1 worthwhile scoring opportunity per stage
also this game could have used some other refinements, like I still don't know what the point is of having multipliers on the actual shoot down / crash if you hit it right (and I don't know how to max them lol). Reading the score is also a chore; coulda used Mars Matrix's multicolored score clumps.
Valcan? More like Valcan't. Is penalty item in this game.
EDIT: I've got it down most of the time, still seems to happen randomly.
As soon as you see the options stop shooting the small shots as you fire, once you stop firing the main shot they will fire their full-power shots almost immediately.
My 30-minute first impression of this game is that it's awesome, just like every other Warashi game I've played, but is also going to end up being one of the incredibly anal scoring games that destroys my soul.
It might be the most anal game out there - especially since there seems to be RNGness in whether ships drop where you want them. For example, I thought I had fucked up the stage 1 drop, but no, the ship kind of wobbled around and landed right on the target. Not 170M in one go, but 138M - okay given where most people start, but not where I want that drop to be. Arrrgh.
And just when I think I have the blast multiplier figured out, it throws different numbers in there. Don't forget a giant 20 near some random shrapnel, too!
"The selected game is missing one or more required ROM or CGD images. Please select a different game
Press any key to continue."
I downloaded several roms across the web and none of them work. I wish trap would choose games that aren't so obscure neither of my MAME version even acknowledge their existence. So in short: Would anyone be willing to share a ROM that actually works on shmupmame 4.2? 2.2 works as well, I don't really care.
Sakurei wrote:I downloaded several roms across the web and none of them work
letloloms.
Ed Oscuro wrote:1 worthwhile scoring opportunity per stage
There's more than that!
Ed Oscuro wrote:I still don't know what the point is of having multipliers
You're not really supposed to read the popping up scores, usually just the first number is enough to tell you if you got what you wanted or not. It would have been nice for them to just have like a "4X" popup or something instead of these huge unreadable score popups though
Have you remembered to get the Kaneko Supernova BIOS? Also keep in mind that in Shmupmame 4.2 (at least) the Asia version is the base rom so you'll need that too.
Ed Oscuro wrote:1 worthwhile scoring opportunity per stage
There's more than that!
So then stage 1 should be far more than 170M...? There don't seem to be any drop opportunities at the first boss, just the midboss. Everything else is a million or two here and there, far from being important in the grand scheme of things.
Ed Oscuro wrote:I still don't know what the point is of having multipliers
You're not really supposed to read the popping up scores, usually just the first number is enough to tell you if you got what you wanted or not. It would have been nice for them to just have like a "4X" popup or something instead of these huge unreadable score popups though
Actually, reading those is easy enough. My complaint is that what triggers the multipliers is completely obscure, and it also feels gratuitous when the game feels full of RNG in drop locations (maybe that's just the playfield messing with me though).
Ed Oscuro wrote:it also feels gratuitous when the game feels full of RNG in drop locations (maybe that's just the playfield messing with me though).
I think it's just messing with you. Most, if not all, of the drops worth more than 100k or so are pretty fixed.
Tank drops are routinely worth 196K per tank, so...
Anyway, it does make sense. The ships tend to wobble around but it could just be an illusion based on shooting them down slightly faster/later, so I guess shooting it down at exactly the right time could always yield the same bonus. Dunno if ship placement / the viewpoint matters here.
Sakurei wrote: Would anyone be willing to share a ROM that actually works on shmupmame 4.2? 2.2 works as well, I don't really care.
I know very much that the context of this thread makes it hard not to sometimes just ask for ROMs, but the rules are the rules, so I have to say it: please keep the ROM requests to private conversations. It's for the good of this forum to do so! I'm sure this case was nothing like an unashamed attempt to flaunt those rules, but please, do bare them in mind!
Sakurei wrote:I downloaded several roms across the web and none of them work
letloloms.
I wish I knew what it meant.
ColonelFatso wrote:Have you remembered to get the Kaneko Supernova BIOS? Also keep in mind that in Shmupmame 4.2 (at least) the Asia version is the base rom so you'll need that too.
The fuck is Kaneko Supernova (I guess I'll google that shit then. Maybe that's where the problem lies)
spadgy wrote:
Sakurei wrote: Would anyone be willing to share a ROM that actually works on shmupmame 4.2? 2.2 works as well, I don't really care.
I know very much that the context of this thread makes it hard not to sometimes just ask for ROMs, but the rules are the rules, so I have to say it: please keep the ROM requests to private conversations. It's for the good of this forum to do so! I'm sure this case was nothing like an unashamed attempt to flaunt those rules, but please, do bare them in mind!
Ouch, I'm sorry. I admit I didn't even bother to read the forum rules, actually. They tend to be the same everywhere (e.g things like be nice to your fellow users and all that), so sometimes I forget that forums like these will have extra rules regarding games and such. It won't happen again. My bad.
I think Kaneko Supernova is like the motherboard of that pcb. Its like... if you grabbed a Metal Slug ROM, you would need Neo Geo MVS Bios.
That is probably causing your problems, hopefully it will run with that dropped into your ROM folder.
I've played this game before but never understood how to score. So far I've been surprised by how much I enjoy Fighters and Gemini, so I'm hoping Trap has dug into this game and realized that it is actually excellent. If so, all we need is for someone to guilt him into sharing the information like last week
dunpeal2064 wrote:I'm hoping Trap has dug into this game and realized that it is actually excellent.
I have, and it is
dunpeal2064 wrote:If so, all we need is for someone to guilt him into sharing the information like last week
The stuff in this game isn't nearly as obtuse as Gemini Wing. I don't think there's any need to share more info than is already available in the Strategy forum. This one is about routing and such more than anything.
Why does this game not reset scores after using a continue?! I don't understand why some games do this. It just makes it harder to remember which scores are legit or not...
wariomona wrote:Why does this game not reset scores after using a continue?! I don't understand why some games do this. It just makes it harder to remember which scores are legit or not...
Most games that do that increment the last digit when you continue, so if the score is legit the last digit will be 0.
Initial impression: This game is -really- weird. Where is my hitbox? What determines when my options decide to fire? Who are these weird looking characters and why are they blowing up tanks and stuff? I guess I'll just have to muddle through and figure it out for myself =P.
They fire once they're fully charged, and when you've stopped tapping past a certain rate (I want to say 10Hz). Pods charge up with every tap of the button, even when the pods are already in-use or when you are unable to shoot (such as when your player shot limit has maxed out).
This game has some serious Shienryu flavour. The end stage bonus screen is nearly identical, plus the ships crashing to the ground/shrapnel.
I found autofire pretty useless. I just tap the shot button slowly and I seem to get good results. I might try autofire with the the delay cranked all the way up though.