The Donpachi mystery - A small interview with SOF-WTN

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Plasmo
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The Donpachi mystery - A small interview with SOF-WTN

Post by Plasmo »

A few weeks ago I've met the infamous SOF-WTN at the Stunfest in France. He had an incredible performance on stage clearing Dodonpachi with 494 million points. Up to this day, he holds the following world records:

Donpachi - Type A - 84,170,530
Dodonpachi - Type A - 748,414,350
Dimahoo - Miyamoto - 99,643,050 (his most recent WR)
Blazing Star - Aryustalim - 74,276,240
Raiden Fighters 2 - Judge Spear - 120,076,000
Raiden Fighters 2 - Slave - 130,781,130
Raiden Fighters 2 - Chaser 2000 - 120,804,600
Raiden Fighters 2 - Flying Ray - 116,579,930

After showing off his amazing skills I had the chance to have a small chat about Donpachi with him. Donpachi remained a mystery for years and noone was really sure how to get such huge scores. Let's see what SOF-WTN has to say about Donpachi, shall we!


----------------------------------------------------------------------------------------------------------------------------------------------------------------
Interpretation/Translation: Adversity1
Recording: CHI


Plasmo: Well first, thanks for taking the time and doing the Donpachi interview. If I’m not mistaken, you have a very good score in Donpachi, about 80million is that right?

WTN: Yes.

Plasmo: For how long have you been playing this game and how long did it take you to get the high score?

WTN: Basically, there were two periods in which I was playing the game for score. It took me about a year and a half to hit my 71.9 million score.

Adversity1: Was that after the game came out?

WTN: No, I started playing the game in 2005, and in 2007 I hit 71.9 million and stopped playing at that point. After that, maybe 2 or 3 years ago, I started playing again at Ebisen. At that point I was able to raise my score from 71.9 to 84.17 million over a year. So overall, it’s been a period of about 9 years, the actual amount of time I’ve been playing it is 3 or 4 years.

Plasmo: Alright. So are you satisfied with your final score or do you still want to improve it? Were there any major mistakes? Are you still playing the game at all?

WTN: I’m still not satisfied with my high score. In 2-5, there’s a huge combo that gives you 10 million points. In my best run, I dropped my combo mid-way through there and lost about 5 million points. One goal I have is 90 million points, and at some point I feel like I want to take up the game again. I have the patterns themselves down, so it’s just a matter of connecting them up.

Plasmo: For all the other CAVE games, we mostly have superplay DVDs or very good replays which are close to the world record. But Donpachi’s an exception. We don’t have any good Donpachi replays, and so since we don’t have any arcades in the west, we don’t really know how to get these kind of high scores. Our scores are around 30, 40 million, so nothing close to your score. Why do you think it’s the case that Donpachi doesn’t have higher scoring replays on the internet?

WTN: Well to begin with, Donpachi was released in 1995. At the time, there was no way to upload replays to the internet. So the first thing I think is that the players at the time were not able to upload replays. Nowadays you can upload videos to Youtube, Nico Douga etc., but the players from that era no longer play the game. I think that’s the main reason that there aren’t any high-scoring replays up.

Plasmo: So the next questions are going to be a little more in-depth scoring-wise. I’m interested in what kind of scores you’re getting in the 1st loop.

WTN: My personal best is 40 million. To break that down for you, my best runs would go like this:

Code: Select all

	Stage 1		1.8 mil
	Stage 2		5.8 mil
	Stage 3		13 mil
	Stage 4		My best is 21 mil (score limit would be 23.5 mil)
	Stage 5		40 mil (score limit would be 44.7 mil)
Plasmo: So what exactly are the major chains in the first loop, and how many hits do you get from them?

WTN: The biggest is the last section of Stage 5, which you can get 290 hits on for 10.5 mil. Next is the middle section of Stage 3, where you can get 96 hits for 1.7 mil, and similarly the middle section of Stage 4, which is good for 96 or 97 hits, I forget, but it’s worth about 1.7 mil. Then there’s the last part of Stage 4, with 130 hits which is worth about 1.2 mil, and finally the start of Stage 5, with 150 hits for probably about 2 mil but I forget the exact number. Of course there are a lot of other smaller chains, but these are the major chains in the game.

Plasmo: So, about the last phase of the last boss for the 5th stage: is there some kind of safe spot or do you really have to dodge that? As we know, you can’t use a bomb for the capacity bonus, so you have to no-miss it.

