Is the Genre Seeing an Increase in Popularity?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
mastermx
Posts: 858
Joined: Tue Feb 11, 2014 11:04 pm
Location: UK

Re: Is the Genre Seeing an Increase in Popularity?

Post by mastermx »

LordHypnos wrote:It's like LLS actually temporarily made me better at shmups! I think it's because of how gradually it raised the speed and density of the bullets until the True Final Boss.
IDK, just some thoughts.
I've been hearing many things about 2hu, many good things. I might try playing one of them seriously instead of just trying it once and going back to the arcade games. One major point that interests me about 2hu, a point that many seem to be making is how much improvement in shmups you can make playing these games.

Though I think 2hu games need to improve their art and presentation for them to gain wider public appeal.
Image
User avatar
ACSeraph
Posts: 2727
Joined: Sat Jul 19, 2008 2:00 am
Location: Tokyo

Re: Is the Genre Seeing an Increase in Popularity?

Post by ACSeraph »

^As someone who gives basically no shits about the characters/world of 2hu and spends most of his time playing 80's spaceship games with robo-fish, I will give touhou my seal of approval. Just taken objectively as shmups, they are good games. Some of the best, most interesting and beautiful attack designs I've ever seen in shmups. The scoring is also fun, easy to grasp, and hard to master. Any complaints about the series should really be relegated to the side of the community that doesn't actually play the games.
<STG.1cc> 死ぬがよい <ACT.1cc>
Image
User avatar
LordHypnos
Posts: 2013
Joined: Sun Mar 09, 2014 11:59 pm
Location: Mars Colony, 2309

Re: Is the Genre Seeing an Increase in Popularity?

Post by LordHypnos »

mastermx wrote:
I've been hearing many things about 2hu, many good things. I might try playing one of them seriously instead of just trying it once and going back to the arcade games. One major point that interests me about 2hu, a point that many seem to be making is how much improvement in shmups you can make playing these games.

Though I think 2hu games need to improve their art and presentation for them to gain wider public appeal.
Well, in the case of LLS, you should realistically be able to 1cc normal difficulty after maybe like 10 runs or so, even if they're spaced out so that you're never doing it twice in one day (minus maybe one restart or two). That's basically how I cleared it. Not sure about the exact number of runs, or anything. The other games might be harder. I've heard LLS is one of the easiest. I thought that it was a bit exhausting playing it though, because it took a really long time (or so it seemed) to get through all 6 levels, this may or may not be an issue with other games.

As far as improvement goes, I don't know that I got any long term improvemnt from this, because I didn't play it that much, but I would imagine playing on a harder difficulty, or a harder game (like one that required a bit more than just proper bomb management to improve at), and actually investing some real time into, I think it really would. The difficulty curve is good, and the games are good at easing you into the zone, I guess you'd say (by gradually raising the speed and density of the bullets). The question is: would you be able to "get into it enough," to feel motivated to improve, and I'm not sure that I could. Not sure why exactly, though

Presentationwise, I'm not a big fan of the art style. Especially the Windows games, from what little I've seen (LLS is PC-98). The music is actually quite good though, and the bullet patterns are really pretty. I'll reckon that it's actually more popular than most arcade shmups in Japan from what I've heard, so public appeal might not actually be it's biggest issue.

Take what I say with a grain of salt though, because my experience with toohoo, and shmups in general is not actually much.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
User avatar
mastermx
Posts: 858
Joined: Tue Feb 11, 2014 11:04 pm
Location: UK

Re: Is the Genre Seeing an Increase in Popularity?

Post by mastermx »

I remember a thread on here a while back, that conjectured that all the best shmuppers that were supposedly topping the high scores boards came from practicing lunatic on 2hu. Apparently lunatic difficulty level teaches you shmup fundamentals and strengthens some well needed reflexes.
Image
User avatar
ACSeraph
Posts: 2727
Joined: Sat Jul 19, 2008 2:00 am
Location: Tokyo

Re: Is the Genre Seeing an Increase in Popularity?

Post by ACSeraph »

LordHypnos wrote:I'll reckon that it's actually more popular than most arcade shmups in Japan from what I've heard, so public appeal might not actually be it's biggest issue.
My students do not know what Ketsui/DDP is.

My students love Touhou.

My students do not play Touhou.

