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 Post subject: Raiden
PostPosted: Mon Sep 03, 2012 11:04 am 


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Joined: 02 Dec 2010
Posts: 3325
Location: the black gate
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Previous thread: 1
__________
Use whatever the defaults are in each version; this is usually 3 lives and extends at 150,000 and 400,000, but not always. Playing on the 2P side makes the game somewhat easier in at least the arcade and PlayStation versions.

Raiden is supposed to have checkpoints. For the arcade version, the new set 1 does have checkpoints, while the new set 2 (which is the old main set) doesn't; most of the other versions don't have checkpoints either, apparently. For the PlayStation version, the Japanese version has checkpoints at all times, while the American version has a toggle that defaults to off; please enable checkpoints!
----------
Post scores in this format:
Code:
VERSION - DIFFICULTY - PLAYER SIDE
NAME - SCORE - STAGE - AUTOFIRE - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version. There are way too many sets of this game, so please note which one you used.

Similar to Cho Ren Sha, the arcade version (only?) refers to the final stage of a loop as the zeroth stage of the next: for example, what would be 1-8 is written as 2-0.
__________
Arcade version
Normal difficulty
Code:
1.  saucykobold          - 12,918,370 - 4- 2 - 2P - Yes - MAME (No start back)
2.  luy                  -  8.427.170 - 3- 2 - ?? - ??  - MAME
3.  Perikles             -  4,152,460 - 2- 4 - 2P - Yes - ShmupMAME v4.2 (set 1)
4.  creams.              -  4,081,420 - 2- 4 - 2P - Yes - ShmupMAME v4.2 (set 1)
5.  PEG                  -  3,995,680 - 2- 3 - 2P - Yes - ShmupMAME v4.2 (set 1)
6.  TVR                  -  3,329,130 - 2- 2 - ?? - ??  - MAME
7.  Vludi                -  3,086,870 - 2- 3 - 2P - No  - MAMEUI v0.161 (No start Back)
8.  Square_Air           -  2,972,410 - 2- 2 - 2P - Yes - ShmupMAME v4.2 (Fabtek/US)
9.  Baron Rojo           -  2,886,620 - 2- 1 - 2P - No  - ShmupMAME v4.2 (No start back)
10. Ruldra               -  2,639,330 - 2- 2 - 2P - Yes - ShmupMAME v3.0b (No start back)
11. The Armchair General -  2,474,270 - 2- 2 - 2P - Yes - ShmupMAME v4.2 (No start back)
12. djgylend             -  1,705,510 - 2- 0 - 1P - ??  - MAME
13. maximo               -  1,656,120 - 2- 0 - 2P - Yes - MAMEUIFX 0.168 (US set 1)
14. kemical              -  1,235,150 - 1- 7 - ?? - ??  - PCB
15. chempop              -  1,217,390 - 1- 7 - 2P - Yes - PCB  (Fabtek/US?)
16. unsane               -  1,174,120 - 1- 6 - ?? - ??  - MAME
17. Dave_K.              -    940,250 - 1- 6 - ?? - ??  - PCB
18. chum                 -    898,220 - 1- 6 - 2P - Yes - MAME (No start back)
19. Despatche            -    849,980 - 1- 5 - 2P - Yes - ShmupMAME v3.0b (No start back)
20. iast                 -    776,100 - 1- 5 - 1P - Yes - ShmupMAME v4.2 (Fabtek/US)
21. Aquas                -    767,320 - 1- 6 - 1P - Yes - MAME (No start back)
22. Ransom               -    717,340 - 1- 4 - ?? - ??  - MAME
23. Landshark            -    716,760 - 1- 5 - ?? - ??  - MAME
24. Edge                 -    674'350 - 1- 4 - ?? - ??  - MAME
25. Jockel               -    656,120 - 1- 5 - ?? - ??  - PCB
26. RFK                  -    642 410 - 1- 5 - ?? - ??  - PCB
27. Neo Gold             -    528,650 - 1- 4 - ?? - ??  - PCB
28. Keade                -    492,370 - 1- 4 - ?? - ??  - MAME
29. M.Knight             -    224.750 - 1- 3 - 2P - Yes - ShmupMAME v4.2

Hard difficulty
Code:
1.  yojo!                -  1,273,540 - 1- 7 - ?? - ??  - PCB


PlayStation version (Raiden Project)
Very Easy (Captain) difficulty
Code:

Easy (Major) difficulty
Code:

