The Sega Mega Drive/Genesis Thread (NEW)!!!
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
I'll tell you what a good tune is - Izayoi off Shinobi III/Super Shinobi 2. Pretty much all the tunes are good, in fact.
Attempted to clear this yesterday, no missed most of the game then lost all my lives by falling down holes.
What do you get the Shinobi bonus for? I've cleared stages without taking damage or using magic so it's not that.
Attempted to clear this yesterday, no missed most of the game then lost all my lives by falling down holes.
What do you get the Shinobi bonus for? I've cleared stages without taking damage or using magic so it's not that.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Shinobi III's OST is brilliant - shame it seems less praised than Revenge's and never got a dedicated album release, as it's no less worthy of recognition. Immense energy, atmosphere and tunes with just the right degree of dark shading (I like the subtle use of a downcast leitmotif throughout, starting with the level intro screen BGM).
My favourite tracks are usually Solitary (that hammering intro, seamlessly transitioned to soaring funky leads; dig the hi-hat!), My Dear D (erratic, pulverising energy in the drums and bassline backing the grungy lead's metamorphosis into beautifully fragile arpeggios) and Inner Darkside (an intensely brooding expansion of the leitmotif, given a morose energy by driving bass and almost physically violent drumming). The rollicking Trap Boogie absolutely rocks too - perfect chorus to the final stage's solitary, superhuman acrobatics.
The Shinobi Bonus is awarded for using only melee attacks, IIRC.
My favourite tracks are usually Solitary (that hammering intro, seamlessly transitioned to soaring funky leads; dig the hi-hat!), My Dear D (erratic, pulverising energy in the drums and bassline backing the grungy lead's metamorphosis into beautifully fragile arpeggios) and Inner Darkside (an intensely brooding expansion of the leitmotif, given a morose energy by driving bass and almost physically violent drumming). The rollicking Trap Boogie absolutely rocks too - perfect chorus to the final stage's solitary, superhuman acrobatics.
The Shinobi Bonus is awarded for using only melee attacks, IIRC.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Tell me about it! There's not enough websites like this made anymore. HTML homepages have been replaced by boring blogs by people who are too lazy to figure out simple HTML. Okay, maybe I am being harsh, but essentially the newer media have swept away the old, dedicated, menu-based homepages. Now everything must be searched through hashtags and keywords, and facts have been replaced by opinions.CIT wrote:Man, I love these late-90s game-tribute websites. This one is particularly nicely crafted. They just don't make websites like this anymore. ^^BrianC wrote:I found a site with a list some of the differences. Mostly cosmetic changes, but added parallax for the US sounds pretty cool.
I really need to work on my Super Famicom page more. I haven't touched it much in the past 5 years or so.

Undamned is the leading English-speaking expert on the consolized UD-CPS2 because he's the one who made it.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
The no-shuriken bonus? I am pretty sure it's called that in Shadow Dancer...it might have the same name in III.BIL wrote:The Shinobi Bonus is awarded for using only melee attacks, IIRC.
Agreed about the soundtrack, though I got kinda bored listening to it on winamp long ago

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Indeed - same principle, different name. It's too bad III doesn't have a true "no shuriken" option like Shadow Dancer MD, although I guess learning to gauge the melee range is a neat skill in itself.Ed Oscuro wrote:The no-shuriken bonus? I am pretty sure it's called that in Shadow Dancer...it might have the same name in III.

I'm so glad I snapped up SDMD on a whim a while back. I grew up thinking of it as a poorer relation to Revenge/III (where mah cool scenery + doublejump?!) and initially didn't have much interest in tracking it down, but god damn does it work well as a no-nonsense Rolling Thunder-esque. Almost makes me not bummed M2 never got around to a PS2 Shinobi collection.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Yeah, trying to go through SIII while avoiding the shuriken was rage-inducing, and of course the proximity-based melee avoidance of throwing shuriken has been rage-inducing since the original arcade game. But what's new there? Come to think of it, now there's the explanation for why I didn't know the name. 

Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Somehow, until now I never connected the original game's (and Revenge/III/Shadow Dancer's) non-damaging "bump" upon contact with most common enemies to the melee range (with the charming proviso "if it looks freaky / is a dog / is Spiderman, don't touch!"). How magnanimous! 
Of course in Rolling Thunder it's guns only and limited ammo makes accuracy paramount, so it makes sense getting too near an enemy is punished.
edit: I wish more sidescrollers had taken Metal Slug's approach of zero contact between players and enemies with both resorting to melee attacks at close proximity. Lets you get right into the scrum, with the understanding that a moment's hesitation = rifle butt smashing ur face!

