Christ, if there's one thing I can't stand it's when people tell me what I think.
Despatche wrote:From what I've seen, people liked you better when you had something to say, even if it was crazy or controversial.
I must have missed the poll. The only thing I've pared back is my ability to verbally kneecap people for being stupid, at the moderator's request. For you today, however, I think I can make a return to form.
Despatche wrote:
Skykid wrote:MM 9 and 10 certainly don't attest to a game not hitting a ceiling for continued reinvention: it fuels the argument.
MM10 was the best original series MM in existence and fixes every single problem the previous games had. It does not fuel your completely fabricated argument in any way.
You appear to have misplaced your reading glasses. MM10 is a revisit to an already existing formula. Regardless of its improvements within that framework it hasn't done anything like a reinvention - more a rethink. My 'completely fabricated' argument - absurd phrasing considering all arguments are fabricated or else they wouldn't be - stated game series often hit a ceiling for continued reinvention, not continued regurgitation.
Consult a dictionary and get back to me.
The good news is that you admited that ALBW is quality. The bad news is that you're stuck in that "inspiring" hell.
That term means nothing.
Uh, I think you'll find "Inspiring" does have a rightful designation in the English language. Zelda has done little to nothing to match the manipulation and management of time over a three day channel to save the world from apocalypse since that seminal masterpiece.
The only reason anyone might be "inspired" by a Zelda game is because they will allow themselves to do so, because that's how people work. I have been inspired by all Zelda games for what they do right, for what they do wrong, etc; they all have strong and real value. It's that craftsmanship that's so damned inspiring, really.
Oh shit, a moment ago you said the word means nothing, then you write me a definition. Thanks.
Skykid wrote:I'm prepared to call TP better than OoT
Zelda's greatest hits? An overlong game, muddled and lacking focus, cohesion and charm, better than OoT?
If that's your benchmark for your argument, it's not worth continuing the discussion.
I used to like OoT a lot, until I realized that it was actually all of these things, and that TP solves a few of these problems outright and makes the others a lot more fun to deal with.
The bullshit against TP is a bandwagon too; you don't believe one word of the crap you've just said about it. Because before TP came out, people just like you were begging for exactly what you've described. You got it, you were angry because you got what you wanted, TP became a terrible Zelda.
This certainly isn't either of those things; it's lying, it's regurgitated bandwagon-y garbage. You're lacking a lot of things, but right now you're lacking opinion, trying to shove false fact in my face.
Bullshit.
I don't subscribe to bandwagons, I don't know anything about TP's detractors except that if it's for the same reasons I encountered during my play through, they're most likely accurate and you most likely have an issue identifying design errors.
You note you realised Ocarina was "overlong game, muddled and lacking focus, cohesion and charm"? Are you sure?
Perhaps you left your balls where your brain used to be. I hope one day you play OoT through again and feel embarrassed for writing such nonsense in a place where the general public can read it. If you believe something so patently incorrect, then have the audacity to accuse others of false fact, you simply haven't a critical leg to stand on - and it wouldn't be the first time if I remember correctly.
I admire your bluster, but not your limited mental capacity. Go home and be a family man.
Whatever criticism levied at TP is most probably sound. I know what it did right and everything it did wrong, which was sadly plenty.
When you 'fabricate' your rebuttal, do me a favour and consult the English language beforehand, and don't waffle at me about things you don't know about, like game design or virtues of brevity.