Puyo Puyo Tetris translation
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Special World
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Puyo Puyo Tetris translation
Recently I got Puyo Puyo Tetris, and it's absolutely phenomenal. But I'm having a problem — as far as I know, there aren't any translations available for the match settings. All I've found is this translation for the menus:
http://bayoen.fr/ppt/menus.html
But there are some submenus before the match begins that aren't covered. I can figure out the soundtrack/block selection one pretty easily, but the other ones are text-based. I was wondering if anybody playing this game knows Japanese well enough to translate? That's kind of a stretch, but I can't really think of anywhere better than Shmups forums to ask this question. Most of the Puyo Pop boards seem pretty dead, and Google brings up nothing.
http://bayoen.fr/ppt/menus.html
But there are some submenus before the match begins that aren't covered. I can figure out the soundtrack/block selection one pretty easily, but the other ones are text-based. I was wondering if anybody playing this game knows Japanese well enough to translate? That's kind of a stretch, but I can't really think of anywhere better than Shmups forums to ask this question. Most of the Puyo Pop boards seem pretty dead, and Google brings up nothing.
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Re: Puyo Puyo Tetris translation
not playing this*, but if you got screenshots i'd be happy to translate.
*should i be playing this? is the tetris worth it for a TGM3 junkie? is there fever-free puyo?
*should i be playing this? is the tetris worth it for a TGM3 junkie? is there fever-free puyo?
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Re: Puyo Puyo Tetris translation
I'm not sure if this is the right place, but is there a translation for the menus for super puyo puyo tsu remix? Really curious about some of the 4p modes.
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Special World
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Re: Puyo Puyo Tetris translation
Okay, I took some pics.
1. What are these middle two options here?
2. I'm not sure what any of these options are changing... I think the first one might have to do with a time limit?


3. I believe this is party mode... does this setting have something to do with the number of items that appear?
4. This is from the marathon mode. What does 150 lines mean? There's a separate mode where you aim to clear 40 lines, so I don't know what this signifies. And is the number just the starting speed?

5. I assume the 96 has to do with the number of nuisance Puyo sent? But what's being turned on/off here?
6. I get ranking points, which I can use to unlock stuff. What am I being ranked on?
7. Are these next two just the same as what I posted earlier?

8. I assume these are handicaps... it would make my life easier to be the player with the orange handicap rather than the red, right?
9. This is just [choose your opponent] versus [opponent uses same mode you select], right?

Thanks in advance for any help. I'll write a little bit about the game soon for you glitch, but it's 2am now and I've gotta go to bed. I think it's an incredible game, but I haven't played Tetris Grand Master. It also doesn't have fever rules at all (except in a fever-only side mode), so that's actually my one big letdown. It's not a replacement for Puyo Pop Fever, but it's an incredible supplement imo.
1. What are these middle two options here?
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Re: Puyo Puyo Tetris translation
1.
"swap time count" (selected: short. explanation says: "you can set time until front and back flip" (you flip back and forth between two game screens in this mode, i suppose?))
"quick/hard drop" (selected: default)
2.
"game count" (selected: default)
"item" (explanation says: "set the amount of items")
"quick/hard drop" (selected: on)
the option selected for item is (in posted order):
- "normal"
- "a lot"
- "changes depending on current rank"
3.
yeah, it's "big bang" mode, sounds party. ^^;
"charge time count" (selected: default)
"opening set level" (explanation: "you can set the level of the pre-fab chain that you open with")
"quick/hard drop"
4.
"endless" (explanation: "the game will not end even if you clear 150 lines")
"starting level" (explanation: "sets the drop speed of the tetriminos at the start of the game")
5.
"number of wins"
"margin time" (dunno what that 96 means, would need to see the explanation...)
"quick/hard drop" (selected: default. explanation: "you can turn quick drop and hard drop on and off. default has quick drop off and hard drop on.")
"hold"
6.
"basic points"
"technical points"
"all-clear points" (全消し = no puyo left on screen)
"total points" (sum of all of the above)
"current (points)" (points gathered so far)
7.
yes, same.
in the second one the selected option for "swap time count" is "long".