I think Touhou's popularity in Japan comes primarily from crossover with the immensely popular Vocaloid music found on youtube and its community. Touhou doujin music follows a very similar vein. Combine that with recognizable, pretty (when not drawn by Zun) animu characters, and fairly heavy merchandizing (particularly in arcades) and you have a recipe for success. It really has nothing to do with the games in question.
<STG.1cc> 死ぬがよい <ACT.1cc>
Image
User avatar
casualcoder
Posts: 347
Joined: Sat Apr 21, 2012 4:35 am
Location: West Coast, Canada

Re: Is the Genre Seeing an Increase in Popularity?

Post by casualcoder »

As someone who's been into STG's for the last 5 years, I feel there is so much catching up to do with all of the great games released especially in the last 15 years. I know Touhou is out there but I prefer to zero in on the classics and maybe try to get into Touhou when there is a void of interesting games to play. I must admit the art style is not very appealing to me, though many of the bullet patterns look quite good.

I'll try it out one day but there is a reason the arcade classics are put at the top of most people's lists.
User avatar
ShamefurDispray
Posts: 57
Joined: Sat Mar 22, 2014 11:17 pm
Location: 'murica

Re: Is the Genre Seeing an Increase in Popularity?

Post by ShamefurDispray »

Speaking as someone new to the genre, Ikaruga was what first got me hooked like many other people. Funnily enough, I actually first heard of Ikaruga way back when Maddox (bestpageintheuniverse) wrote an article about it years ago: http://www.thebestpageintheuniverse.net/c.cgi?u=ikaruga

My interest was rekindled by Dark Souls. After almost giving up on current gen games, I loved the feel and satisfaction of picking up on Dark Soul's learning curve. When I wanted more shit like that I remembered how hard Ikaruga was, did a little search, and boom. Now I'm into shmups and have most of Cave's localized stuff on my 360.

It's tricky when I try to get my friends to play them. They find that Mushihimesama Futari is too "chaotic" since nuances like tap-dodging to control the bullet flow and repeated play to anticipate patterns/positioning can NOT be appreciated or absorbed in a few hours of play after having a few beers. They also found DoDonPachi Resurrection overwhelming and couldn't get used to the entire screen being filled with bright bullets.

I tried Deathsmiles since it's not a bullet-hell at easy difficulties but obviously the anime/loli crap understandably turned them off. So I don't know. Unless a person is naturally curious and mildly masochistic, the thrill of fighting a final boss with only 1 life left or surpassing your old high score just isn't readily apparent. If you're a gamer having fun with 1st person shooters it's hard to switch to a genre that makes you work a little for a greater amount of fun. This is especially true sense most people I know think of video games solely as shallow fun. It's not like books or movies where you have everything from The Avengers to Inland Empire--they see it as a medium that you pick up after a long day with and shit your brain off. That's a fine attitude IMO, but it's ideal to have games like that AND ones that push you.

Frankly, I couldn't care less if people stopped giving a shit about shmups. I just want the demographic to be a LITTLE bit bigger just enough to have a relatively steady supply of localized games at a reasonable price.
User avatar
Teufel_in_Blau
Posts: 526
Joined: Wed Apr 08, 2009 5:32 pm

Re: Is the Genre Seeing an Increase in Popularity?

Post by Teufel_in_Blau »

casualcoder wrote: I must admit the art style is not very appealing to me, though many of the bullet patterns look quite good.
Some of the bullet patterns are really nice to look at but the background is killing my eyes. Look at two random pictures from two different games.

Battle Garegga from 1996:
Image

Touhou UFO from 2009:
Image

Now I know that this a little unfair because ZUN is doing everything by himself but holy fuck, it looks like he just made the background blue and said "fuck it, I'm done". Graphics are not everything but I wish those games were at least on the same level as the games from the 90s.
GaijinPunch wrote:I don't have 40 minutes to do anything other than fist myself these days.
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Is the Genre Seeing an Increase in Popularity?

Post by TrevHead (TVR) »

mastermx wrote:I remember a thread on here a while back, that conjectured that all the best shmuppers that were supposedly topping the high scores boards came from practicing lunatic on 2hu. Apparently lunatic difficulty level teaches you shmup fundamentals and strengthens some well needed reflexes.
There probably is merit to the idea of Touhou making a good BH practice STG, but I'd guess that it has much to do with the younger age of Touhou players compared to us 30 some things who are more traditionalist.
User avatar
LordHypnos
Posts: 2013
Joined: Sun Mar 09, 2014 11:59 pm
Location: Mars Colony, 2309

Re: Is the Genre Seeing an Increase in Popularity?

