Vagrant Story discussion thread
Vagrant Story discussion thread
Just a heads-up. For this week only, you can get Vagrant Story for 3 bucks from the US Playstation Store. Never got to play it back in the day (only played briefly via emulator), and I have about $5 sitting in my account so I'll be getting this.
So from the little I know about the game, you need to have one weapon for each kind of enemy. Is that correct?
So from the little I know about the game, you need to have one weapon for each kind of enemy. Is that correct?
Last edited by Ruldra on Fri May 16, 2014 11:53 am, edited 1 time in total.
Re: Vagrant Story sale: $2.99 on US PSN
Not exactly; my memory is that there's a variety of affinities, and weapon parts that carry them. Affinities can help make weapons more damaging against an enemy type, but I paid more attention to crafting new items with part combination. There's really not all that much leeway in the main game on affinities, and by the time you can do something, you'll be crafting new weapons. Getting the right type of weapon to fight an enemy is quite important, but a lot of weapons work for multiple enemies. I forget what kind I used.
Actually - if you want the gory details, this looks to be a good starting point:
http://vagrantstory.wikia.com/wiki/Affi ... rant_Story
Note that there are six affinities, and they've argued for designating three weapons (each covering two types). This is because raising one affinity lowers another.
Of course, after your first time through the game things get really easy. Additionally, all this class/affinity stuff doesn't really matter much because you're not a scrub and you'll figure out how to play even with a minor handicap. Managing RISK is more important than affinities.
Enjoy the game!
Actually - if you want the gory details, this looks to be a good starting point:
http://vagrantstory.wikia.com/wiki/Affi ... rant_Story
Note that there are six affinities, and they've argued for designating three weapons (each covering two types). This is because raising one affinity lowers another.
Of course, after your first time through the game things get really easy. Additionally, all this class/affinity stuff doesn't really matter much because you're not a scrub and you'll figure out how to play even with a minor handicap. Managing RISK is more important than affinities.
Enjoy the game!
Re: Vagrant Story sale: $2.99 on US PSN
Back on old gamefaqs I lurked the Vagrant Story board. So much shit in that game and it kicks your ass the first playthrough. I played the hell out of it. Damascus Hoplite shield FTW.
Currently Playing:Astebreed,Crimzon Clover, Valhellio
Re: Vagrant Story sale: $2.99 on US PSN
One of Square's best games imo. I actually have the original physical copy sitting on my shelf, I think it's about time I went back and played it again.
For those that haven't played it, don't discount this game's reputation as just being Square fanboy hype. This was a legitimately excellent and very original title that was mostly ignored by the FF fanboys when it came out. If anything it was underappreciated.
For those that haven't played it, don't discount this game's reputation as just being Square fanboy hype. This was a legitimately excellent and very original title that was mostly ignored by the FF fanboys when it came out. If anything it was underappreciated.
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Bananamatic
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Re: Vagrant Story sale: $2.99 on US PSN
You want to have all 3 attack types - blunt, piercing and slash
the rest like affinities and elemental can be adjusted a lot just by equipping the weapon with gems, no need to worry about that
the rest like affinities and elemental can be adjusted a lot just by equipping the weapon with gems, no need to worry about that
Re: Vagrant Story sale: $2.99 on US PSN
The only game to receive a unanimous perfect score from Famitsu that actually deserves it.

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EmperorIng
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Re: Vagrant Story sale: $2.99 on US PSN
That's high praise. I feel like I need a PhD to understand the game's combat system though.Pretas wrote:The only game to receive a unanimous perfect score from Famitsu that actually deserves it.
I never finished it, and at the time I was a little disappointed that there were no towns to speak of - just [essentially] one GIGANTIC dungeon. Though that's a complaint that's easily put to bed now that I expect that to be the case.

DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: Vagrant Story sale: $2.99 on US PSN
Estebang and his overarching statements.Pretas wrote:The only game to receive a unanimous perfect score from Famitsu that actually deserves it.
That's plainly untrue - although I'd agree only a tiny percentage deserved the accolade.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Mortificator
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Re: Vagrant Story sale: $2.99 on US PSN
Any scoring feat Nintendogs could achieve isn't worth bragging about.