8.
yeah, they're starting difficulties. and red is harder than orange, yes:
orange = 中辛 = medium spicy
red = 激辛 = super spicy
9.
no.
left option = "one play" (regular single match)
right option = "knockout" (winner stays, loser is out, i think? explanation says: "you compete with opponents that appear in succession")
"swap time count" (selected: short. explanation says: "you can set time until front and back flip" (you flip back and forth between two game screens in this mode, i suppose?))
"quick/hard drop" (selected: default)
2.
"game count" (selected: default)
"item" (explanation says: "set the amount of items")
"quick/hard drop" (selected: on)
the option selected for item is (in posted order):
- "normal"
- "a lot"
- "changes depending on current rank"
3.
yeah, it's "big bang" mode, sounds party. ^^;
"charge time count" (selected: default)
"opening set level" (explanation: "you can set the level of the pre-fab chain that you open with")
"quick/hard drop"
4.
"endless" (explanation: "the game will not end even if you clear 150 lines")
"starting level" (explanation: "sets the drop speed of the tetriminos at the start of the game")
5.
"number of wins"
"margin time" (dunno what that 96 means, would need to see the explanation...)
"quick/hard drop" (selected: default. explanation: "you can turn quick drop and hard drop on and off. default has quick drop off and hard drop on.")
"hold"
6.
"basic points"
"technical points"
"all-clear points" (全消し = no puyo left on screen)
"total points" (sum of all of the above)
"current (points)" (points gathered so far)
7.
yes, same.
in the second one the selected option for "swap time count" is "long".
8.
yeah, they're starting difficulties. and red is harder than orange, yes:
orange = 中辛 = medium spicy
red = 激辛 = super spicy
9.
no.
left option = "one play" (regular single match)
right option = "knockout" (winner stays, loser is out, i think? explanation says: "you compete with opponents that appear in succession")
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Special World
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Re: Puyo Puyo Tetris translation
Ah, thanks for the translations! Guess I should have taken more pictures though, because some of that's still ambiguous to me. Not sure what charge time count means exactly, what margin time means, and what's up with quick/hard drop since I can do both. But that's really good to know about "opponents in succession, because I thought the game was lacking a true arcade mode. I'll probably post a few followup pics in the next few days to clarify things, if that's okay.
As for your question, having never played Tetris Grand Master I can't say for sure, but since that's the ultimate Tetris game I doubt Puyo Puyo Tetris can compete. Likewise, I think Puyo Pop Fever offers a more robust pure Puyo experience. Comparing Puyo Tetris on those terms is probably not going to do it favors.
But it is an excellent mash-up game, and this is the first time I have ever loved Tetris, having only played GameBoy/PC/cell phone versions. I think the sound effects really important, as they give classic arcade affirmations whenever you get a Tetris or speed up. But there's also all the modern amenities that I never had, like a hold button, five next windows, scored t-spins, quick and hard drop, back-to-backs, and chains. It's a really slick game of Tetris, even if it may not be the all-time greatest(?).
The biggest draw of the game is that it allows you to mix and match Tetris and Puyo against opponents, so all 4 players can use whichever they're more comfortable with. And it feels surprisingly well balanced — at first I thought Puyo was king, but I honestly notice a lot of nuance to their interaction that surprises me either way. And there's a really great swap mode where it alternates at intervals between Tetris and Puyo boards for each player. It brings out a lot of nice simple strategies, and forces players to learn both games. Plus there's team modes for that, versus, big bang (non-stop fever and lucky block mode), party mode (time limit score-challenge versus with too-powerful items), and a crazy PuyoTetMix mode where you have both on the same board. That one's really nuts... tetris blocks will crush anything under them, but any friendly puyos will appear back on top.
I think the game actually offers a really strong single-player experience though, much better than Puyo Pop Fever. There's an 80(?) level deep adventure mode, featuring all the different gametypes of Puyo Puyo Tetris, plus all sorts of different single player challenge modes. Puyo Pop gets endless fever mode, endless puyo marathon, and endless chibi puyo, which gives you a much larger space to set up chains on. Tetris gets 40 line speedrun, endless marathon, and 3 minute ultra challenge. Tetris is definitely the stronger of the two, though I can see myself getting really into chibi puyo in the future. I just don't tend to find single player puyo that interesting really.
