I wanted to reply a bit sooner, but I had to wait for that activation mail, which never arrived. Well, duh.
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the slowdown suddenly disappears
Its actually an intentional speed up for cleaning the screen quickly. You need about 500mhz for getting 60fps.
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The only problem with this is that you can stay on the first form of the boss
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forever and just milk points.
Yea, I know... there just wasnt any space to fit some timer in.
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is this using bulletML?
BulletML would be way too big. The system I'm using is way simpler, but only uses 10 bytes per pattern and 3 bytes per arrangement (level). There are a lot of pattern which are impossible, but it turned out better than expected. I think it offers a pretty nice compromise between flexibility and size.
The whole thing is less than 400 lines of code (this includes the sprite generation). Just getting BulletML to work requires more than that. I'm not really a big fan of BML anyways. Its seems to long winded and the turn over rates are pretty bad.
But I think I'll use something similar in the future. But it will be some binary format, spitten out by some nice integrated editor.
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Would be nice if I could make the window larger
Fullscreen mode wasnt an option, because it needs signing (which in turn would have used too many bytes). And a bigger resolution... well, I didnt want to make it too big for lower resolutions.
Just be glad that its bigger than the prototype