Post by LordHypnos »

Teufel_in_Blau wrote:
casualcoder wrote: I must admit the art style is not very appealing to me, though many of the bullet patterns look quite good.
Some of the bullet patterns are really nice to look at but the background is killing my eyes. Look at two random pictures from two different games.

[snipped]

Now I know that this a little unfair because ZUN is doing everything by himself but holy fuck, it looks like he just made the background blue and said "fuck it, I'm done". Graphics are not everything but I wish those games were at least on the same level as the games from the 90s.
As someone who prefers pixel art over prerenders, I'd say that 90s games are actually the pinnacle of graphics, at least in shmups. Kind of a high standard to hold any developer to, these days, really.

I would also agree that 2hu has kind of boring backgrounds, but for what it's worth, the PC-98 games took a little more effort. They look like bad NES backgrounds though, so IDK, still pretty lame. Just look at the bullets!
EDIT: Example
Spoiler
Image
I think some of the bosses might just be basically a black background though. i don't tend to pay attention with so many bullets distracting me.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
User avatar
CloudyMusic
Posts: 1260
Joined: Wed Mar 21, 2012 11:22 pm
Location: AZ, US
Contact:

Re: Is the Genre Seeing an Increase in Popularity?

Post by CloudyMusic »

These days, I feel like the only way STGs can earn any sort of mainstream attention (not necessarily even success, just attention) is to incorporate numerous fringe elements to appeal to players who don't have any interest -- at least initially -- in playing for score. Shops, upgradeable weapons, shields, unlocks, persistence, etc.

Typical gamers these days like to have some sort of persistence when they play a game, so they always feel like they're making some sort of progress, even if it's just unlocking a few new weapons or items or earning some XP to level up their profile. Luftrausers is a good example of this: the in-game challenges and the fact that you have to gradually unlock ship parts seems to be a genuine attraction for many people. If the game were largely the same except all of the parts were unlocked from the beginning and there was no "challenge checklist" to complete, these players' interest would tank much more quickly without anything (other than score-chasing) in the game to keep them coming back to make a little more progress. Shops, configurable weapons, etc. often also appeal to casual players because it makes each playthrough feel different if they try out new things each time.

Throw in some pretty graphics and/or directly appeal to players' nostalgia for games they briefly played in their youth ("hey, this looks like R-Type! I wasn't any good at those games, but I sure remember they existed!" / "Wow, this is a totally retro shooter! I'll download this and play it for two days before never touching it again!") and you're well on the way to breaking even, which is the best that you can probably hope for.

The idea of making a "pure" arcade-style STG and attempting to market it to the general gaming public is a complete non-starter. On top of that, almost any mainstream-marketed STG has to be hori, because if you ask a casual player, they'll prefer having the whole screen area devoted to gameplay, rather than awkward vert letterboxing. These games will also often be designed to be played with an analog stick, rather than digital movement (because most casual players will expect/prefer to play it that way). For those reasons, I think that any mainstream-marketed STGs (or STG-likes) we see will continue to be games in the vein of Sine Mora, Luftrausers, Resogun, and Humans Must Answer. Perhaps it'd be possible to bring in new players to the "genre" with these sorts of games, but as Sine Mora and Resogun both showed, that attention is fleeting, and it's not like there's going to be very many people that cross over from those games to "pure" STGs.

Any STGs that are targeted at genre enthusiasts will almost certainly have to be made on an extreme shoestring, or be passion/fan projects that aren't expected to become profitable. Or be Touhou.
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Is the Genre Seeing an Increase in Popularity?

Post by Squire Grooktook »

Keres wrote:"I'll download this and play it for two days before never touching it again!"
It's the same with fighting games. A lot of people buy them just for the sake of playing them for 2 days, than never touch them.

Fighters are slightly more mainstream and respected though. IMO it's because of the social aspect, and the idea of competition is more easily understood there as opposed to scoring and 1cc's which are a bit abstract. Also direct head to head competition is the only genre of video games that have true strategy, as in the classical "reading the mind of your opponent" factor which is pretty much impossible in single player games. I think this draws in a lot of players.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
mastermx
Posts: 858
Joined: Tue Feb 11, 2014 11:04 pm
Location: UK

Re: Is the Genre Seeing an Increase in Popularity?