Normal (Colonel) difficulty
Code:
1.  malik11              -  3,485,630 - 2- 3 - 2P - ??  - ????
2.  PlasmaBlooD          -  3,355,940 - 2- 3 - ?? - ??  - ????
3.  Kollision            -  3,196,070 - 2- 3 - 1P - Yes - US version
4.  ResumeDPosition      -  1,608,580 - 1- 7 - ?? - ??  - ????
5.  RFP                  -  1,363,780 - 1- 7 - ?? - ??  - US version
6.  RiverRaider          -  1.144.360 - 1- 7 - ?? - ??  - ????
7.  spadgy               -  1,119,330 - 1- 6 - ?? - ??  - ????
8.  drboom               -  1,095,030 - 1- 7 - 2P - Yes - JP version, real PS
9.  Milkgoat             -  1,067,720 - 1- 6 - ?? - ??  - ????
10. EmperorIng           -  1,036,110 - 1- 6 - 1P - Yes - US version, real PS?
11. DBH                  -  1,007,510 - 1- 5 - ?? - ??  - ????
12. raiden               -    940,010 - 1- 6 - ?? - ??  - ????
13. SAM                  -    903,000 - 1- 5 - ?? - ??  - ????
14. thesuperkillerxxx    -    897,880 - 1- 5 - ?? - ??  - ????
15. Sonic R              -    843,570 - 1- 5 - ?? - ??  - ????
16. Jake Noose           -    820,060 - 1- 5 - 1P - No  - US version, real PS?
17. LFO                  -    785.800 - 1- 5 - ?? - ??  - ????
18. Kaiser               -    723,040 - 1- 5 - ?? - ??  - ????
19. CIT                  -    705,080 - 1- 4 - ?? - ??  - ????
20. TVG                  -    610 390 - 1- 4 - ?? - No  - ????
21. HydrogenHuman        -    573,400 - 1- 4 - ?? - ??  - ????

Hard (General) difficulty
Code:
1.  saucykobold          -  4,046,950 - 2- 3 - ?? - ??  - ????
2.  TVR                  -  1,582,240 - 1- 7 - ?? - ??  - ????
3.  Guardians Knight     -  1,558,200 - 1- 7 - ?? - ??  - ????
4.  IlMrm                -  1,243,750 - 1- 7 - ?? - ??  - ????
5.  PlasmaBlooD          -  1,075,580 - 1- 6 - ?? - ??  - ????
6.  GK                   -    805 420 - 1- 5 - ?? - ??  - ????


PC Engine version
Code:
1.  Perikles             -  4,057,850 - 2- 7 - 1P - Yes - PC Engine Duo R
2.  PlasmaBlooD          -  3,781,500 - 2- 5 - ?? - ??? - ????
3.  Kidpanda             -  3,429,000 - 2- 3 - 1P - ??? - Real hardware
4.  tinotormed           -  3,278,850 - 2- 4 - 1P - Yes - Ootake
5.  Kollision            -  2,721,800 - 2- 3 - 1P - Yes - TurboDuo
6.  richter3456          -  1,598,450 - 1- 9 - ?? - ??? - ????


PC Engine Super CD-ROM² version (Super Raiden)
Code:
1.  Perikles             -  7,732,900 - 3- 7 - 1P - Yes - PC Engine Duo R
2.  Kollision            -  5,862,900 - 2-10 - 1P - Yes - TurboDuo
3.  PlasmaBlooD          -  2,977,100 - 1-10 - ?? - ??? - ????


Mega Drive version (Raiden Densetsu)
Normal difficulty
Code:
1.  Perikles             -  2,390,450 - ALL! - 1P - Yes - JP cart+Real hardware
2.  Kollision            -  2,077,200 -   9  - 1P - Yes - BR Version (Tectoy)
3.  The Coop             -  1,754,750 -   9  - ?? - ??? - ????
4.  PlasmaBlooD          -  1,637,300 -   9  - ?? - ??? - ????

Hard difficulty
Code:
1.  Pegboy               -  1,938,350 - ALL! - 1P - Yes - X'EYE+US cart


Super Famicom version (Raiden Densetsu)
Raiden Densetsu
Normal difficulty
Code:
1.  Perikles             -  4,116,400 - ALL! - 1P - Yes - JP cart
2.  ACSeraph             -  2,849,700 - ALL! - 1P - Yes - JP cart
3.  TVR                  -  1,824,900 - ALL! - ?? - ??? - JP cart


Raiden Trad
Normal difficulty
Code:
1.  Blackbird            -  1,162,400 - ALL! - ?? - ??? - US cart+US SNES
2.  Kollision            -  1,021,400 - ALL! - 1P - Yes - US cart+US SNES

Pro difficulty
Code:
1.  Pegboy               -  1,111,950 - ALL! - 1P - ??? - US cart+US SNES


FM Towns version (Raiden Densetsu)
Arcade mode
Normal difficulty
Code:
1.  Kollision            -  3,053,730 - 2- 2 - 2P - Yes - FM Towns Marty 2
2.  PlasmaBlooD          -  1'407'730 - 1- 7 - ?? - ??? - ????


rydeen
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Last edited by Despatche on Mon Aug 27, 2018 7:40 pm, edited 65 times in total.

