Excellent final boss though, very tense with the emphasis on clearing out those black katanas before they can either overwhelm you or the fire rain hits and you get trapped. I like how magic gets shut down after doing 1HP damage unlike the previous four, as well. Didn't like how the final stage is a box factory but the level design is top-notch and I suppose Hayate sneaking in via big baddie castle's service entrance is authentic ninja protocol.
Nice to see the AC Shinobi and Shadow Dancer teams credited in the staff roll. Really glad I picked up this cart, it's an excellent consolised arcade game. I do wish you could just fail out of the bonus rounds like the first two games, though.