WTN: For the first form, there is a safe spot. Oh there actually is another one, however it’s limited to A-type only. The first safe spot can be used by all ships. If you line up you’re the center of your ship to the left, or right (I forget which side, but probably the left) of the “P” display when you pick up a power-up item in the middle of the screen, the bullets won’t hit you.

Plasmo: For the first attack, right? Yeah I know about that one.

WTN: The next safe spot is, as I mentioned, limited to A-type. Hmm...it’s hard to explain. The safe spot is in the bottom right of the screen. There are three cannons that open up on the boss, and this safe spot is usable after you destroy those. After you damage the boss to some extent, it starts throwing a lot of bullets at you. For those bullets, A-type is able to go to the bottom right of the screen for a safe spot.

Plasmo: Why only A-type?

WTN: It’s got to be related to the position of the hit box on the A-type ship, but besides that I don’t know. The bullets will hit other ships. Also, there’s another famous safe-spot, but in the boss’ last form, B type can go to the top left of the screen for a safe spot.

Plasmo: Since I’m a C-type player myself I have to dodge...

All: (Laughs)

WTN: Yeah you have to dodge that one.

Plasmo: So let’s approach the loop. When you got your 84 million score, did you get the capacity bonus on 2-4?

WTN: Yeah.

Plasmo: On 2-5 also?

WTN: No.

Plasmo: So if you’re going for the capacity bonus on 2-2 onwards, 2-3, 2-4 etc., are you still able to pull of all the chains you’re doing in the first loop?

WTN: No I can’t. The suicide bullets of the 1st loop are really harsh. To a certain extent, you can score of course, but you have to use combo patterns with as little sweeping across the screen as possible. You have avoid running into the suicide bullets.

Plasmo: So do you think the capacity bonus for 2-5 is also possible?

WTN: Maybe possible, but point-wise, going for the capacity bonus on 2-5 will lower your score. So ultimately there’s no point to it.

Plasmo: Because you can’t pull of the bigger chains when your rank is too high?

WTN: Yeah.

Plasmo: Alright.

WTN: So you won’t be able to get the 10 mil point combo I was talking about earlier. Basically, if you go for the capacity bonus, the suicide bullets will be so overwhelming that you can’t hit the combos anymore. You wind up losing a ton of points. At the start of stage 2-5, I’ll ram my ship directly into the item carrier to drop the rank and use combos similar to the ones I use in the 1st loop to score.

Plasmo: Is there a replay of your 84 mil run? Have you recorded it?

WTN: I do have a video of it on DVD. But I’m not planning on uploading it to Youtube.

Plasmo: OK, so it’s not public.

WTN: Yes.

Plasmo: If a company would approach you to do a superplay DVD, would you do it?

WTN: Hmm…that’s hard to say. If the offer was there, I might think about it. But at the moment it’s not something I’ve really thought about.

Plasmo: Ok! So that’s probably it, thanks for your time.
----------------------------------------------------------------------------------------------------------------------------------------------------------------


I am deeply indebted to Adversity1. Without him, this interview would not have happened at all. Thanks for being an amazing organizer and a great translator as well. Special thanks go out to CHI for being CHI.

So there we go! We finally have some more information on how to get such insane scores in Donpachi. Who will be the first western player to pull off the 10 million chain?

Meanwhile I fail at playing Donpachi, but still managed to record something. The following replay shows all the basic chains for type C during the first loop. The ending score is over 19 million points, but has a death in it which means a loss of 2mill. If you follow the captions and optimize the route here and there a bit, it gives you 25 milllion points for the first loop only. Now add SOF-WTN's 10mill chain to it and you slowly approach the elusive 40mill points. The replay is still a work in progress and very rough. Please excuse the many mistakes I made and enjoy!

LINK

Thanks to Icarus for hosting the video on his awesome youtube channel!
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by trap15 »

Awesome! It's great to hear info from the man himself. Still curious why he doesn't want to release the replay, but I'm glad he explained a bit.

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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by Illyrian »

He has probably found what he thinks is the only valid route to score that high and doesn't want anyone else to know about it.
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by trap15 »

Considering he showed where the chain is and such to Plasmo (as far as I know; correct me if I'm wrong), I don't quite think so.
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by DestroyTheCore »

Kickstarter for a Donpachi Superplay DVD, anyone?
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by Illyrian »

And yet there's no full replay, and he won't let one be released.
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by jepjepjep »

Thanks for the interview Plasmo, adversity, CHI. Great stuff! I was looking forward to watching WTN's DDP runs the most out of all of the superplayers at Stunfest, even woke up at 4am to watch it live.