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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Tue Sep 04, 2012 1:08 pm 


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Despatche - 537,590 - 1-4 - 2P - Yes - ShmupMAME (No Check)

No missed stage 2... only to never do it again.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Wed Sep 05, 2012 8:49 am 


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I'll submit a score proper soon. Been diggin' this lately.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Wed Sep 05, 2012 8:14 pm 


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why not put myself in the other tables as well? :roll:

PC Engine

Kollision - 2,721,800 - 2-3 - 1P - Yes - Turbo Duo

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SNES

Kollision - 1,021,400 - ALL - 1P - Yes - US SNES / US cart

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for reference, Super Raiden was also done on a Turbo Duo
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Wed Oct 10, 2012 4:29 am 


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chum - 898,220 - 1-6 - 2P - Yes - MAME (No checkpoints)

No miss stages 1-3

Lots of stupid deaths on 1-4

Enter 1-5 with no powerups or bombs, still made it to the boss without dying despite having no idea what the fuck I'm doing (which, by the way, was a damn nice feeling.)

Bomb everything scary on 1-6 until the inevitable G/O

This game is badass. The level design, the music and atmosphere, and the lightning fast bullets...
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Tue Dec 11, 2012 6:31 pm 


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I'll throw this up on the board - best score so far.

PS1 - Colonel diff.

drboom - 755,470 - 1-5 - 2P - Yes - PS1 - JP ver.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Sat Dec 15, 2012 8:10 pm 


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AAAaaaand a big jump in score. Normal/Colonel difficulty. Plowed through stage 6 without much fuss.

drboom - 1,095,030 - stage 7 - 2P - Yes - JP PS1
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Sun Mar 24, 2013 3:05 am 


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Fabtek Raiden
chempop- 829,010 - 1-6 - player 1 - OFF- PCB

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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Tue Jun 25, 2013 11:36 pm 


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New PR :mrgreen:

Raiden Project
Jake Noose - 808,110 - 1-4 - 1P - AUTOFIRE OFF- PSX

Edit:
Jake Noose - 820,060 - 1-5 - 1P - AUTOFIRE OFF- PSX Colonel Difficulty
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Mon Aug 12, 2013 7:08 pm 


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Fabtek Raiden
chempop- 1,217,390 - 1-7 - player 2 - ON- PCB

First time to stage 7, I'm pretty happy!
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Tue Aug 13, 2013 4:48 pm 


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Well done chempop. Raiden is balls hard! :D Ya gotta finish this thing.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Sun Aug 25, 2013 3:56 am 


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Raiden (no checkpoints)
Aquas - 767,320 - 1-6 - 1P - ON - Mame

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Twitch highlight: http://www.twitch.tv/aquas_/c/2811717

Crazy run with frustrating deaths and recoveries :D
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Sun Aug 25, 2013 8:14 am 


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Yo Aquas, the game is way, waaay easier with 2P. And give homing missiles a try, as they're just a lot more effective than straight ones.

A far-from-obvious but handy trick: switching weapons (or maybe just picking up a weapon) will reduce the total health of any on-screen boss. Very useful for the level 3 boat--just switch to laser at the last second and the boss will go down under a light spray.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Sun Aug 25, 2013 8:19 am 


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saucykobold wrote:
A far-from-obvious but handy trick: switching weapons (or maybe just picking up a weapon) will reduce the total health of any on-screen boss.

WHAT THE HECK :lol: That's weird as hell... nice note though.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Sun Aug 25, 2013 10:22 am 


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saucykobold wrote:
Yo Aquas, the game is way, waaay easier with 2P. And give homing missiles a try, as they're just a lot more effective than straight ones.

A far-from-obvious but handy trick: switching weapons (or maybe just picking up a weapon) will reduce the total health of any on-screen boss. Very useful for the level 3 boat--just switch to laser at the last second and the boss will go down under a light spray.


Yeah I know it's easier on 2P. I just don't care. :) (Though maybe I should play 2P to avoid some frustration) I'll give homing another shot. I think I just felt like they were negligable cause I got my ass kicked (either way) when I tried them, heh.

And wow, that really works? That's cool, and probably worth doing if I was to switch to homing, for the transition into stage 4. Stage 3 boss is a bitch, especially the last "form"
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Tue Aug 27, 2013 10:06 am 


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should i split the player sides, actually? i kinda wanted to...
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PostPosted: Tue Aug 27, 2013 2:48 pm 


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Despatche wrote:
should i split the player sides, actually? i kinda wanted to...