I have two main gripes. The larger one is the complete under representation of Fever mode. I'm really sad there's not a dedicated fever option in versus. Other than that, I really wish Party mode had a "no items option. The mode is strictly time-based, and the highest scoring player wins. There's no player elimination, as if your board fills your enemy scores points and you get a new board. I think that would be a *great* mode all by itself, but the items kind of mess things up a bit.
If those don't sound too terrible, I think you should definitely check the game out. It's not quite perfect, but I am having an absolute blast with it. And I think the mashup of Puyo vs Tetris works really well, and makes the game a lot more accessible to new players, as it can cater to whichever game they prefer. There's a lot here to love as long as you focus on what it does better than Puyo Pop Fever and Tetris Grand Master, rather than what it's missing. Now all we need is Panel de Puyo and I can die happy.
If you have any questions about game, ask and I'll answer to the best of my abilities. I do think it's very very good, and I also think it would make an absolutely killer Vita purchase if you're not planning on playing local multiplayer with your friends. I almost want to buy a second copy but... import prices.
As for your question, having never played Tetris Grand Master I can't say for sure, but since that's the ultimate Tetris game I doubt Puyo Puyo Tetris can compete. Likewise, I think Puyo Pop Fever offers a more robust pure Puyo experience. Comparing Puyo Tetris on those terms is probably not going to do it favors.
But it is an excellent mash-up game, and this is the first time I have ever loved Tetris, having only played GameBoy/PC/cell phone versions. I think the sound effects really important, as they give classic arcade affirmations whenever you get a Tetris or speed up. But there's also all the modern amenities that I never had, like a hold button, five next windows, scored t-spins, quick and hard drop, back-to-backs, and chains. It's a really slick game of Tetris, even if it may not be the all-time greatest(?).
The biggest draw of the game is that it allows you to mix and match Tetris and Puyo against opponents, so all 4 players can use whichever they're more comfortable with. And it feels surprisingly well balanced — at first I thought Puyo was king, but I honestly notice a lot of nuance to their interaction that surprises me either way. And there's a really great swap mode where it alternates at intervals between Tetris and Puyo boards for each player. It brings out a lot of nice simple strategies, and forces players to learn both games. Plus there's team modes for that, versus, big bang (non-stop fever and lucky block mode), party mode (time limit score-challenge versus with too-powerful items), and a crazy PuyoTetMix mode where you have both on the same board. That one's really nuts... tetris blocks will crush anything under them, but any friendly puyos will appear back on top.
I think the game actually offers a really strong single-player experience though, much better than Puyo Pop Fever. There's an 80(?) level deep adventure mode, featuring all the different gametypes of Puyo Puyo Tetris, plus all sorts of different single player challenge modes. Puyo Pop gets endless fever mode, endless puyo marathon, and endless chibi puyo, which gives you a much larger space to set up chains on. Tetris gets 40 line speedrun, endless marathon, and 3 minute ultra challenge. Tetris is definitely the stronger of the two, though I can see myself getting really into chibi puyo in the future. I just don't tend to find single player puyo that interesting really.
I have two main gripes. The larger one is the complete under representation of Fever mode. I'm really sad there's not a dedicated fever option in versus. Other than that, I really wish Party mode had a "no items option. The mode is strictly time-based, and the highest scoring player wins. There's no player elimination, as if your board fills your enemy scores points and you get a new board. I think that would be a *great* mode all by itself, but the items kind of mess things up a bit.
If those don't sound too terrible, I think you should definitely check the game out. It's not quite perfect, but I am having an absolute blast with it. And I think the mashup of Puyo vs Tetris works really well, and makes the game a lot more accessible to new players, as it can cater to whichever game they prefer. There's a lot here to love as long as you focus on what it does better than Puyo Pop Fever and Tetris Grand Master, rather than what it's missing. Now all we need is Panel de Puyo and I can die happy.
If you have any questions about game, ask and I'll answer to the best of my abilities. I do think it's very very good, and I also think it would make an absolutely killer Vita purchase if you're not planning on playing local multiplayer with your friends. I almost want to buy a second copy but... import prices.
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Re: Puyo Puyo Tetris translation
Any words on an international release date? I'd love to play a localized version on my Vita!