Post by mastermx »

Squire Grooktook wrote: Fighters are slightly more mainstream and respected though. IMO it's because of the social aspect, and the idea of competition is more easily understood there as opposed to scoring and 1cc's which are a bit abstract. Also direct head to head competition is the only genre of video games that have true strategy, as in the classical "reading the mind of your opponent" factor which is pretty much impossible in single player games. I think this draws in a lot of players.
I'm a fighting game player myself. Sf4 mainly. And I actually tried to get some of my fg friends into shmups. A response I heard from most of them is "They should make a vs shmup game".

I think senko no ronde was the only shmup to try and pull that off.
Image
User avatar
ACSeraph
Posts: 2727
Joined: Sat Jul 19, 2008 2:00 am
Location: Tokyo

Re: Is the Genre Seeing an Increase in Popularity?

Post by ACSeraph »

mastermx wrote:I think senko no ronde was the only shmup to try and pull that off.
Senko no Ronde is the main one that involves directly attacking your opponent but there are other types of versus shmups. Twinkle Star Sprites is one of the main examples, and the upcoming Combatzeal from Triangle Service is an incredibly fun competitive versus shmup.
<STG.1cc> 死ぬがよい <ACT.1cc>
Image
User avatar
mastermx
Posts: 858
Joined: Tue Feb 11, 2014 11:04 pm
Location: UK

Re: Is the Genre Seeing an Increase in Popularity?

Post by mastermx »

ACSeraph wrote: Senko no Ronde is the main one that involves directly attacking your opponent.
That's what they wanted. They respect shmups and hardcore games. I can understand how tough it can be for some people to get into the genre.

Shmups are competitive though, competition through score, and competition vs the developer. Most people just want that added aspect of beating another human being in the moment. Sadly very few people I talk to go for the whole score philosophy. That is when I introduce them to a great documentary called "the king of Kong fistful of quarters"
Last edited by mastermx on Thu Apr 10, 2014 11:36 pm, edited 1 time in total.
Image
User avatar
M.Knight
Posts: 1298
Joined: Thu Dec 12, 2013 4:54 pm
Location: France

Re: Is the Genre Seeing an Increase in Popularity?

Post by M.Knight »

Change Air Blade also tried this approach with its unique kind of 2 player competitive mode, but unlike the other examples, the player at the bottom is at a disadvantage.
I guess it would be more played were it more balanced.
RegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Remote Weapon GunFencer - My shmup project
User avatar
LordHypnos
Posts: 2013
Joined: Sun Mar 09, 2014 11:59 pm
Location: Mars Colony, 2309

Re: Is the Genre Seeing an Increase in Popularity?

Post by LordHypnos »

I've heard that 2 player Ikaruga is basically a versus shooter
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
User avatar
mastermx
Posts: 858
Joined: Tue Feb 11, 2014 11:04 pm
Location: UK

Re: Is the Genre Seeing an Increase in Popularity?

Post by mastermx »

Lmao I guess it could be played that way :lol:
Image
User avatar
ACSeraph
Posts: 2727
Joined: Sat Jul 19, 2008 2:00 am
Location: Tokyo

Re: Is the Genre Seeing an Increase in Popularity?

Post by ACSeraph »

LordHypnos wrote:I've heard that 2 player Ikaruga is basically a versus shooter
It's really really fun to play it this way actually.

Another fun troll-coop game is redirecting all the bullets into player 2 in Akai Katana.
<STG.1cc> 死ぬがよい <ACT.1cc>
Image
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: Is the Genre Seeing an Increase in Popularity?

Post by Cagar »

Picture from a larger game design -document that I have, for a PvP shmup.
Mechanics and all are planned, I just have to actually do it some day.
And that day is probably far in the future

Image
User avatar
mastermx
Posts: 858
Joined: Tue Feb 11, 2014 11:04 pm
Location: UK

Re: Is the Genre Seeing an Increase in Popularity?

Post by mastermx »

@Cagar

That project is looking very cool. I would love to see how to turns out. Doesn't matter how long it takes to ferment, as long as the game comes out good, I'll be waiting.
Image
User avatar
Laurel_McFang
Posts: 139
Joined: Tue Dec 31, 2013 11:59 am
Contact:

Re: Is the Genre Seeing an Increase in Popularity?

