What's your favorite Salamander game?
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Fighter17
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What's your favorite Salamander game?
I'm doing what Turrican told me to do.
Pick one and explain why.
Pick one and explain why.
Last edited by Fighter17 on Sat Dec 10, 2005 3:47 am, edited 1 time in total.
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professor ganson
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US Lifeforce because of the memories... ::wipes tear::
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Zach Keene
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Both of the Lifeforce options combine two different games into one option, some of which in turn duplicate other options. 
This thread may help. Or not. Konami really made a mess here.

This thread may help. Or not. Konami really made a mess here.
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Bydobasher
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Bloodreign
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Shatterhand
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Guess who voted for the MSX one?
Salamander 2 is obviously a better game, and the arcade salamander is awesome (As the PC-Engine also is) - never played too much of the NES versions..
But I voted for the MSX one, just because it's the MSX, and no one is going to vote for it. Also because this brings me lots of memories from my childhood, it was one of the very few games I used to play with my sister (The only other 2 I can remember now are Wiz 'n' Liz and Qwak, both Amiga games), I think it was the 1st game I heard with the SCC sound chip (The WOOOOSH in the ships taking off are awesome), it had a cool storyline...
Salamander 2 is obviously a better game, and the arcade salamander is awesome (As the PC-Engine also is) - never played too much of the NES versions..
But I voted for the MSX one, just because it's the MSX, and no one is going to vote for it. Also because this brings me lots of memories from my childhood, it was one of the very few games I used to play with my sister (The only other 2 I can remember now are Wiz 'n' Liz and Qwak, both Amiga games), I think it was the 1st game I heard with the SCC sound chip (The WOOOOSH in the ships taking off are awesome), it had a cool storyline...

NES Life Force.
That game was the first NES game to wow me with the fancy graphics.
It wowed me so much I used EGAPaint and did pixel perfect recreations of the red and blue ships as well as the king tut boss.
Even today I think it's incredibly fun.
Didn't like the ripple laser in it though... doesn't work too well (although it does work fine in the Salamander Deluxe pack games on Saturn)
That game was the first NES game to wow me with the fancy graphics.
It wowed me so much I used EGAPaint and did pixel perfect recreations of the red and blue ships as well as the king tut boss.
Even today I think it's incredibly fun.
Didn't like the ripple laser in it though... doesn't work too well (although it does work fine in the Salamander Deluxe pack games on Saturn)
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Shatterhand
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Klatrymadon
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Definitely the NES one for me. Unlike a lot of arcade ports back then, it wasn't just an inferior "we did our best" sort-of-fun effort; in many ways it was a total reinvention. It had an absolutely brilliant atmosphere (at least for the first few levels) that the arcade version didn't quite capture, and I think the NSF format lent the tunes a more mysterious and sometimes melancholic quality. The vertical levels felt well-made (I still haven't gotten used to the odd feel of the arcade vertical levels to this day), and I think the gameplay on the whole was tightened up quite a bit...
For those who think of everything in terms of graphical quality and sound, I'd even argue that the NES version has aged a lot better than any of the arcade games!
For those who think of everything in terms of graphical quality and sound, I'd even argue that the NES version has aged a lot better than any of the arcade games!
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Shatterhand
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Super Laydock
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You really need to ask?Shatterhand wrote:Konami of the 80s used to "re-invent" their arcade games for the lesser home systems many times.
Salamander is its biggest classic, but they also did it with Yie-ar Kung fu, not to mention a certain "Akumajou Dracula" game....
Who else voted for the MSX version ??!?!
My first big shmuplove. Dispite the systems limitations it was a FANTASTIC conversion and then some!
I too remember being going to a Dixons store and seeing the game on in a vitrine. I asked a employee to open the cabinet, turn up the VOL. and I was SOLD.
I was blown away at the time by the unbelievable sound quality (for a video game). That AND he fact it was my first and only shmup 1CC (actually 1 LIFE!!!) make this an obvious choice.