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colour_thief
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Re: Puyo Puyo Tetris translation
Glitch I think this game is pretty fun. But don't go into it wanting straight Tetris or straight Puyo. It'll never replace TGM3 or Puyo Puyo 2 but it does interesting new stuff of its own.
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Special World
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Re: Puyo Puyo Tetris translation
I think the chances are slim. It apparently sold pretty poorly, and I think the game would have fared better among the Japanese than here, considering they seem to like both series a lot. I would love for it to be localized, but it's actually not really that hard to figure out the different modes and menus.antares wrote:Any words on an international release date? I'd love to play a localized version on my Vita!
Except the online menus, which have a lot of stuff, though it's easy to get into a game. And the adventure mode has a whooooole lot of Japanese dialogue. Most of the stuff in this topic was just nitpicking to try and figure out the nuances.
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Special World
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Re: Puyo Puyo Tetris translation
Also, is there a reason you consider Puyo Puyo 2 to be the best? And is this the right one: http://www.amazon.com/gp/offer-listing/ ... ition=used
Because I'd mod my SNES to play it if it were really that good.
Because I'd mod my SNES to play it if it were really that good.
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Special World
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Re: Puyo Puyo Tetris translation
Ah, it seems that one setting isn't a true arcade mode. You face the same enemy repeatedly, and each time you finish them a harder version appears. But your own board doesn't reset, so any blocks carry over immediately to the next round. There's no break or anything to interrupt the flow either, so you just destroy your opponent as many times as you can until you're finally vanquished. I'd rather have a true arcade mode, but it's a pretty good feature, really.
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Re: Puyo Puyo Tetris translation
on charge time count:Special World wrote:Ah, thanks for the translations! Guess I should have taken more pictures though, because some of that's still ambiguous to me. Not sure what charge time count means exactly, what margin time means, and what's up with quick/hard drop since I can do both. But that's really good to know about "opponents in succession, because I thought the game was lacking a true arcade mode.
seems like "charge time" is the length of the time interval over which player performance is compared in big bang mode. in that mode you continuously play in fever / lucky block mode, right? the moment the "charge time" elapses, the "attack power" players have amassed so far is compared (partially cancelling out), and then all players but the one with the highest attack power take a hit (losing HP). rinse and repeat until all but one player is dead.puyo puyo tetris wiki page wrote:ビッグバン
キャラクターセレクト時に「ぷよぷよ」か「テトリス」どちらかを選び、ぷよぷよは常に「フィーバーモード」で、テトリスは常に「ラッキーアタックモード」で対戦するルール。「チャージタイム」中にぷよやブロックを消すことで攻撃力が増えていき、チャージタイム終了後たまった攻撃力で相殺が行われる。一番攻撃力の高いプレイヤー以外の全員が相殺後の残りダメージを受け、ダメージを受けるとフィールドHPが減っていく。先にフィールドHPがすべて無くなると負けとなり、最後まで生き残ったプレイヤーが勝ち。なお、一度の相殺で決着がつかなかった場合は、生き残ったプレイヤー同士でふたたび「チャージタイム」が開始される。
on margin time:
seems like margin time is actually a pretty old concept in puyo puyo.ぷよぷよ用語辞典 wrote:ぷよぷよは、対戦時間が経過する毎におじゃまぷよを降らせるのに必要な点数が少なくなっていく。
対戦開始直後は70点でおじゃまぷよ一つが降るのであるが、
例えば開始から256秒経過すると1点でおじゃまぷよ一つ。開始直後に比べると70倍である。
ぷよが一つ降るのに必要な点数をレートと呼ぶが、このレートが下がり始める(96秒~)時間をマージンタイムと呼ぶ。
the amount of garbage puyos that an opponent receives is computed from the amount of points a chain is worth by dividing the point score by a "garbage rate". at the start of a round, that rate is 70 (i.e. one garbage puyo per 70 points). once the "margin time" (default 96 seconds) has elapsed, the garbage rate starts dropping (so the same amount of points starts yielding more and more garbage puyos), basically escalating attack power. the rate bottoms out at 1 after 256 seconds.
dunno about quick/hard drop. if you can do both, maybe you've got them both set to ON?
sure!Special World wrote:I'll probably post a few followup pics in the next few days to clarify things, if that's okay.
and thanks for the write-up!
i like puyo and i love tetris so this game has been pulling on my attention even since it was announced, but i was a bit bummed to see that they didn't go all out and make the tetriminoes out of four puyos, or like, make tetrimino-shaped puyos by growing them in tetromino-shaped jars like how you do to grow fruits in funny shapes. and then this turned out to have nothing to do with anything either:

i'm joking, but yeah knowing that it actually does something interesting with the combination, and has good fever-free puyo modes sure has me tempted to pick up the 3DS version.
especially if it comes with colour thief's seal of approval (hi colour thief ^^).
