as far as i'm aware posters aren't gendered.. love as you please

Haha, good answerCuilan wrote:Sounds to me like you're in love, but refuse to accept it.antares wrote:OK, here's something weird I want to ask: Always when I look at my Mushi Futari poster I think of Palm as a girl (with boyish looks maybe). It's strange that he is supposed to be a boy, feels just wrong. Anyone else ever had that thought?
Finally managed to get ms3 on steam recently. Really liking this port. And you were right, continuing on steam version resets your score. Competing on the online leader boards is so fun.Squire Grooktook wrote:Yeah you're right. The Steam version doesn't though. Maybe some of the other ports don't as well.mastermx wrote:I just tested metal Slug 3. It does, continuing doesn't clear your score. You can effectively rack up a decent score even if you credit feed.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
I'm at work, so I can't check it on my console, but I'm pretty sure you need to set "Wide Mode" to Off. I'll check back on this thread later on but I'm pretty sure someone will have answered your question by then.Mako wrote: I toggled some setting in the game's display menu, but I still had those gaudy side graphics (with a crappy, tiny main screen)
its should be under options, screen settings, rotate...Mako wrote:So I bought my first console shmup - "dodonpachi saidaioujou" for the 360 - and for the life of me can't figure out how to rotate the display in-game for a TATE set-up. I toggled some setting in the game's display menu, but I still had those gaudy side graphics (with a crappy, tiny main screen). I just want the main game display to occupy the entire tv screen sideways. T.T
Also, is there an online english version of the manual?
I turned Wide mode off and I'm still getting the screen to rotate, but it's super tiny and in the in the middle. (With all the graphics around it.)nasty_wolverine wrote:its should be under options, screen settings, rotate...Mako wrote:So I bought my first console shmup - "dodonpachi saidaioujou" for the 360 - and for the life of me can't figure out how to rotate the display in-game for a TATE set-up. I toggled some setting in the game's display menu, but I still had those gaudy side graphics (with a crappy, tiny main screen). I just want the main game display to occupy the entire tv screen sideways. T.T
Also, is there an online english version of the manual?
you need to go deeper, somewhere in there are zoom functions.Mako wrote:I turned Wide mode off and I'm still getting the screen to rotate, but it's super tiny and in the in the middle. (With all the graphics around it.)nasty_wolverine wrote:its should be under options, screen settings, rotate...Mako wrote:So I bought my first console shmup - "dodonpachi saidaioujou" for the 360 - and for the life of me can't figure out how to rotate the display in-game for a TATE set-up. I toggled some setting in the game's display menu, but I still had those gaudy side graphics (with a crappy, tiny main screen). I just want the main game display to occupy the entire tv screen sideways. T.T
Also, is there an online english version of the manual?
I played with the zoom, but wasn't sure if that was the thing i needed. If that the only way to expand it, then yeah. I guess I found it.nasty_wolverine wrote: you need to go deeper, somewhere in there are zoom functions.
On newer consoles like the X360, PS3 and stuff, if you don't tate you don't lose anything on gameplay. I personally have no problem playing shmups on those consoles using my 42' TV which I can't tate.Sarethums wrote:To TATE or not to TATE?
I have a 32" tv that I use for everything including vertical shooters, it works out at about (unTATE'd) 16" x 11" (depending on the game). I bought a 27" with the intention of TATEing it but once I did it was basically the same aspect ratio 16" x 11". Ive seen a lot of people that prefer to have a smaller screen thats TATE'd rather than a normal one even though the ratio is the same. Can anyone shed some light on this? Do some just prefer the screen to be that shape with no increase in size? What the best size (when TATE'd) to play shmups on your opinion?
Thanks
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
I guess they must have done an unusually good job on itShatterhand wrote:I find the first gunbird on Sega Saturn with the wooble mode incredibly playable.
Everything else I tried playing like that was awful.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
R-Type over GradiusDoctor Butler wrote:Gradius or R-Type?
---------------GO!
unhappy people who need to get laid?DestroyTheCore wrote:What makes the PS2 port of Mushihimesama so infamous on this forum (other than the low resolution)?
The resolution wasn't the problem people had with the visuals, rather the fact that they were upscaled and filtered and thus looked blurry on many displays. Other than that, the game was missing a fair deal of slowdown if memory serves, the "training" mode was quite lackluster compared to the ones found in DOJ and Galuda, and the "arrange" mode wasn't anything to get excited about either (though Cave decided to bring it back on the 360 port, with a few adjustments). It's not unplayable or anything, but especially following up the excellent ports that Arika did on the system it was somewhat disappointing.DestroyTheCore wrote:What makes the PS2 port of Mushihimesama so infamous on this forum (other than the low resolution)?
Yeah the slowdown is probly the main issue with it. Gotta disagree on the arrange mode though, it's pretty damn good fun if you ask me. But the 360 port pretty much makes the PS2 version totally obsolete.BulletMagnet wrote:the game was missing a fair deal of slowdown if memory serves, the "training" mode was quite lackluster compared to the ones found in DOJ and Galuda, and the "arrange" mode wasn't anything to get excited about either (though Cave decided to bring it back on the 360 port, with a few adjustments).DestroyTheCore wrote:What makes the PS2 port of Mushihimesama so infamous on this forum (other than the low resolution)?
Nevermind, figured it out. Also saw that autopiercing was added to Mars Matrix in Shmupmame. awesome! It's a little harder to use than in the DC port, because the A button doesn't override the B button, but I've kinda gotten used to that. I will eventually play Mars Matrix with no autopiercing, but I am not yet ready for it.LordHypnos wrote: I guess they must have done an unusually good job on it![]()
A question from me, unrelated to the above:
Can anyone explain to me in idiot terms how I'm supposed to configure autofire settings in shmupmame?
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
It's not terrible or anything (at the very least it gives lesser players a shot at seeing the entire game, at least until True Aki purples the heck out of them), but its differences from the "normal" game don't really add up to much aside from reduced difficulty: "okay, have an autobomb, two extra options, and a weapon switch...and everything else is pretty much exactly the same!" Definitely in the running for Cave's laziest arrange mode/revision.ACSeraph wrote:Gotta disagree on the arrange mode though, it's pretty damn good fun if you ask me.