Of course in Rolling Thunder it's guns only and limited ammo makes accuracy paramount, so it makes sense getting too near an enemy is punished.
edit: I wish more sidescrollers had taken Metal Slug's approach of zero contact between players and enemies with both resorting to melee attacks at close proximity. Lets you get right into the scrum, with the understanding that a moment's hesitation = rifle butt smashing ur face!
Last edited by BIL on Sat Mar 15, 2014 6:18 pm, edited 1 time in total.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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Mortificator
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
After playing Shinobi III with the hack for six-button support, I can't go back to vanilla.
Speaking of, I think both Shadow Dancer games would be a little better with a dedicated dog button. Neither up + attack or hold & release attack feels quite right.
Speaking of, I think both Shadow Dancer games would be a little better with a dedicated dog button. Neither up + attack or hold & release attack feels quite right.
RegalSin wrote:You can't even drive across the country Naked anymore
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Is it similar to the 3DS version where you can assign block to its own button? I like how Hard Corps has six button support, even if it's just for switching between stand and fire and move and fire. Support seems somewhat inconsistent. I don't understand why some games like Midway's Greatest Hits need you to press the mode button while the game is paused, rather than detecting it automatically like most fighting games.Mortificator wrote:After playing Shinobi III with the hack for six-button support, I can't go back to vanilla.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Yup. It's a hidden option in the original release, you don't need a patched ROM to unlock it on real hardware. Here's how to do it:BrianC wrote:Is it similar to the 3DS version where you can assign block to its own button?
-Plug a six-button pad into the first controller slot and any other pad into the second controller slot
-Boot the game, highlight "OPTIONS" on the main screen
-Hold down Mode on the P1 controller and Up+C on the P2 controller; continue holding all these buttons and press Start on the P1 controller
-If you've entered the code correctly, the title at the top of the screen will say "OPTION" rather than "OPTIONS"; you'll be able to use all six buttons once you start the game
Controls are as follows:
A: Block
B: Melee
C: Jump
X: Ninjitsu
Y/Z: Shuriken
Shinobi Bonus: no shurikens, worth 30k pointsMero wrote:What do you get the Shinobi bonus for? I've cleared stages without taking damage or using magic so it's not that.
No Ninjitsu Bonus: no ninjitsu (obviously!), worth 5k for every ninjitsu in stock
Technical Bonus: based on remaining health; worth 5k per health unit
Special Bonus: finish with a full health bar; worth 10k points
Perfect Bonus: no damage/max health/no shuriken/no ninjitsu; worth 50k points
I don't think it's possible to get a perfect bonus on every round in the game, but don't quote me on that.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Whoa, thanks for the info. Will definitely give this a go on my cart.GSK wrote:Yup. It's a hidden option in the original release, you don't need a patched ROM to unlock it on real hardware. Here's how to do it:
edit: blocking on reaction


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Oh hey, this six-button mode means I don't have to worry about tossing shuriken anymore.
No need to fiddle with any other settings once that's done then!
Kind of annoying to need a second pad, but I'm quite sure even the Mega Jet and Nomad both have P2 controller ports.

Kind of annoying to need a second pad, but I'm quite sure even the Mega Jet and Nomad both have P2 controller ports.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
I'm guessing you meant to write 500 points per health unit?GSK wrote: Shinobi Bonus: no shurikens, worth 30k points
No Ninjitsu Bonus: no ninjitsu (obviously!), worth 5k for every ninjitsu in stock
Technical Bonus: based on remaining health; worth 5k per health unit
Special Bonus: finish with a full health bar; worth 10k points
Perfect Bonus: no damage/max health/no shuriken/no ninjitsu; worth 50k points
I don't think it's possible to get a perfect bonus on every round in the game, but don't quote me on that.
And yeah, just messing around I managed to get the Shinobi bonus on the first stage, but not without taking some damage (the ninja's that I usually despatch from afar kept jumping in the air and hitting me with projectiles, and those big fat Samurai posed a problem too, one of them is positioned awkwardly). Good luck getting it on the later stages!
Anyway I cleared the game yesterday, great game for sure but the one part I think they could do away with is the first part of the stage 6 boss fight where he and a doppelganger keep coming out of doors in the dark, that gets a bit tedious.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
First time I hear about 6-button Super Shinobi II; mind is blown.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
New favourite thing: long jumping sword slash into into divekick into rebound somersault and shuriken burst
I only wish you could throw shuriken while running ala Shin Shinobi Den.
III/SS2's invincible frames are so well thought-out for flexible yet accountable play.
Short hop during running slash = invincibility VS projectiles; vulnerable to melee damage.
Divekick = invincibility VS melee damage; vulnerable to projectiles
Standing sword/dagger slash frames = upper body invincibility VS projectiles; lower body/back vulnerable.
Running slash frames, during attack = total invincibility. "Sliding stop" recovery afterward = no invincibility.
I love taking down 5-1's miniboss (cyber trooper guy, last survivor of stage 4's trio) with a perfectly timed invincible slash straight through his afterimage booster dash, right after blocking his pulse rifle (the force of which still blasts Joe back). Sidescrolling ninja action par excellence.