Post by Laurel_McFang »

Cagar wrote:Picture from a larger game design -document that I have, for a PvP shmup.
Mechanics and all are planned, I just have to actually do it some day.
And that day is probably far in the future

Image
The world needs more war tech pvp shmups. Forgot the name of the various doujin ones, but there I are a few doujin PvP shmups. Looks cool hope to see it soon.
User avatar
IrishNinja
Posts: 141
Joined: Wed Jun 12, 2013 1:08 pm
Location: Vice City
Contact:

Re: Is the Genre Seeing an Increase in Popularity?

Post by IrishNinja »

im sure this was discussed, but SHMUPs as a genre was namedropped on Walking Dead...pretty sure it'll be track 3 on kanye's next album, and its all uphill from there folks
...go play Mars Matrix
Backloggery
hashbrownz
Posts: 2
Joined: Fri Apr 11, 2014 12:33 am

Re: Is the Genre Seeing an Increase in Popularity?

Post by hashbrownz »

Keres wrote:These days, I feel like the only way STGs can earn any sort of mainstream attention (not necessarily even success, just attention) is to incorporate numerous fringe elements to appeal to players who don't have any interest -- at least initially -- in playing for score. Shops, upgradeable weapons, shields, unlocks, persistence, etc.

Typical gamers these days like to have some sort of persistence when they play a game, so they always feel like they're making some sort of progress, even if it's just unlocking a few new weapons or items or earning some XP to level up their profile. Luftrausers is a good example of this: the in-game challenges and the fact that you have to gradually unlock ship parts seems to be a genuine attraction for many people. If the game were largely the same except all of the parts were unlocked from the beginning and there was no "challenge checklist" to complete, these players' interest would tank much more quickly without anything (other than score-chasing) in the game to keep them coming back to make a little more progress. Shops, configurable weapons, etc. often also appeal to casual players because it makes each playthrough feel different if they try out new things each time.

Throw in some pretty graphics and/or directly appeal to players' nostalgia for games they briefly played in their youth ("hey, this looks like R-Type! I wasn't any good at those games, but I sure remember they existed!" / "Wow, this is a totally retro shooter! I'll download this and play it for two days before never touching it again!") and you're well on the way to breaking even, which is the best that you can probably hope for.

The idea of making a "pure" arcade-style STG and attempting to market it to the general gaming public is a complete non-starter. On top of that, almost any mainstream-marketed STG has to be hori, because if you ask a casual player, they'll prefer having the whole screen area devoted to gameplay, rather than awkward vert letterboxing. These games will also often be designed to be played with an analog stick, rather than digital movement (because most casual players will expect/prefer to play it that way). For those reasons, I think that any mainstream-marketed STGs (or STG-likes) we see will continue to be games in the vein of Sine Mora, Luftrausers, Resogun, and Humans Must Answer. Perhaps it'd be possible to bring in new players to the "genre" with these sorts of games, but as Sine Mora and Resogun both showed, that attention is fleeting, and it's not like there's going to be very many people that cross over from those games to "pure" STGs.

Any STGs that are targeted at genre enthusiasts will almost certainly have to be made on an extreme shoestring, or be passion/fan projects that aren't expected to become profitable. Or be Touhou.
I think Keres nailed it. I do think the genre is becoming a bit more popular. Just look at Aces of the Luftwaffe. It scored more than a million downloads in the play store alone. I also think that now, more than ever, we could reintroduce shmups to a mainstream audience. However, we also have to be aware of the limitations of the mainstream audience.

I think there are 4 reasons why most people don't like shmups: 1) they are too short and too dense 2) they lack complexity 3) the player doesn't have a simple and intuitive means of tracking progress 4) these games are being played out of their original context. I can elaborate on each point, but to save time i'll only touch on 2 and 3.

When I say they are too simple I'm referring to the way people interface with the game. You move in 4-8 directions and shoot with 2-3 buttons. Compared to a game like, Call of Duty, or even Mario, where you have 360 degrees of movement, can manipulate the camera, jump, duck, shoot, surf turtles, and what not, these games look a bit bare and bland to a casual player.

As for lacking a simple and intuitive means of track progress, scores are completely irrelevant unless the player has something to compare it to. Also, a higher score isn't always indicative of an actual improvement in skill. It's easier to equate in game progress to actual progress. If on monday you can only make it to level 2, but by thursday you can make it to level 4 without breaking a sweat, that means that you have actually become better at the game. But score can fluctuate with each session, and the more complex the mechanics, the more confusing and ultimately unreliable the information becomes.

