TRP-STGT 2014 Conversation Week 3: Sengeki Striker
TRP-STGT 2014 Conversation Week 3: Sengeki Striker
Sengeki Striker
Warashi week~
Playing week ends Monday, 2 June, 2014 at 00:00 GMT
Dynamic scoreboard at http://dodonpachi.daifukkat.su/stgt/2014/
Tournament main thread: http://shmups.system11.org/viewtopic.php?t=50105
Score submission thread: http://shmups.system11.org/viewtopic.php?t=50425
RULES
JAPANESE VERSION ONLY!
MAME or PCB (MAME set: sengekisj)
Autofire is allowed (play around a bit )
1 credit only
DIP SWITCH/CONFIGURATION SETTINGS
Difficulty: >>>>
Extend Score: 20m 50m
Initial Playable Units: 3
Discuss the game, strategy, and such here, not the score submission thread.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
i want bee storm
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
Bananamatic wrote:i want bee storm
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
<trap15> I'm just pulling shit out of my ass tbh
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
*grumble grumble*
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
Well, it's a TRP-STGT after all
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
he still swears we're not getting ashura blaster AND I STILL DON'T BELIEVE HIM
Rage Pro, Rage Fury, Rage MAXX!
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
How do you control when your options fire?
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
let up off the autofire
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
<trap15> I'm just pulling shit out of my ass tbh
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
Not using it.CptRansom wrote:let up off the autofire
EDIT: I've got it down most of the time, still seems to happen randomly.
Last edited by hanasu on Mon May 26, 2014 3:44 am, edited 1 time in total.
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
1 worthwhile scoring opportunity per stage
also this game could have used some other refinements, like I still don't know what the point is of having multipliers on the actual shoot down / crash if you hit it right (and I don't know how to max them lol). Reading the score is also a chore; coulda used Mars Matrix's multicolored score clumps.
Valcan? More like Valcan't. Is penalty item in this game.
Neat game otherwise, already beat my previous high (which wasn't much to write home about though). Expecting high scores in the Billions! and Billions!
Billions, trillions, quadrillions, billions, four hundred billions!
also this game could have used some other refinements, like I still don't know what the point is of having multipliers on the actual shoot down / crash if you hit it right (and I don't know how to max them lol). Reading the score is also a chore; coulda used Mars Matrix's multicolored score clumps.
Valcan? More like Valcan't. Is penalty item in this game.
Neat game otherwise, already beat my previous high (which wasn't much to write home about though). Expecting high scores in the Billions! and Billions!
Billions, trillions, quadrillions, billions, four hundred billions!
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- Posts: 263
- Joined: Sun Aug 16, 2009 10:30 pm
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
As soon as you see the options stop shooting the small shots as you fire, once you stop firing the main shot they will fire their full-power shots almost immediately.hanasu wrote:Not using it.CptRansom wrote:let up off the autofire
EDIT: I've got it down most of the time, still seems to happen randomly.
My 30-minute first impression of this game is that it's awesome, just like every other Warashi game I've played, but is also going to end up being one of the incredibly anal scoring games that destroys my soul.
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
It might be the most anal game out there - especially since there seems to be RNGness in whether ships drop where you want them. For example, I thought I had fucked up the stage 1 drop, but no, the ship kind of wobbled around and landed right on the target. Not 170M in one go, but 138M - okay given where most people start, but not where I want that drop to be. Arrrgh.
And just when I think I have the blast multiplier figured out, it throws different numbers in there. Don't forget a giant 20 near some random shrapnel, too!
And just when I think I have the blast multiplier figured out, it throws different numbers in there. Don't forget a giant 20 near some random shrapnel, too!
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
My impression of this game:
"The selected game is missing one or more required ROM or CGD images. Please select a different game
Press any key to continue."
I downloaded several roms across the web and none of them work. I wish trap would choose games that aren't so obscure neither of my MAME version even acknowledge their existence. So in short: Would anyone be willing to share a ROM that actually works on shmupmame 4.2? 2.2 works as well, I don't really care.
