Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Lord Satori
Posts: 2061
Joined: Thu Jul 26, 2012 5:39 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Lord Satori »

I'd like to point out that unlike the other Touhous, the characters of DDC have been in Gensokyo the whole time, and therefore do not need to "adjust" to anything. She's the first character to attempt to unleash a truly evil/serious scheme since the windows series began.

Since she's said to be really weak without the power of the miracle mallet, perhaps this is her point of view of danmaku. Similar to how Marisa was really difficult in Fairy Wars despite having said to have gone easy on Cirno. Storywise, your guess is as good as mine. Maybe she's trying to gather an uprising, and her only way to do so is to survive the strongest spellcards or something. Whether or not I show interest in this game depends entirely on who's in it, for me.
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
User avatar
Red
Posts: 7
Joined: Tue Apr 22, 2014 4:28 am

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Red »

Lord Satori wrote:She's the first character to attempt to unleash a truly evil/serious scheme since the windows series began.
You're forgetting Utsuho's plan in Subterranean Animism.
User avatar
Lord Satori
Posts: 2061
Joined: Thu Jul 26, 2012 5:39 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Lord Satori »

That wasn't really a plan, it was more of a spur of the moment impulse as a result of excess power.
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
User avatar
Formless God
Posts: 671
Joined: Fri Mar 12, 2010 7:46 am

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Formless God »

Zil wrote:I'd hazard a guess that the invincibility items will be weaker when it comes to score optimization. The lantern for instance is single use and lasts 7 seconds, but these scenes seem to last around a minute and apparently reward grazing, so surviving for a very long time against them will likely be the goal, and accomplishing that would probably require getting creative with the less potent multiple use items (like the statue or the camera), or, taking it even further, outright sacrificing these items for supergrazes instead of safety, leaving you to deal with the fiercest parts of the attacks on your own.
So I just recently thought about this.
There is an end-of-scene bonus (most likely based on graze). If the boss is killed too quickly, you won't have any graze. If you stick around to supergraze, you won't have any spell bonus. Do you then have to find a balance between the two things? Note that the graze count isn't shown during the scene so there's no way to know how you're doing.

Also just wanna point out that the spell bonus remained intact when the player got hit and used up an "extra life" item in the trailer.
Despatche wrote:i also don't really understand this hate for "gimmicks", when they're the only reason the spell card system means anything, but let's not go there.
When people say gimmick they're probably referring to attacks that wreck your shit until you figure out a simple trick to it, at which point it becomes completely trivial (Mokou, Koishi). There's no reason to hate on gimmicks though. DS is basically made of gimmicks and it's a masterpiece.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
User avatar
ARF
Posts: 57
Joined: Fri Jan 25, 2013 4:04 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by ARF »

Image
Best game 2014 confirmed.
Image
User avatar
Lord Satori
Posts: 2061
Joined: Thu Jul 26, 2012 5:39 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Lord Satori »

I had a dream about this game. There was a new character with red-ish hair who could transform into some sort of distorted snake/eastern dragon/elongated thing, but her head remained the same.
ARF wrote:Image
Best game 2014 confirmed.
What?
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
User avatar
Doctor Butler
Posts: 612
Joined: Tue Apr 15, 2014 3:06 pm
Location: New Jersey

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Doctor Butler »

Lord Satori wrote:I had a dream about this game. There was a new character with red-ish hair who could transform into some sort of distorted snake/eastern dragon/elongated thing, but her head remained the same.

What?
"What!?" indeed.
User avatar
Despatche
Posts: 4253
Joined: Thu Dec 02, 2010 11:05 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Despatche »

he wasn't having a dream about this game, he was having a dream about ibaraki kasen... who might be in the game, i don't know. edit: wow these character selections... no ibaraki, weird combos, yuyuko just got hella downgraded

but yeah this is out. did anyone actually order it? kinda wish i could, i need to start this "buy touhou already" thing at some point...
Red wrote:
Lord Satori wrote:She's the first character to attempt to unleash a truly evil/serious scheme since the windows series began.
You're forgetting Utsuho's plan in Subterranean Animism.
that wasn't utsuho's plan at all (plans are non-existent to her), that was all kanako and to a lesser extent suwako, in what is basically an attempt to transition from gods to ceos. i think hisoutensoku mentions more, as do certain manga.
Rage Pro, Rage Fury, Rage MAXX!
User avatar
Formless God
Posts: 671
Joined: Fri Mar 12, 2010 7:46 am

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Formless God »

Cleared a huge chunk of it with a gamepad. What.