III/SS2's invincible frames are so well thought-out for flexible yet accountable play.
Short hop during running slash = invincibility VS projectiles; vulnerable to melee damage.
Divekick = invincibility VS melee damage; vulnerable to projectiles
Standing sword/dagger slash frames = upper body invincibility VS projectiles; lower body/back vulnerable.
Running slash frames, during attack = total invincibility. "Sliding stop" recovery afterward = no invincibility.
I love taking down 5-1's miniboss (cyber trooper guy, last survivor of stage 4's trio) with a perfectly timed invincible slash straight through his afterimage booster dash, right after blocking his pulse rifle (the force of which still blasts Joe back). Sidescrolling ninja action par excellence.


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
It's interesting how the 3DS version labels the 6 button mode as "expert mode". A bit misleading, but still neat, especially since it's available without a code. I was really surprised by how well the Genesis ports were handled with 3D. M2 definitely put some effort into getting the 3D to look nice. I wish Alien Soldier had 6 button support.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
They were upfront about it in their interview:BrianC wrote:It's interesting how the 3DS version labels the 6 button mode as "expert mode". A bit misleading, but still neat, especially since it's available without a code.
http://blogs.sega.com/2013/12/17/sega-3 ... eloper-m2/
Ah, yeah, my bad.Mero wrote: I'm guessing you meant to write 500 points per health unit?
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null1024
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
I think I would play a lot more Alien Soldier if the game had 6 button support.BrianC wrote:It's interesting how the 3DS version labels the 6 button mode as "expert mode". A bit misleading, but still neat, especially since it's available without a code. I was really surprised by how well the Genesis ports were handled with 3D. M2 definitely put some effort into getting the 3D to look nice. I wish Alien Soldier had 6 button support.
also, been playing Shadow Dancer -- I'm awful, but I'm having fun. I really should sit and focus on one game at a time, but...
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
I've been thinking/considering/etc making a hack of Alien Soldier for 6btn support for quite a while. Maybe I'll actually finish it at some point \:V/
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
DO IT.trap15 wrote:I've been thinking/considering/etc making a hack of Alien Soldier for 6btn support for quite a while. Maybe I'll actually finish it at some point \:V/
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
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IrishNinja
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
^please do, a 6 button Alien Soldier would be dope!
also, love this thread; still my favorite system ever.
also, love this thread; still my favorite system ever.
...go play Mars Matrix
Backloggery
Backloggery
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Theres a patch for shinobi 3 that adds a no-shiruken toggle in the ninjutsu menu, along with improving tons of other stuff.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
DID IT.drauch wrote:DO IT.trap15 wrote:I've been thinking/considering/etc making a hack of Alien Soldier for 6btn support for quite a while. Maybe I'll actually finish it at some point \:V/
Need to verify that it works on console, then I'll release it, I guess.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Aw yeah. This will be nice.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Yeahhhh buddy. Thanks dood; you da man.
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
I'm psyched also.... What kind of button layout? Is it customizable?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
The layout I gave it is: X = shot mode change, Y = teleport, Z = counter.
Easy for me to change it, but making it user changeable is way more effort than I can bother with. Default buttons still do what they did before, so you can still use a 3btn pad or even just ignore the top row on a 6btn pad.
Easy for me to change it, but making it user changeable is way more effort than I can bother with. Default buttons still do what they did before, so you can still use a 3btn pad or even just ignore the top row on a 6btn pad.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Impossibly hyped to play Alien Soldier like this, thank you!
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Anyone else ever notice BKIII (and presumably SOR3 as well) has some sort of glitch where if you come into contact with an enemy they will take damage for no reason? This works both ways, from you grabbing enemies and vice-versa, on all difficulties.
I noticed this back in the day, but somehow forgot about it until recently on my way to 1CCing Very Hard.
I noticed this back in the day, but somehow forgot about it until recently on my way to 1CCing Very Hard.
Facebook is for handbag users.
XBox Live Name: Katbizkitz
XBox Live Name: Katbizkitz
Re: The Sega Mega Drive/Genesis Thread (NEW)!!!
Glitch? That sounds pretty normal to me.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.