I like shmups, but the reality is that they are totally outdated. However, with current trends in gaming, it appears that arcade style gameplay is starting to increase in popularity dramatically. So I wouldn't be surprised if more shmups started to appear on phones and next gen consoles.
User avatar
LordHypnos
Posts: 2013
Joined: Sun Mar 09, 2014 11:59 pm
Location: Mars Colony, 2309

Re: Is the Genre Seeing an Increase in Popularity?

Post by LordHypnos »

FWIW, I was introduced to shmups by Sturmwind, which is a very casual oriented game with a stage select, low difficulty, achievements, pretty graphics, sort of complex weapons system, many levels, etc. So this divide is apparently transcendable. And now I generally prefer simpler games with higher difficulty, and don't give a shit about graphics. Before, I was always wary of shmups, and they weren't really popular when I was younger either, so a game that would probably be considered a "euroshmup" here and widely scorned managed to introduce me to more of the standard japanese style shmups. I much prefer something like Mars Matrix where only bullets can kill you, and there's only 1 button.

On the other hand, I've never liked long games, or complexity in controls in games, and actually never gave a shit about graphics as compared to other elements in a game. I used to play RPGs a lot, but I see those as basically fundamentally different from action games (I played them for different reasons, entirely, for example)

Also, with Cave abandoning shmups, there's kind of a vacuum of japanese style shmups for people to play apart from the classics.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: Is the Genre Seeing an Increase in Popularity?

Post by finisherr »

I think people who enjoy shmups are the kind of people that like facing "the impossible." When you see someone masterful totally destroy a shooter, it's really inspiring. I always thought that the games should have come with Superplay DVDs to get players hyped on getting good at the game instead of putting it in, shooting some stuff, and thinking "eh, too hard" and giving up immediately. As an example, I don't think nearly as many kids would have kept up with skateboarding if skate videos weren't around to show them just how far they can take it.

At the end of the day, the companies that made these games didn't make a good enough effort at highlighting what makes the games actually fun to play. Also, the fact that so many of the ports never even made it to US consoles presented a huge obstacle for new players and even players already interested in shooters.

It's a shame that shooters aren't more popular, if only to keep the companies that developed them in business to make more. Luckily enough, there is a huge backlog of great games.
User avatar
ACSeraph
Posts: 2727
Joined: Sat Jul 19, 2008 2:00 am
Location: Tokyo

Re: Is the Genre Seeing an Increase in Popularity?

Post by ACSeraph »

finisherr wrote:I think people who enjoy shmups are the kind of people that like facing "the impossible."
This is exactly what originally attracted me to the genre.

But what got me to stick around was finding out that if you put it enough work, they aren't so impossible after all.
<STG.1cc> 死ぬがよい <ACT.1cc>
Image
User avatar
LordHypnos
Posts: 2013
Joined: Sun Mar 09, 2014 11:59 pm
Location: Mars Colony, 2309

Re: Is the Genre Seeing an Increase in Popularity?

Post by LordHypnos »

ACSeraph wrote: if you put it enough work, they aren't so impossible after all.
So much this 8) Shmups make you feel like such a badass every time you manage to get further. Every time you start seeing the patterns emerge out of the masses of pink and blue dots.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Is the Genre Seeing an Increase in Popularity?

Post by Squire Grooktook »

For me, the main appeal of shmups is their bare bones simplicity. There's no parrying. No grapple breaks. No invincibility frame equipped dodge rolls. No Quick Time Events. No wrestling with the camera. You just move around, dodge stuff, and hit stuff. It's perfectly simple yet near infinitely deep.

That, and I'm extremely spoiled by arcade style gameplay. 1 credit clears offer a perfect balance of reward and punishment for failure to keep things exciting, and score play gives games near endless replay-ability.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
mastermx
Posts: 858
Joined: Tue Feb 11, 2014 11:04 pm
Location: UK

Re: Is the Genre Seeing an Increase in Popularity?

Post by mastermx »

What draws me to shmups is the feeling that you can always get better. And the idea that the skill you obtain in one game, can be transferred to another. So you can get good at a genre rather than merely getting good at a just one game.

EDIT: and also the facing the impossible feeling bad ass that others mentioned earlier
Image
Post Reply