Maybe he'll release a replay when he gets to 90mil? Regardless, it's great that he was so forthcoming about the scoring strategies. We get a big picture idea of how it works. I guess it's understandable if you spend years on small refinements and optimization in order to squeeze out more score that you would not want to just give it away for someone to copy.
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by emphatic »

Such a fine thread. You da man, Plasmo!
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by jpj »

great read, thanks for sharing :)

(i believe WTN is also still credited as the WR holder on DDP Campaign Version and Tatsujin Ou)
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by Icarus »

For those interested, and can understand Japanese, I've uploaded the original audio file of the interview.
Many thanks to Big Chi for recording it, adversity1 and Plasmo for doing the interview, and of course, SOF-WTN for being gracious enough to provide us with all this juicy information. :d
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by Patashu »

Donpachi is TASable ( https://code.google.com/p/fbarr/ ), so why not try and make a perfect scoring TAS and see if you can match the score that way?
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by Aleksei »

I would also have similar sentiments about releasing the replay. I'm sure he will decide to release it once he feels that he has truly mastered the game. If he does this by next year, it will be an awesome release in celebration of the 20th anniversary of the game's existence.

Edit; acc'd 3 cal classes, can't do math. :lol:
Last edited by Aleksei on Fri May 23, 2014 7:10 am, edited 1 time in total.
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by jpj »

that would be 20 years! :)
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by tinotormed »

SOF-WTN wrote: Basically, there were two periods in which I was playing the game for score. It took me about a year and a half to hit my 71.9 million score.
Dang, it really took the people in this forum for almost about 7 to 9 years, ever since this forum was started, to know the truth about Donpachi's scoring... 8)
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by austere »

Such an awesome interview, makes me wish I had time to play right now. Cheers dudes!
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by zlk »

Thanks for the interview! Very interesting stuff!
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by Nifty »

Patashu wrote:Donpachi is TASable ( https://code.google.com/p/fbarr/ ), so why not try and make a perfect scoring TAS and see if you can match the score that way?
I've wondered about this myself; if 10 million points are already missing and a few more chains could be linked up there may even be potential for a counterstop :shock:
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by Patashu »

Nifty wrote:
Patashu wrote:Donpachi is TASable ( https://code.google.com/p/fbarr/ ), so why not try and make a perfect scoring TAS and see if you can match the score that way?
I've wondered about this myself; if 10 million points are already missing and a few more chains could be linked up there may even be potential for a counterstop :shock:
A counterstop TAS would be so sick.
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by zlk »

Based on what WTN already knows, if he does the 1st loop perfectly with 44.7m and scores another 5m in the 2nd loop with the 2-5 chain, he could score 95m or so. A counter stop isn't totally beyond the realm of possibility.
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by Vyxx »

Wait, didn't other people pay good money to have this guy come over to play some shmups for them?

Yo let me shmup for you on games you don't care about so when you ask me questions on ones you do I can be a real asshole and not really answer them and laugh my whole way home on a plane you paid for.
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by CStarFlare »

That's not fair. WTN is most famous for his DDP skills, which is what they flew him over to demonstrate. Donpachi is an interesting mystery, but this discussion was just a bonus. Furthermore, it seems like he answered all of Plasmo's questions and gave some good information - he didn't hand out the fabled DVD, but anyone who was expecting that is a little soft in the head.
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by NTSC-J »

Vyxx wrote:Wait, didn't other people pay good money to have this guy come over to play some shmups for them?

Yo let me shmup for you on games you don't care about so when you ask me questions on ones you do I can be a real asshole and not really answer them and laugh my whole way home on a plane you paid for.
What on earth are you blabbering about? He was asked by the Stunfest organizers to demonstrate DDP despite being rusty and not playing it for a while. Then Plasmo asked him about Donpachi privately and he answered all his questions and gave him a demo of his techniques. He was asked about other games, like Tatsujin Ou, and he gave those people demos, too.
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by DanMagoo »

Thanks a lot for this interview, Mr Plasmo & friends.

I love reading what these guys from a Japan have to say about high level play. It's (for me) one of the most motivating things that keeps me playing.

What makes me smile about these guys is that they are 110% serious, and if they make a claim (like having a DVD etc) you know it is not just some ego massaging bull****. If folks are mad that WTN won't upload his video, then read the tips he just gave you and start working on your own replays!
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Re: The Donpachi mystery - A small interview with SOF-WTN

Post by Tarma »

Great read, thanks for sharing!

DonPachi is one of Cave's most overlooked titles imo, and while it may not be one of Cave's best games, it has a certain charm, and is a lot better than some of the other shmups to come out of the mid-90's!
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