The issue in question is screen curving, as seen in this image:

A lot of people in the SNES thread said they get that with their CSY clones and sometimes it even disappears after resetting the console a few times. That solution doesn't work for me, though at first boot, my screen will jump between the curve and a perfect 90° angle.
The following list is a compilation of my experimenting and I've been trying to make sense of it.
SNES: Curve present
Genesis: Square (note: the genesis uses boosted raw sync)
SMS: Square (same cable as Gen)
Saturn, most games: Curve
Saturn, VF2 in High res sections: Square
Dreamcast, most games: Square
Dreamcast, 240p mode enabled: Curve
Dreamcast, 240p test suite; 240p: Curve; 480i:Square
PS1 games on PS2 using component (not CSY): Square
Wii forced into 240p on component (best recollection): Square
From what I can tell, it can't be my TV having issues with a 240p signal. My guess was that it was a composite-sync vs. raw-sync thing. I had spoken with Retro_console_accessories about it, but her recollection in testing was that pure sync on the SNES didn't make a difference. When I was able to essentially turn it on/off with the two systems that output higher resolutions it confirmed that as well. Also, on the SNES, I have Seiken Densetsu 3, which uses the SNES high resolution mode (according to the internet, and my understanding of it) but the curve is still present.
Does anyone have any comments or guesses about this mess of poorly constructed and formatted data?