RegalSin wrote:You can't even drive across the country Naked anymore
Re: Vagrant Story sale: $2.99 on US PSN
They're mostly full of shit. Kid Icarus Uprising? Not with that control system.Mortificator wrote:Any scoring feat Nintendogs could achieve isn't worth bragging about.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Vagrant Story sale: $2.99 on US PSN
I don't agree with the score, but I didn't find the controls to be bad when using the included stand and the L button for fire. The stand makes things a bit more comfortable and even works with the 3DS XL.Skykid wrote:They're mostly full of shit. Kid Icarus Uprising? Not with that control system.Mortificator wrote:Any scoring feat Nintendogs could achieve isn't worth bragging about.
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Re: Vagrant Story sale: $2.99 on US PSN
This is one of those games I tried upon release, did not really know what I was doing, and dismissed. Around a decade later, I picked it up again and it clicked. About 30 hours in, things came up and I had to put the game on hold. A few months later, I came back to my saved game and had forgotten where I was going and a large part of how the game worked. I'd like to restart the game sometime, and this time play until completion.
Re: Vagrant Story sale: $2.99 on US PSN
Come now, Uprising has the potential to be an incredible game, but it's totally (royally) screwed by lack of circle pad pro support. The foolishness of not including a control scheme using the second analog stick is suicide. Sakurai should be flogged, firstly by his team who put in such an enormous amount of effort, and then by the games playing public.BrianC wrote:I don't agree with the score, but I didn't find the controls to be bad when using the included stand and the L button for fire. The stand makes things a bit more comfortable and even works with the 3DS XL.Skykid wrote:They're mostly full of shit. Kid Icarus Uprising? Not with that control system.Mortificator wrote:Any scoring feat Nintendogs could achieve isn't worth bragging about.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Vagrant Story sale: $2.99 on US PSN
Thanks for the tips Ed and Bananamatic. I'll try playing it on my own at first, then check out some guides if things get rough.
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Sir Ilpalazzo
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Re: Vagrant Story sale: $2.99 on US PSN
The game would only be held back by analog aiming. Either the game would have to be toned down to fit it or it would just end up being useless.Skykid wrote: Come now, Uprising has the potential to be an incredible game, but it's totally (royally) screwed by lack of circle pad pro support. The foolishness of not including a control scheme using the second analog stick is suicide. Sakurai should be flogged, firstly by his team who put in such an enormous amount of effort, and then by the games playing public.
As for Vagrant Story, I am definitely going to buy it now. I've been kind of interested for a while and this is enough to push me over the edge.
Re: Vagrant Story sale: $2.99 on US PSN
Yes, this + RISK = the vast majority of the combat. Of the rest, chain arts and items should fill most of the rest of the gaps.Bananamatic wrote:You want to have all 3 attack types - blunt, piercing and slash
the rest like affinities and elemental can be adjusted a lot just by equipping the weapon with gems, no need to worry about that
It sounds complicated as hell, but it really isn't. Once you're near enemies you have all the time you need to select the right weapon type, and actual combat (+RISK) is dead simple actually.
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Bananamatic
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Re: Vagrant Story sale: $2.99 on US PSN
Don't forget about Phantom Points, you first need to build up PP for a new weapon in order for it to be useful. There's also a chain skill that significantly speeds up the process. And yeah, after 10 chain or so the RISK starts skyrocketing.Ed Oscuro wrote:Yes, this + RISK = the vast majority of the combat. Of the rest, chain arts and items should fill most of the rest of the gaps.Bananamatic wrote:You want to have all 3 attack types - blunt, piercing and slash
the rest like affinities and elemental can be adjusted a lot just by equipping the weapon with gems, no need to worry about that
It sounds complicated as hell, but it really isn't. Once you're near enemies you have all the time you need to select the right weapon type, and actual combat (+RISK) is dead simple actually.
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Mortificator
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Re: Vagrant Story sale: $2.99 on US PSN
I would do things for a Wii / Wii U port of Uprising with controls like the second Sin and Punishment. Bad things.Sir Ilpalazzo wrote:The game would only be held back by analog aiming. Either the game would have to be toned down to fit it or it would just end up being useless.Skykid wrote: Come now, Uprising has the potential to be an incredible game, but it's totally (royally) screwed by lack of circle pad pro support. The foolishness of not including a control scheme using the second analog stick is suicide. Sakurai should be flogged, firstly by his team who put in such an enormous amount of effort, and then by the games playing public.
RegalSin wrote:You can't even drive across the country Naked anymore
Re: Vagrant Story sale: $2.99 on US PSN
I miss the old days when Squaresoft actually made great games.
