Do they say something interesting?? New additions or maybe somekind of reward for the delay??
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by NeoStrayCat »

Nope, the OP and Promo Vids just update to refelct the delayed date, no additions, sorry.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by pestro87 »

More in-depth trailers of the Normal, Burst and Caravan Modes have been revealed for anyone who is interested:

Caravan Mode
https://www.youtube.com/watch?v=KATT836ctXQ

Burst Mode
https://www.youtube.com/watch?v=AsPuZI9XZh8

Normal Mode
https://www.youtube.com/watch?v=RA_AP6I-hxw

I'm really liking the music in the Caravan Mode!
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by NeoStrayCat »

Yeah, it seems like Caravan Mode just bumped its difficulty a bit harder, due to some new enemies and shot patterns, also, I just lol'd that there's one certain enemy that has a certain bullet pattern from Mushi 2 in this (I think). Well, this is from a little Score Attack tourney challenge from Dengeki Online. I'll just put the top one here that no-missed it, lol. (And yes, Loop is playable in there this time around.)

https://www.youtube.com/watch?v=S5Q8BoOwRwc
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

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IMO caravan modes should be mandatory in every game. Is the best way to compee in a game IMO, getting the best score in limited time.
I hope for some extra content due to the delay.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by Liquid Snake »

It looks like version 1.5.........
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by Pretas »

Liquid Snake wrote:It looks like version 1.5.........
Because it is. This was never promoted as a sequel.

If zako bullets no longer canceled I might consider the game worth my time and money, but as it stands it still isn't.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by Mero »

I didn't bother with the original Bullet Soul but I'll probably get this, since it's very likely to be the final retail STG on 360.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by genetik »

Mero wrote:I didn't bother with the original Bullet Soul but I'll probably get this, since it's very likely to be the final retail STG on 360.
Final retail shmup on 360? I don't know. I think MS officially has said in the past that they're supporting the console through 2015. Still leaves some time for other shmups to come along. Obviously, we won't see homebrew scene like what we've seen on the Neo or the DC, but as long as there's still a way to print official discs, I think there's still a chance of more shmups.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by Pretas »

Three more years of continued 360 support from the Xbox One's US release is what they said. That would be the end of 2016.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

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I guess support from M$ means nothing of new games being released or not
the 360 could turn into the new DC, who knows? :roll:
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by Tarma »

Well there's unlikely to be any more Cave releases on 360... there's always the remote possibility a small publisher may go for a Raiden Fighters Aces style compilation for the system before "official" releases end. I'm sure a Raizing compilation would go down well - Battle Garegga, Battle Bakraid, Armed Police Batrider... :D
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by Mero »

Well maybe something will come out of the blue to surprise us, but asthings stand I just don't see where the next release is coming from. Hopefully I will be proved wrong
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by genetik »

Kollision wrote:I guess support from M$ means nothing of new games being released or not
the 360 could turn into the new DC, who knows? :roll:
I would say that's unlikely. Dreamcast, Neo have little to no protection. So it's fairly easy to reach anyone still interested in those consoles with homebrew releases. On 360, you would have to target people who modded their console. Not as easy to do in a commercial context.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by Chacranajxy »

genetik wrote:
Kollision wrote:I guess support from M$ means nothing of new games being released or not
the 360 could turn into the new DC, who knows? :roll:
I would say that's unlikely. Dreamcast, Neo have little to no protection. So it's fairly easy to reach anyone still interested in those consoles with homebrew releases. On 360, you would have to target people who modded their console. Not as easy to do in a commercial context.
It could kick around for a while longer with official releases, which are what really matter, anyway. I don't think anyone's going to be sad if the 360 misses out on the equivalent of Last Hope or Dux.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by NeoStrayCat »

Well, now that BS:Infinite Burst is out, I wonder for some first impressions on how different this version is from the original (including the new modes and such), and its also available digitally (Games on Demand) for near 500 yen less, lol. (Game size is 1.80GB)

Now time to play the waiting game...(and hopefully to test out the R-F-ness, even though the poster said it would, I'd wait until someone with multi 360's within diff. regions to test it out.)
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by Ride88 »

It works on my import xbox 360 and my PAL xbox 360 .....
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by Phellan Wolf »

Ride88 wrote:It works on my import xbox 360 and my PAL xbox 360 .....

Impressions please
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by amdiggywhut »

Phellan Wolf wrote:Impressions please
Seconded, any thoughts on the game? Its sort of surprising to me, even for as unpopular as the original game's seemed to be on these boards, I figured more people from the community would have purchased it...
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by BulletMagnet »

I've got it pre-ordered, though NCS still hasn't updated the game's release status from "TBA"...I'll email them on Monday if I don't get a shipping confirmation by then.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by amdiggywhut »

amdiggywhut wrote:
Phellan Wolf wrote:Impressions please
Seconded, any thoughts on the game? Its sort of surprising to me, even for as unpopular as the original's seemed to be on these boards, I figured more people from the community would have purchased it...
Last edited by amdiggywhut on Sat May 31, 2014 8:31 pm, edited 1 time in total.
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by denpanosekai »

Nin-nin game still has the limited edition. Would be my first time with them. Sending to Canada. What should I expect?
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Re: Bullet Soul: Infinite Burst coming to Xbox 360

Post by xexex »

As someone who owns the original and all the DLC, I'm really interested to know about the differences. Is burst mode the only new aspect or does the game itself have any new stages or enemy placement? Is the caravan mode the same as the dlc version in the original?
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