Despatche wrote:how do you guys feel about gekirindan? why does it seem like we're all supposed to like gekirindan for being easy... while we hate tiger ii for being ever so slightly harder, even though the complaint against it is that it's so easy?
Gekirindan: Fun game, neat visuals/music, solid Taito style. A Toaplan-tribute? Well, it certainly shares the early Toaplan tendency of completely bog-standard bosses (it's disappointing considering Taito's other shmups often have excellent bosses). Above-average, 6/10.
Both Geki and KT2 are good, just
not very good.
EmperorIng wrote:Despatche wrote:it is a terrible thing... people don't care, they love compile anyway.
There's no accounting for taste.
why would you want to play a hilariously easy compile game again after 1ccing it, never mind how boring half the experience is? and why is it that whenever i ask this question i
never get an answer, even though it's pretty clear that i want to like compile games as much as any others? do
you know why you like compile games?
You misunderstand me. I was jokingly referring to other people. I don't really like Compile games either, nor am I about to force myself to learn to like them.
EmperorIng wrote:I don't
hate the game (I clearly thought about buying it at one point!); but after 1CCing it, I didn't feel the need to return to the game. 6/10 game for me. + an extra 0.5 on those days where I don't make a stupid mistake death on level 2.

and you do feel the need to return to the original tiger, which isn't nearly as clever as you think it is and has some seriously annoying qualities, even if it
is better than some of its contemporaries?
again, what good is it if you can Just Clear tiger ii when you can only do it in a very sloppy way and on a strictly easier version? the only explanation that makes any sense is that you don't feel the need to return to the game because you
do feel the need to press this silly bandwagon.
I don't feel the need to return to the game because outside of practicing for a no-miss no-bomb, there's nothing else for me to really get out of it (and I don't feel like practicing for the NMNB). The goal I set for the game having been completed, I won't really come back to it outside of occasional curiosity. KT has the allure of trying to make it farther into the loop (I've only been able to 1-Loop clear the game).
i've already stated the actual problems, noone needs to make any up. none of those problems bring the game below an 8/10, not that scoring games means anything. also, please keep in mind that this is just as much of a toaplan game as grind stormer and batsugun, because apparently whether it is or isn't matters so much.
I don't think anyone denies that KT2 is a Toaplan game with the Takumi logo. There's just not much meat to the game; it's fun, but standard. That's not necessarily a bad thing, but Batusgun has a world of difference between it (I haven't played V-V so I can't comment). KT2 lacks style, which is why it's on the above-average rank of shooters with Geki, which also is fun but standard. That's not exactly a qualitative judgment, but on the whole there aren't any real hooks or tricks to talk about in either game. Now, I wouldn't say the original game (or any early Toaplan game) is oozing with style, KT does still have a
bit of freshness to it. KT
is an 8/10 shooter for me, which is in marked contrast to most other early-to-mid Toaplan shooters, which are 5-6/10 if not worse.
With all the shooters out there it's hard to turn back to KT2 when you have better shooters immediately before it and immediately after. That
might be unfair to KT2, I admit. It's not a game I see myself pulled back towards.