BulletML for Unity

A place for people with an interest in developing new shmups.
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eatfrog
Posts: 39
Joined: Mon Aug 05, 2013 11:18 am
Location: Luleå, Sweden

BulletML for Unity

Post by eatfrog »

Based on Dan Mannings work (https://github.com/dmanning23/BulletMLLib/) and obviously Kenta Cho (http://www.asahi-net.or.jp/~cs8k-cyu/bu ... dex_e.html), here is a port for Unity that I made for an upcoming game.

It needs some work on the documentation, and there's probably some bugs in there still. If someone wants to help out, pull requests would be appreciated!

https://github.com/eatfrog/bulletmllib4unity
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laxa88
Posts: 51
Joined: Mon Mar 10, 2014 10:32 am

Re: BulletML for Unity

Post by laxa88 »

Thanks for the share!

I checked out the forks a few weeks back, and quite honestly say it's actually pretty good (works right out of the box if you know where to start your code). And yea, it needs help with documentation. :(
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eatfrog
Posts: 39
Joined: Mon Aug 05, 2013 11:18 am
Location: Luleå, Sweden

Re: BulletML for Unity

Post by eatfrog »

Thanks for the kind words!

Yeah, I agree about the documentation.. I haven't spent any time on that since I don't really feel yet that I'm happy with all the aspects of the library. I am not intending to keep it a close fork to Mannings version, for example my Emitter class and various other changes.. And while I'm still moving things around, spending time on development instead of documentation felt like a better priority.

Also, it's kinda difficult to know right now what kind of stuff is confusing for people since I know my code well it all feels self explanatory. Which it ofcourse it is not. ;)

Any kind of help and/or input on the project would be appreciated!
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