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Special World
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Re: Puyo Puyo Tetris translation
I assume you have a Japanese 3DS then, given your location? Only the Vita and PS3 versions are region free otherwise, or else I would have gotten it for Wii U <:O
And thanks for the additional clarification, I figured that the margin time was something I remembered from Puyo Pop Fever, I just wasn't sure exactly what.
I think the game looks really good, to be honest. The only thing I wish is that the skins for your blocks were a bit better. The default ones look great, but you can buy other ones. And they pretty much all suck. The only one I really care for is the classic game gear style pixel puyos, but there's not a classic pixely Tetris block to go along with it, which is a bummer. There are some other classic Puyos/beans and some other alrightish Tetris blocks, but there's a ton that are just absolutely mind-bogglingly ugly and weird.
And thanks for the additional clarification, I figured that the margin time was something I remembered from Puyo Pop Fever, I just wasn't sure exactly what.
I think the game looks really good, to be honest. The only thing I wish is that the skins for your blocks were a bit better. The default ones look great, but you can buy other ones. And they pretty much all suck. The only one I really care for is the classic game gear style pixel puyos, but there's not a classic pixely Tetris block to go along with it, which is a bummer. There are some other classic Puyos/beans and some other alrightish Tetris blocks, but there's a ton that are just absolutely mind-bogglingly ugly and weird.
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Re: Puyo Puyo Tetris translation
Puyo Puyo Tsuu Remix is the one to get for 4p modes, but the added hard course (fast drops and going up against all opponents) is also in the GB, NGPC, Wonderswan, and Saturn versions. Megadrive version is probably the closest to the arcade since it's on Genesis/Megadrive based hardware, but it's bare bones in terms of modes.
Re: Puyo Puyo Tetris translation
Guess you are right. Especially a retail version wouldn't sell well in the west but I could see a 10 or 15 $ PSN version selling better.Special World wrote:I think the chances are slim. It apparently sold pretty poorly, and I think the game would have fared better among the Japanese than here, considering they seem to like both series a lot. I would love for it to be localized, but it's actually not really that hard to figure out the different modes and menus.antares wrote:Any words on an international release date? I'd love to play a localized version on my Vita!
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Special World
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Re: Puyo Puyo Tetris translation
I do think it's a great game with more Western appeal than your typical puzzler, but there's also the fact that there is a *ton* of adventure mode text they'd have to translate. And let's not even pretend they'd hire new voice actors :X
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Re: Puyo Puyo Tetris translation
Fever DS had voice actors when it came here, but the English ones were pretty bad. A couple of the SEGA Puyo Puyos before Fever 2 had English translations in the JP versions, though. I would like to see it come here, but none of the games after Fever were localized.
How are the physics for the Tetris side of Puyo Puyo Tetris? Does it have the infinite rotation ala Tetris DS? I know that was toned down for Tetris Party where it allows for multiple rotations, but isn't infinite.
How are the physics for the Tetris side of Puyo Puyo Tetris? Does it have the infinite rotation ala Tetris DS? I know that was toned down for Tetris Party where it allows for multiple rotations, but isn't infinite.
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Special World
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Re: Puyo Puyo Tetris translation
imo Tetris looks, feels, and sounds great in this game. I was never a Tetris fan before now, but I've actually spent more time playing the Tetris modes than Puyo Puyo. There's definitely not infinite rotation, so don't worry about that. You can ground rotate a good bit but after a few moments it'll lock you in.
Also the fish character is hilarious. I miss Oshare Bones but the fish might be even better, especially when you unlock his alternate voice samples.