Keep it as it is since the majority of scores already on have ??? regarding which ship was used.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Sun Sep 01, 2013 9:03 pm 


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yeah that's exactly what bugs me. i can't assume anyone used 1p or 2p, really.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Tue Nov 26, 2013 6:33 am 



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Fabtek Raiden, normal difficulty
iast - 776,100 - 1-5 - 1P - Yes - ShmupMAME 4.2

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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Mon Dec 23, 2013 11:41 am 


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PC Engine Raiden
tinotormed - 3,278,850 - 2-4 - 1P - YES - Ootake

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Excuse me while I cry into the corner, as I've finally made my wonderful X-mas after 1cc-ing this game for the 1st time.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Wed Feb 26, 2014 6:28 am 


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this game, man.

from what i understand, checkpoints lead to a good chunk of score in this game, so there needs to be some hard rule. problem is, most of the arcade versions don't have checkpoints, and the raiden project has them disabled by default... but how do i know who played with what?

similarly, the differences between player sides are just like the differences between progear jp and us. clearly, i should be separating those?

i just don't know what to do.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Sun May 25, 2014 7:53 pm 


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Added a Very Easy board for the Project section. Was originally banned due to a misunderstanding.

Arcade version - Normal difficulty
Despatche - 849,980 - 1-5 - 2P - Yes - ShmupMAME v3.0b (No start back)

Whoa. After flailing away at Very Easy for days and days and days, I go back to the arcade version and this happens.

I should probably have a look at the FM Towns version, those "competition" modes sound like they might be cool.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Sat Jun 07, 2014 10:19 pm 


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Arcade version - Normal
Ruldra - 1,525,390 - 2-0 - 2P - Yes - ShmupMAME v3.0b

For the first time ever I no-miss to stage 6. Fully powered up and with 4 extends, I had everything to make it to the end...only to royally screw up on stages 6 and 7. Still make it to stage 8 at max power and with 1 extend, but couldn't make it halfway through the stage.

Several runs later and I've yet to do that again. I'm back to dying on stages 3, 4 and 5. This game is really pissing me off.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Sun Jun 08, 2014 1:35 am 


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very nice! too bad you didn't move up even a place this time.

Ruldra wrote:
Several runs later and I've yet to do that again. I'm back to dying on stages 3, 4 and 5. This game is really pissing me off.

i know exactly how you feel, albeit on a lower level and not just for raiden.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Mon Jun 09, 2014 9:34 pm 


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Finally!

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Arcade - Normal
Ruldra - 2,639,330 - 2-2 - 2P - Yes - ShmupMAME v3.0b

Made it to the final boss at full power and with 1 extend left, but decided to ignore the fight and rush to the safespot. A bullet hits me, maybe because of the bigger ship hitbox, and I rush to the safespot again begging that I don't get hit again. Bullets were flying all over me, I'm tense as fuck, but thankfully I survive and proceed to the 2nd loop.

Also had no qualms about bombing if things got even a bit harder, hence the relatively low score for an 1-ALL. Too often you hoard bombs for the end-of-level bonus and end up dying stupidly because of it.

Goodbye, horribly frustrating game. I'm not playing you again in a long time.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Mon Jun 09, 2014 9:55 pm 


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Wow! Great work man! Crazy hard game, awesome to see you get that clear.
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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Mon Jun 09, 2014 10:54 pm 


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Thanks man! Glad to have this one under my belt.
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You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Tue Jun 10, 2014 12:53 am 


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DA MEGATON

time for this topic to die

edit: exactly, and i really really really want to split the player sides because of that
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Last edited by Despatche on Tue Jun 10, 2014 5:29 pm, edited 1 time in total.

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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Tue Jun 10, 2014 2:16 am 


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Location: Brazil
Uh, just a final heads-up: at this point everyone knows that using the red ship makes the game harder, but I wasn't aware how hard it becomes.

I just had a run on the 1P side for fun and it's not just harder, the rank difference is massive. More enemies appear and the bullets are so much faster, it's crazy. Unless you want a challenge, you REALLY should stick with the blue ship.
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mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


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 Post subject: Re: Raiden [Arcade/Various]
PostPosted: Sat Jun 14, 2014 3:11 am 


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Location: Chicago, IL
I'd like to clear this game's first loop one of these days. Makin' progress. :P

PS1 Colonel Difficulty:

***

No deaths until 1-5, where things got out of hand quickly. I guess making it through 1/2 a loop isn't really an accomplishment, but I figured it's good to get a name on the board for now.

I feel like the blue weapon should only be exclusively used for the bosses, if that. A combination of blue+M-Missiles really wreaks havoc during boss fights, but is a nightmare to survive outside of them.
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