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No debate at all, just confusion. But any reliable, Japanese source agrees that the MSX2 version came out a month later.Ganelon wrote:There's enough debate as it is whether the FDS or MSX2 version was created earlier.
FDS: 26 Sept 1986
MSX2 30 Oct 1986
Of course, being just a month, they were probably developed together.
P.S. oh, and I haven't cast my vote yet... Because it's quite a dilemma. I'm leaning toward the original arcade Salamander, but I must ponder on this.
Err, I didn't say which one was released earlier. That argument has been settled for years. It's also no question that they were developed simulatenously.
I specifically used the word created to refer to the fact that nobody on the net is clear on which game was thought of first. On one hand, one game credits the other team for help. On the other, one game uses sprites from the other. Still, there's no hint at all which one was the original or if they were truly envisioned at the same time.
I specifically used the word created to refer to the fact that nobody on the net is clear on which game was thought of first. On one hand, one game credits the other team for help. On the other, one game uses sprites from the other. Still, there's no hint at all which one was the original or if they were truly envisioned at the same time.
Right, I just wanted to be sure that you specifically used the word created for a reason, then.Ganelon wrote:I specifically used the word created to refer to the fact that nobody on the net is clear on which game was thought of first. On one hand, one game credits the other team for help. On the other, one game uses sprites from the other. Still, there's no hint at all which one was the original or if they were truly envisioned at the same time.

Anyway, I doubt that will be ever solved without even knowing / interviewing the original staff members... And after all, it's not so important really.
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metallica_tyler
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What do you mean by "choppy?" If you mean that each screen is separated from the other, then yes.
On the contrary, it's very important. Gradius fans know which Gradius was the first. Thunder Force fans know which Thunder Force was the first. But nobody knows which Castlevania came first. It's important because it'd be interesting to know whether CV was conceived of with a linear gameplay style or a more non-linear adventure style gameplay with more roaming around.Turrican wrote: Anyway, I doubt that will be ever solved without even knowing / interviewing the original staff members... And after all, it's not so important really.
Well...both gameplay souls coexist in the series since the beginning, this is what the double and almost-simultaneous releases for FDS and MSX2 teach us. I think that it's pretty obvious that the MSX2 is the arranged port, because it lacks the balance of the linear title, and because over the years it was paid less homage, so Konami itself doesn't consider it the origin.Ganelon wrote: On the contrary, it's very important. Gradius fans know which Gradius was the first. Thunder Force fans know which Thunder Force was the first. But nobody knows which Castlevania came first. It's important because it'd be interesting to know whether CV was conceived of with a linear gameplay style or a more non-linear adventure style gameplay with more roaming around.
btw, Castlevania didn't invent both genres, of course, so I stand of my opinion that while a release date is important to know, what was the first conceived in the minds of these nameless heroes of programming isn't...
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metallica_tyler
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Klatrymadon
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Aye, it's a nice tidbit of information for players like myself (and most people here, I would assume) who like to know the histories of their favourite games and exactly who was responsible for what, but I think you might be over-emphasising the importance of things like this just a wee bit.It's important because it'd be interesting to know whether CV was conceived of with a linear gameplay style or a more non-linear adventure style gameplay with more roaming around.

Only someone who gets their jollies by constantly correcting, contradicting or being more specific than strangers on internet forums could really talk about this stuff like it were a matter of life and death, because it would only ever become "important" in winning an incredibly petty argument with a less well-informed gamer about whether "true" Castlevania is linear or non-linear.
Then again, I could be barking up the wrong tree. I know you folks aren't like that. Mayhap you chaps have more substantial reasons for placing such weight on these droplets of data?
Life Force (NES) was the shooter that started it all for me.
Flying through a huge rib-cage, fighting against a one eyed brain with tentacles & the kick-ass classic boss music, is just priceless.
The fire stage in Life Force (NES) with those cool crescent sun spouts is by far better than the one seen in Gradius II (NES) imo.
I've only played the US-NES version back then, so I voted for that.
What differences does it have to the JPN version?
Flying through a huge rib-cage, fighting against a one eyed brain with tentacles & the kick-ass classic boss music, is just priceless.
The fire stage in Life Force (NES) with those cool crescent sun spouts is by far better than the one seen in Gradius II (NES) imo.
I've only played the US-NES version back then, so I voted for that.
What differences does it have to the JPN version?
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