Also the fish character is hilarious. I miss Oshare Bones but the fish might be even better, especially when you unlock his alternate voice samples.
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colour_thief
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Re: Puyo Puyo Tetris translation
Interesting you should say that. Have a look for yourself.BrianC wrote:How are the physics for the Tetris side of Puyo Puyo Tetris? Does it have the infinite rotation ala Tetris DS? I know that was toned down for Tetris Party where it allows for multiple rotations, but isn't infinite.

I still like the game because not all of the modes are completely broken.

Also I really like this picture, just going to leave it here:
(hi glitch ^^)
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Special World
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Re: Puyo Puyo Tetris translation
Well damn, I guess you can infinite rotate.
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colour_thief
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Re: Puyo Puyo Tetris translation
If you watch carefully, you'll see the I pieces aren't actually touching the ground. They kick from in the air, to higher in the air. Many games that otherwise nerf infinite rotation actually let you do this air kick thing indefinitely (even in TGM3 World rule, until the kill speed kicks in after I think ~15 minutes forcing 20G gravity and eliminating all possibility of abuse).
Re: Puyo Puyo Tetris translation
Tetris DX GBC is far worse with the wall kick. All of the pieces except square can not only kick, but climb up the wall.
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Special World
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Re: Puyo Puyo Tetris translation
Is there some sort of innate reason why this needs to be a part of the Tetris formula? Like is the mechanic that governs the wall kick related to something else in the game, making it hard to take out?
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Re: Puyo Puyo Tetris translation
I wish the 3DS was region free. I liked playing the JP Puyo Puyo Fever on GBA. I like how that game has an English text option too. I was surprised to find out there were two Puyo Puyo Anniversiary games. Which one is better?
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colour_thief
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Re: Puyo Puyo Tetris translation
Honestly, whichever one is cheaper. They are both well done in my opinion.BrianC wrote:I was surprised to find out there were two Puyo Puyo Anniversiary games. Which one is better?
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shmuppyLove
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Re: Puyo Puyo Tetris translation
That video is great, my sides are hurting lololol
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ლ(ಠ益ಠლ)
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Special World
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Re: Puyo Puyo Tetris translation
Does anybody else think single player Puyo Pop is kinda boring? Endless Puyo Pop, I mean. Last night I played it on the normal difficulty for half an hour and then suicided because it was taking too long. It's a much better difficulty when you ratchet up the rank, but it's still not incredibly fun. I definitely think Puyo Pop's a much stronger battle game than passive game, whether that's versus players or AI. That's another reason why pairing it with Tetris is such a good idea, because Tetris works pretty well solo and has a number of solid solo modes. If only this game had done well enough to inspire Panel de Puyo. If only.
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Re: Puyo Puyo Tetris translation
lonely puyo is lonely.
it's like they never figured out how to give that a satisfying difficulty curve. slowly racking up the speed does not work for puyo like it does for tetris. i think ideally you'd need a mechanism that makes it more and more important to make bigger and bigger chains, cause that's where much of the fun of the game is at.
it's like they never figured out how to give that a satisfying difficulty curve. slowly racking up the speed does not work for puyo like it does for tetris. i think ideally you'd need a mechanism that makes it more and more important to make bigger and bigger chains, cause that's where much of the fun of the game is at.
or, as it will be known in the west, puyo puyo tetris attack, rite? ^^;Special World wrote:Panel de Puyo.
yeah. and none of the other systems this got released on.Special World wrote:I assume you have a Japanese 3DS then, given your location?
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Special World
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Re: Puyo Puyo Tetris translation
Actually it would be called Puyo Pop Tetris Attack, which is just terrible. Unless they wanted to shorten that to Puyo Attack. But publishers never want to truncate their game names.
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Special World
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Re: Puyo Puyo Tetris translation
Question: I was planning on getting Puyo Puyo Tsuu Remix for SNES, but I also wanted a portable Puyo game for when I go on trips. Are the PSP Anniversary games the best option? I don't have any Japanese handhelds, and I assume there's nothing besides Puyo Tetris on Vita yet.
ED: Whoa wait, apparently the DS is region free? I would rather play Puyo on DS if they're just as good on that system.
ED: Whoa wait, apparently the DS is region free? I would rather play Puyo on DS if they're just as good on that system.
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