Just wanted to say that IMHO Seth's posts sum up the whole "blue shell mechanic/pros 'n cons" topic nicely.sethsez wrote:You ignore one thing... the game doesn't award binary wins or losses, as such. You get a certain number of points depending on where you are in the race. If someone's been winning each race and then you can knock him into third place, you might not win that one race but it could help your chances for catching up over the course of the circuit.benstylus wrote:Generally speaking, when the blue shell costs someone the race, the person who fired the blue shell is far enough behind that he wouldn't win anyway. It's the person who was in a close second place that ends up winning.snap monkey wrote:No, that's not at all analogous. Blue shells are not some random force that automatically makes you lose a race. They are an item used by other players to delay the racer(s) toward the front of the pack. If someone decides to hold on to a blue shell until a particularly opportune time, then good for them; it's called playing with a strategy, not the result of a random number generator.
It's not just unfair, it's spiteful.
And again, items are a central part of the game. It's not just "racing with some weapons thrown in" so if you want to play it that way, accept that you might lose because of it. In this game, sometimes it's to your benefit to stay back in second place. If you choose not to, you're aware of the possibilities.
No you're not alone there.Am I the only person who doesn't have most races ruined by the blue shell?
As I said earlier, even when it does happen 9/10 times I am able to catch up. And even if it hits me before the finish line, as long as the person who sent it isn't right behind me, after I pick myself back up I'm just gonna cross the finish line anyways. shrugs
So yeah, I'd say a lot of this is nitpicking. Not saying I like blue shells, mind ya.
Yuppers again.I still think people complaining about the randomness in current Mario Kart and how skill doesn't matter are simply people who don't know how to play it properly.
Yes, MK SNES may push players for raw skill more than any in the series. But I will still take '64 and MK DS's much more interactive and refined tracks over the SNES game's any day.Marc wrote:The best thing about SNES Mario Kart is that, weapons included, the better player will still win 9 out of every 10 races. It's entirely skill based, and the weapons just add to the experience, rather than throwing the balance off. I agree that there's always been an element of randomness where MK is concerned, but it's become to large a part of the game for me these days. Blue shells were a shit idea, multiple red shells were a shit idea, and 1 minute+ lap times were a shit idea.
And red shells definitely took more skill to use properly on SNES.
DD is another story, obviously.