Watched your first replay.
Use the laser, brother! Every ship in DDP has a rapid shot and a focus laser (hold the shot button) that makes you move slower but it hits harder. Essential for boss fights (not to mention chaining).
You also might want to start with a more beginner-friendly ship like the C-S.
New member making a shmup progress blog. (UPDATED: ITS LIVE)
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casualcoder
- Posts: 347
- Joined: Sat Apr 21, 2012 4:35 am
- Location: West Coast, Canada
Re: New member making a shmup progress blog. (UPDATED: ITS L
Yes, as post above mentioned, focus shot is your best friend. Most Cave games have it. Another tip is if you hold back (down) at the "bottom line" of the screen during boss fights your ship speeds decreases even further meaning you can perform even more subtle tap dodges basically by hitting diagonal-back instead of just left or right. Small little tricks of the trade add up in the end.
Re: New member making a shmup progress blog. (UPDATED: ITS L
I always check for this handling characteristic when trying a new shooter, ever since noticing it's handy in Rayforce. It's like determining the character's platform edge falling threshold in a sidescroller. 2D obsession is so good. ^__^casualcoder wrote:Another tip is if you hold back (down) at the "bottom line" of the screen during boss fights your ship speeds decreases even further meaning you can perform even more subtle tap dodges basically by hitting diagonal-back instead of just left or right. Small little tricks of the trade add up in the end.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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Ex_Mosquito
- Posts: 590
- Joined: Tue Jan 25, 2005 11:17 pm
- Location: United Kingdom, Newport S.Wales
Re: New member making a shmup progress blog. (UPDATED: ITS L
Hah that's what I do as well! You can get alot of information about a game from a few suicides to test the limits....then start to play the game after 20mins of suicide death runs. It can expensive when paying in the arcade, though.BIL wrote:I always check for this handling characteristic when trying a new shooter, ever since noticing it's handy in Rayforce. It's like determining the character's platform edge falling threshold in a sidescroller. 2D obsession is so good. ^__^casualcoder wrote:Another tip is if you hold back (down) at the "bottom line" of the screen during boss fights your ship speeds decreases even further meaning you can perform even more subtle tap dodges basically by hitting diagonal-back instead of just left or right. Small little tricks of the trade add up in the end.
My Arcade 1-Credit Replays
http://www.youtube.com/user/exmosquito
http://www.youtube.com/user/exmosquito
Re: New member making a shmup progress blog. (UPDATED: ITS L
I encourage just about everyone to start with Dodopachi. It's a near perfect introduction into bullet hell. A-L is a great ship choice if you prefer the speed.
Re: New member making a shmup progress blog. (UPDATED: ITS L
Bump for great justice! Play more shmups.
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ArmoredCore
- Posts: 304
- Joined: Sun Oct 05, 2008 10:48 am
- Location: Space Farm
Re: New member making a shmup progress blog. (UPDATED: ITS L
Tried adding you for some AE2012. Your psn username (GooDLucKscrub) does't exit lol