I'm not familiar with AM2 power-up system, so i made this move strip to play it and try to understand something about this game.
So, i want both to share this move strip and ask you to check if there's something wrong on instructions before i print it
It's based on this guide
Alpha Mission 2 has two controls schemes, chosen before starting the first stage. 2nd control config is A for laser, B for missiles and C for Armor selection.
The wording for the K powerup is strange. What it does is that it lets you keep your current powerup level after one life is lost.
ASO II is a strange game. It feels like SNK was trying to make a Compile-style shooter, but overcomplicated it too much. It also feels like it should be vertical instead of vertizontal.
While Ghost Pilots is a less interesting game, it's at least much more snappy and to-the-point.