Formless God wrote:Did that change recently for Jamestown? Because a few days ago looked into its folder and steam_api.dll was there. Also GOG says it is CEG-free.
Steam_api.dll has nothing to do with DRM. AFAIK it is the dll that games use to have stuff like achievements and such. Achievements are possible without DRM to be active. And Jamestown runs just fine outside of Steam (you just don't get the achievements)
Just kidding. I wonder if it's going to be pre-purchasable, though... and will it be advertised on the store frontpage?
What is the criteria for that anyways, has any shmup done it yet?
Despatche wrote:there's not much of a topic as is, and drm is a real threat
I think threat is overstating it. IIRC Valve said that in the case they ever shut down Steam there will be patches which will let you play everything without Steam. The basic Steam DRM really is nothing that's super evil.
And that idea that a company going under with its employees in dire financial straits has any interest in the costly service of hosting servers to "free" their games for its millions of customers is a bit naive. You place your faith in the good will of a company in some indeterminate condition at some indeterminate date when it should be in the product you should rightfully already own having paid for it.
Of course, that's just an opinion. Always seeking netplay fans to play emulated arcade games with.
Squire Grooktook wrote:If Steam ever went offline, you could always just log in in offline mode. Aka what I do whenever I don't have internet.
Sure! All you need to do is keep running the same install of Windows in perpetuity.
I actually did run a windows 7 machine without any internet once. After a month it reverted back into demo mode and required me to call Microsoft over the telephone and give them my serial number so their computer could give me a counter code to enter into my machine and activate it for another month. Gave me Quake flashbacks.
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
And that idea that a company going under with its employees in dire financial straits has any interest in the costly service of hosting servers to "free" their games for its millions of customers is a bit naive. You place your faith in the good will of a company in some indeterminate condition at some indeterminate date when it should be in the product you should rightfully already own having paid for it.
I doubt that game servers will stay online for multiplayer, but they said games that just gave the "need Steam to run but can be played offline" would be removed so Steam was no longer needed. They said that they tried this to make sure it would work and it does. And even if it did not there is such a thing as cracks. It's not like those don't already exist.
But yeah, I guess what you mean is keeping servers up until people have downloaded all the shit they bought. I guess in that case if it would ever come to that (which I doubt), it would be a timebased type thing. You can always just backup your game data on something, no need to completely delete stuff from your HD when you are not playing. If I am having shit lying around on a bunch of CDs or on a bunch of other storage types does not make a difference to me.
And that idea that a company going under with its employees in dire financial straits has any interest in the costly service of hosting servers to "free" their games for its millions of customers is a bit naive. You place your faith in the good will of a company in some indeterminate condition at some indeterminate date when it should be in the product you should rightfully already own having paid for it.
The problem is that this topic continues to repeat itself over and over, buried within other threads. We get it, people don't like DRM. Don't buy it.
It's like the "HEY GUYZ I PREORDERED THIS!" or "WILL THIS BE REGION FREE?" x1000 crap. We need a threadsink just for DRM hate.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
Too bad. If your game is going to be crippled with DRM then it's an entirely relevant thread of discussion for it. I won't keep my outrage bottled up while one of my very last remaining bastions of quality PC gaming free from this scourge proceeds to get fucked.
Now granted we still don't know that of course, but there is reason to be apprehensive after dangerous precedents like Ikaruga and when developers announce "Steam versions" instead of "PC versions".
Last edited by MathU on Tue May 20, 2014 11:05 pm, edited 1 time in total.
Of course, that's just an opinion. Always seeking netplay fans to play emulated arcade games with.
So this steam release is based on the arcade port right? Besides boost mode and 2p play, what else is different from the original release? Is this Steam exclusive or will there be a disc release in Japan?
I would rather this thread be a discussion of the gameplay instead of meta shit like the distribution method of the game.
ptoing wrote:Steam_api.dll has nothing to do with DRM. AFAIK it is the dll that games use to have stuff like achievements and such. Achievements are possible without DRM to be active. And Jamestown runs just fine outside of Steam (you just don't get the achievements)
I moved the folder elsewhere, kicked the dll out and the game refused to boot.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
The bigger problem is I have is that there's this clear downside to having the game on Steam, but there's absolutely no benefit for the user when it comes to a game like this. What do I gain for not owning the game and being locked out of it whenever Steam's servers start fucking up (which they do on a near-daily basis at this point?) Online leaderboards through Steam? Achievements?
Fuck that.
As a consumer, all Steam serves to do with a single player game like this is create problems. I don't think it's unreasonable to not be a fan.
Chacranajxy wrote:The bigger problem is I have is that there's this clear downside to having the game on Steam, but there's absolutely no benefit for the user when it comes to a game like this. What do I gain for not owning the game and being locked out of it whenever Steam's servers start fucking up (which they do on a near-daily basis at this point?) Online leaderboards through Steam? Achievements?
Fuck that.
As a consumer, all Steam serves to do with a single player game like this is create problems. I don't think it's unreasonable to not be a fan.
Steam Users and Apple Users. I never understood why people become so goddamn EVANGELICAL for a corporate entity.
You realize the steam corporation pays people to stick up for it professionally, right? You're not even getting an internship out of all this free HR you're giving to it.
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
At least you admit the problem.
I do understand and I'm an user of both. So what? You say it like it's a bad thing that people support services and products that they find good. As much as I would love to discuss this further, I suggest that we don't do it in a crimzon clover thread
At least you admit the problem.
I do understand and I'm an user of both. So what? You say it like it's a bad thing that people support services and products that they find good. As much as I would love to discuss this further, I suggest that we don't do it in a crimzon clover thread
But I was under the impression the plot of Crimzon Clover was that you're a gamer who uses Steam who one day was given a new subscriber agreement that you didn't agree to, then had access to your entire game library revoked, and now you're launching an assault on the Steam servers to blow open the core and release all the games you'd paid full price to purchase!
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
At least you admit the problem.
I do understand and I'm an user of both. So what? You say it like it's a bad thing that people support services and products that they find good. As much as I would love to discuss this further, I suggest that we don't do it in a crimzon clover thread
But I was under the impression the plot of Crimzon Clover was that you're a gamer who uses Steam who one day was given a new subscriber agreement that you didn't agree to, then had access to your entire game library revoked, and now you're launching an assault on the Steam servers to blow open the core and release all the games you'd paid full price to purchase!
Wasn't that photo fake. Steam are not so stupid as to be so rude to customers publicly on the net.
Chacranajxy wrote:The bigger problem is I have is that there's this clear downside to having the game on Steam, but there's absolutely no benefit for the user when it comes to a game like this. What do I gain for not owning the game and being locked out of it whenever Steam's servers start fucking up (which they do on a near-daily basis at this point?) Online leaderboards through Steam? Achievements?
Fuck that.
As a consumer, all Steam serves to do with a single player game like this is create problems. I don't think it's unreasonable to not be a fan.
You can play steam games while offline
Not consistently. It's pretty well-documented how thoroughly busted that feature is.