"The selected game is missing one or more required ROM or CGD images. Please select a different game
Press any key to continue."
I downloaded several roms across the web and none of them work. I wish trap would choose games that aren't so obscure neither of my MAME version even acknowledge their existence. So in short: Would anyone be willing to share a ROM that actually works on shmupmame 4.2? 2.2 works as well, I don't really care.
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
letloloms.Sakurei wrote:I downloaded several roms across the web and none of them work
There's more than that!Ed Oscuro wrote:1 worthwhile scoring opportunity per stage
You're not really supposed to read the popping up scores, usually just the first number is enough to tell you if you got what you wanted or not. It would have been nice for them to just have like a "4X" popup or something instead of these huge unreadable score popups thoughEd Oscuro wrote:I still don't know what the point is of having multipliers
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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- Posts: 263
- Joined: Sun Aug 16, 2009 10:30 pm
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
Have you remembered to get the Kaneko Supernova BIOS? Also keep in mind that in Shmupmame 4.2 (at least) the Asia version is the base rom so you'll need that too.
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
So then stage 1 should be far more than 170M...? There don't seem to be any drop opportunities at the first boss, just the midboss. Everything else is a million or two here and there, far from being important in the grand scheme of things.trap15 wrote:There's more than that!Ed Oscuro wrote:1 worthwhile scoring opportunity per stage
Actually, reading those is easy enough. My complaint is that what triggers the multipliers is completely obscure, and it also feels gratuitous when the game feels full of RNG in drop locations (maybe that's just the playfield messing with me though).You're not really supposed to read the popping up scores, usually just the first number is enough to tell you if you got what you wanted or not. It would have been nice for them to just have like a "4X" popup or something instead of these huge unreadable score popups thoughEd Oscuro wrote:I still don't know what the point is of having multipliers
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
I meant that some stages have a lot more than a single big scoring spot. Like stage 2.Ed Oscuro wrote:So then stage 1 should be far more than 170M...?
It is pretty obscure, I'll definitely hand you that.Ed Oscuro wrote:My complaint is that what triggers the multipliers is completely obscure
I think it's just messing with you. Most, if not all, of the drops worth more than 100k or so are pretty fixed.Ed Oscuro wrote:it also feels gratuitous when the game feels full of RNG in drop locations (maybe that's just the playfield messing with me though).
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
Tank drops are routinely worth 196K per tank, so...trap15 wrote:I think it's just messing with you. Most, if not all, of the drops worth more than 100k or so are pretty fixed.Ed Oscuro wrote:it also feels gratuitous when the game feels full of RNG in drop locations (maybe that's just the playfield messing with me though).
Anyway, it does make sense. The ships tend to wobble around but it could just be an illusion based on shooting them down slightly faster/later, so I guess shooting it down at exactly the right time could always yield the same bonus. Dunno if ship placement / the viewpoint matters here.
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
I know very much that the context of this thread makes it hard not to sometimes just ask for ROMs, but the rules are the rules, so I have to say it: please keep the ROM requests to private conversations. It's for the good of this forum to do so! I'm sure this case was nothing like an unashamed attempt to flaunt those rules, but please, do bare them in mind!Sakurei wrote: Would anyone be willing to share a ROM that actually works on shmupmame 4.2? 2.2 works as well, I don't really care.
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
I wish I knew what it meant.trap15 wrote:letloloms.Sakurei wrote:I downloaded several roms across the web and none of them work
The fuck is Kaneko Supernova (I guess I'll google that shit then. Maybe that's where the problem lies)ColonelFatso wrote:Have you remembered to get the Kaneko Supernova BIOS? Also keep in mind that in Shmupmame 4.2 (at least) the Asia version is the base rom so you'll need that too.