Currently Playing:Astebreed,Crimzon Clover, Valhellio
Re: Vagrant Story sale: $2.99 on US PSN
^Me too man, me too
I blame the fans for the direction square went though. Look at how the fanbase reacted to FF12 when it came out. That was one of the best games Square ever produced and yet everyone hated it because it was too different and complex and didn't have enough zipper-pants. It's no wonder they just decided to just keep spoon feeding their fans Nomura's bullshit to make fat cash instead of investing in new quality titles.
I blame the fans for the direction square went though. Look at how the fanbase reacted to FF12 when it came out. That was one of the best games Square ever produced and yet everyone hated it because it was too different and complex and didn't have enough zipper-pants. It's no wonder they just decided to just keep spoon feeding their fans Nomura's bullshit to make fat cash instead of investing in new quality titles.
Re: Vagrant Story sale: $2.99 on US PSN
Sir Ilpalazzo wrote:The game would only be held back by analog aiming.Skykid wrote: Come now, Uprising has the potential to be an incredible game, but it's totally (royally) screwed by lack of circle pad pro support. The foolishness of not including a control scheme using the second analog stick is suicide. Sakurai should be flogged, firstly by his team who put in such an enormous amount of effort, and then by the games playing public.
As opposed to not being held back by stylus aiming?
That's funny.

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Vagrant Story sale: $2.99 on US PSN
I don't know if it would control better with a second analog stick since the touch screen allows for more precise aiming than the analog nub.
Re: Vagrant Story sale: $2.99 on US PSN
You guys are seeming to forget that the stylus is used for camera control and aiming simultaneously.BrianC wrote:I don't know if it would control better with a second analog stick since the touch screen allows for more precise aiming than the analog nub.
There's absolutely no way you can spin it that would have me believe it would work better without circle pad support. The game's tailored challenge is crying out to be abused in high level play, but with no optimum control method, it's sincerely and very sadly scuppered.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Vagrant Story sale: $2.99 on US PSN
I didn't forget, but I have gotten used to using the stylus to aim the camera. I rather the game offer both schemes as well, but the nub feels less percise than some other analog controls, though it works fine in Nano Assault EX. What the game could really use is a control scheme that doesn't use double tapping of the analog nub for dodging and dashing.Skykid wrote: You guys are seeming to forget that the stylus is used for camera control and aiming simultaneously.
Re: Vagrant Story sale: $2.99 on US PSN
The analog is by and large useless for the precision the game requires. If I remember, my optimum setup involved very quickly moving primary movement to the d-pad exactly because double tapping barely works otherwise.BrianC wrote:I didn't forget, but I have gotten used to using the stylus to aim the camera. I rather the game offer both schemes as well, but the nub feels less percise than some other analog controls, though it works fine in Nano Assault EX. What the game could really use is a control scheme that doesn't use double tapping of the analog nub for dodging and dashing.Skykid wrote: You guys are seeming to forget that the stylus is used for camera control and aiming simultaneously.
Problem is d-pad and analog are on the same side. Circle pad on the other side coupled with d-pad for primary movement would also mean that you could centre the camera with the shoulder button - something that's basically impossible when holding the stylus and resting it on the stand.
As I said, there's currently no perfect - and certainly no comfortable - setup, but circle pad plus reticle sensitivity tailoring would boost it ten times.
Sakurai stated he purposely refused the add on to force people to get involved in a new style of play. Well thanks for Kirby sir, but that's an epic faux pas for your game designing credibility.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Vagrant Story sale: $2.99 on US PSN
I wish Kid Icarus 3DS had a mode that strung a bunch of the Star Fox style stages together a la Xexyz and Guardian Legend. The game is certainly long enough for it. I'm probably in the minority, but I actually liked the ground stages. I wish more games had a difficulty setting like Kid Icarus. It reminds me of the very first Kirby where you could tweak the game (though the extra modes were hidden). The original Kirby lacks the power ups from enemies, but is fun in its own right and has one of the best hard modes of any game. Some of Sakurai's recent comments perplex me, but I still feel that he did some of the better Kirby games (Super Star and Kirby's Adventure are good stuff too).
Re: Vagrant Story sale: $2.99 on US PSN
This thread is now about Nintendo stuff.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
Re: Vagrant Story sale: $2.99 on US PSN
Too bad, I was really looking forward to a vagrant story thread.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
Re: Vagrant Story sale: $2.99 on US PSN
I did rent Vagrant Story once. My memory is a little vague, but I remember liking the battle system quite a bit. I remember the dungeon strangely reminding me of games like Solstice.
Edit: It looks like it sells for cheap used. I might pick it up.
Edit: It looks like it sells for cheap used. I might pick it up.