I wonder what's up with the "impossible" word thrown around everywhere. This is the definitely the easiest one out of the spinoff games. Fuck, try Fairy Wars Normal without ice.
The rehashing is disgusting. What are Suika and Tenshi doing here? Tsukumo sisters's attacks are pretty much "oops i forgot to put overdrive in ddc".
I was a bit let down that this ultimately didn't manage to beat Fairy Wars seeing as every spinoff game released so far completely trumped the one preceding it. It's still a fun game though; pretty much a huge collection of Last Words. I know I like it more than StB.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
User avatar
Lord Satori
Posts: 2061
Joined: Thu Jul 26, 2012 5:39 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Lord Satori »

Well, I expect there to be at least one or two more spin-off games given the number this one was given.
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
User avatar
Kuroonehalf
Posts: 15
Joined: Sat Jan 18, 2014 6:03 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Kuroonehalf »

Squire Grooktook wrote:People generally didn't like Ten Desires from what I've heard, but yeah DDC was great and UFO is probably one of my favorite shmups.
Although I'm generally not too in touch with what the shmup community thinks of games, I had no idea TD wasn't well regarded. Personally, it's my favorite one. I thought the spirits mechanic was really cool, and did a good job of making you move constantly and encouraging you to play on the upper half of the screen. It also doesn't punish you terribly when you die by taking away all your accumulated bombs. That's probably the one thing I hated the most about DCC. You do a perfect 4 stages, bombs up the ass, then you get hit by some stray bullet and there goes all that advantage that you spent the last half hour fighting for. I felt TD had a better tuned risk-reward.
User avatar
Despatche
Posts: 4253
Joined: Thu Dec 02, 2010 11:05 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Despatche »

people didn't like ufo, td, or ddc when they came out. later on ufo became the second coming of christ, people eventually started warming up to td, and i expect the same will happen to ddc. aside from that, i generally like ddc better than td, at least.

and yes, we will probably get an expansion to hm and maybe another game like fw, idk. fw was pretty weird, so i get the feeling we'll get a different kind of weird.
Rage Pro, Rage Fury, Rage MAXX!
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Bananamatic »

Despatche wrote:people eventually started warming up to td, and i expect the same will happen to ddc
td was always shit and so is ddc

the issue with ufo was that the western touhou players all sucked back then so everyone thought it was too hard
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by trap15 »

td > you
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
Formless God
Posts: 671
Joined: Fri Mar 12, 2010 7:46 am

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Formless God »

Kuroonehalf wrote:making you move constantly and encouraging you to play on the upper half of the screen
This along with a modest lives count and bullet patterns that are not fucking flowers for once are the coolest things about TD. Now the bad part is it decided that the player should have loads of invincibility because point-blanking things is hard and unfair.
Bananamatic wrote:so is ddc
Naaaaaah man DDC is only shit to play for score. It's hands down the hardest formal game yet.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
User avatar
Doctor Butler
Posts: 612
Joined: Tue Apr 15, 2014 3:06 pm
Location: New Jersey

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Doctor Butler »

It's been released.
User avatar
AntiFritz
Posts: 1630
Joined: Sun Apr 03, 2011 2:34 am
Location: Australia

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by AntiFritz »

Doctor Butler wrote:It's been released.
Yeah, like two days ago.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
chum
Posts: 1042
Joined: Sat Jul 30, 2011 8:08 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by chum »

I've been playing this game for two days now and can't say I like it much. It does feel kind of half assed and the whole leveling up items thing is definitely a bad sign. Still the major issue I have is just that there's not much meat to the game, especially not when compared to the photo games, and the scoring tends to boil down to ramming things and grazing during the invulnerability period.

There's a lot of rehashing in this game. Of course, many bad games still have good things about them and I'm pleased to say that some scenes are fun to run, but unfortunately the scene that I find the most fun is directly copied from TD and the method of scoring here is... pretty much identical, unless I'm mistaken? Referring to 8-3.

These are some of the scores I've managed so far (Challenge is how the game refers to attempts)

1-4: 1,047,950 - Challenge: 65
1-5: 1,757,230 - Challenge: 227
2-4: 2,502,730 - Challenge: 64
3-2: 2,231,370 - Challenge: 14
4-2: 3,368,900 - Challenge: 28
4-4: 2,845,610 - Challenge: 13
5-5: 574,200 - Challenge: 35
6-4: 2,258,520 - Challenge: 45
6-5: 4,831,670 - Challenge: 32
7-1: 2,491,770 - Challenge: 28
7-2: 2,673,310 - Challenge: 25
7-5: 1,379,860 - Challenge: 18
8-1: 1,067,840 - Challenge: 28
8-2: 3,495,410 - Challenge: 57
8-3: 3,023,730 - Challenge: 29
8-4: 7,386,420 - Challenge: 68
9-4: 2,050,330 - Challenge: 64
9-8: 3,459,240 - Challenge: 66
10-2: 14,365,300 - Challenge: 131
10-3: 5,457,390 - Challenge: 132
10-4: 6,806,180 - Challenge: 67
10-10: 4,699,290 - Challenge: 29

The scoreboard opened up recently so anyone who has this game should submit their stuff and fill up the boards!

Overall, I like it more than DDC at least
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Cagar »

What if DDC didn't have grazing and bombs also destroyed all score items?
chum
Posts: 1042
Joined: Sat Jul 30, 2011 8:08 pm

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by chum »

I don't see how that would improve anything. The grazing is almost useless anyway, bombs would still rack up the PIV in boss fights, and all the tedious parts would remain tedious
User avatar
Formless God
Posts: 671
Joined: Fri Mar 12, 2010 7:46 am

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Formless God »

You won't rack up any PIV if you don't have bombs though.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
Chacranajxy
Posts: 430
Joined: Tue Feb 03, 2009 5:44 am
Location: USA

Re: Touhou 14.3 - Danmaku Amanojaku ~ Impossible Spell Card

Post by Chacranajxy »

It's like Regalsin made a game.
Post Reply