Ouch, I'm sorry. I admit I didn't even bother to read the forum rules, actually. They tend to be the same everywhere (e.g things like be nice to your fellow users and all that), so sometimes I forget that forums like these will have extra rules regarding games and such. It won't happen again. My bad.spadgy wrote:I know very much that the context of this thread makes it hard not to sometimes just ask for ROMs, but the rules are the rules, so I have to say it: please keep the ROM requests to private conversations. It's for the good of this forum to do so! I'm sure this case was nothing like an unashamed attempt to flaunt those rules, but please, do bare them in mind!Sakurei wrote: Would anyone be willing to share a ROM that actually works on shmupmame 4.2? 2.2 works as well, I don't really care.
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dunpeal2064
- Posts: 1781
- Joined: Tue Nov 23, 2010 9:14 pm
- Location: CA
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
I think Kaneko Supernova is like the motherboard of that pcb. Its like... if you grabbed a Metal Slug ROM, you would need Neo Geo MVS Bios.
That is probably causing your problems, hopefully it will run with that dropped into your ROM folder.
I've played this game before but never understood how to score. So far I've been surprised by how much I enjoy Fighters and Gemini, so I'm hoping Trap has dug into this game and realized that it is actually excellent. If so, all we need is for someone to guilt him into sharing the information like last week
That is probably causing your problems, hopefully it will run with that dropped into your ROM folder.
I've played this game before but never understood how to score. So far I've been surprised by how much I enjoy Fighters and Gemini, so I'm hoping Trap has dug into this game and realized that it is actually excellent. If so, all we need is for someone to guilt him into sharing the information like last week
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horaceappleton
- Posts: 86
- Joined: Thu Oct 24, 2013 8:07 pm
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
My game is running nicely with the specified ROM, the Kaneko Supernova ROM, and the Sengeki Striker Asia set.
EDIT: I love how the game gives you a clear audio cue when your options take damage, but not when they die.
EDIT: I love how the game gives you a clear audio cue when your options take damage, but not when they die.
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
I have, and it isdunpeal2064 wrote:I'm hoping Trap has dug into this game and realized that it is actually excellent.
The stuff in this game isn't nearly as obtuse as Gemini Wing. I don't think there's any need to share more info than is already available in the Strategy forum. This one is about routing and such more than anything.dunpeal2064 wrote:If so, all we need is for someone to guilt him into sharing the information like last week
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Volteccer_Jack
- Posts: 447
- Joined: Thu Jul 17, 2008 5:55 pm
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
seems legit
"Don't worry about quality. I've got quantity!"
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
Why does this game not reset scores after using a continue?! I don't understand why some games do this. It just makes it harder to remember which scores are legit or not...
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
Most games that do that increment the last digit when you continue, so if the score is legit the last digit will be 0.wariomona wrote:Why does this game not reset scores after using a continue?! I don't understand why some games do this. It just makes it harder to remember which scores are legit or not...
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
Initial impression: This game is -really- weird. Where is my hitbox? What determines when my options decide to fire? Who are these weird looking characters and why are they blowing up tanks and stuff? I guess I'll just have to muddle through and figure it out for myself =P.
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
If you're not using autofire, it seems pretty random.Blackbird wrote:What determines when my options decide to fire?
If you are, just let go.
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
They fire once they're fully charged, and when you've stopped tapping past a certain rate (I want to say 10Hz). Pods charge up with every tap of the button, even when the pods are already in-use or when you are unable to shoot (such as when your player shot limit has maxed out).
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: TRP-STGT 2014 Conversation Week 3: Sengeki Striker
This game has some serious Shienryu flavour. The end stage bonus screen is nearly identical, plus the ships crashing to the ground/shrapnel.
I found autofire pretty useless. I just tap the shot button slowly and I seem to get good results. I might try autofire with the the delay cranked all the way up though.
I found autofire pretty useless. I just tap the shot button slowly and I seem to get good results. I might try autofire with the the delay cranked all the way up though.
Chris Mixcloud // Sales Thread