Question about the Kyuukyoku Tiger II Plus Saturn port

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EmperorIng
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Question about the Kyuukyoku Tiger II Plus Saturn port

Post by EmperorIng »

Does the Saturn port of Twin Cobra II/Kyuukyoku Tiger II Plus have a mode that features the full playing-field without TATE rotation? From what I've read of the port, there is the "Saturn Arrange" mode, which has full-screen but wonky scroll-up-and-down-to-reveal-the-playing-field stuff (which I hate), and a TATE mode.

Is there a somewhat-normal "black borders on the side" configuration?
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by BulletMagnet »

It's been awhile since I played it, but I seem to recall both non-tate modes suffering from "wobble mode" - maybe there's an option someplace to turn it off, but offhand I never saw it. I'd be tempted to dig it out and check just to be sure, if the game itself appealed more to me. :P
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by TransatlanticFoe »

There are three modes:

Arcade - TATE setup of the arcade game
Saturn - as above but for 4:3 orientation and in dumb wobble mode
Arrange - 4:3 dumb wobble mode ONLY, cutscenes, extra level, different music and if I recall, some changed any placement

Yeah, no idea why a regular 4:3 bordered view wasn't included - most of the 3:4 shmups manage it in some form. That arrange mode is wobble only is criminal. This and Gekirindan aren't getting any Saturn time until I fashion a way to rotate my TV :(
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by Kollision »

forget not about DDP for PS1, it does the same dumb thing
:?
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by Fudoh »

because this way they can use the same graphics/sprite assets. If they want to do full pillarboxed yoko, they need to rework all the sprites.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by trap15 »

Or they could have just used the hardware scaling... might not be pretty but at least it'd work :arrow:
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by EmperorIng »

Thanks for clearing up the confusion. Too bad about the port - it's mystifying why they didn't scale things for a 4:3 display, even if it meant slightly cropping things like in RayForce or Gunbird 2.

I guess Twin Cobra II is bumped below Guardian Force on my "considering to buy" list.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by Skykid »

EmperorIng wrote: I guess Twin Cobra II is bumped below Guardian Force on my "considering to buy" list.
Nasty game anyway. Don't recommend.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by trap15 »

Yeah, Kyuukyoku Tiger II is sadly terrible. The first one is infinitely better.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by EmperorIng »

I wouldn't say "sadly terrible." I think it's a pretty good post-Toaplan 'Toaplan-style' game. It's got some decent level design (though I like the smart level layout of its prequel), and while not without its faults (easy bosses being the biggest offender), it's a competent, fast-paced shooter.
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Post by Limbrooke »

EmperorIng wrote:I wouldn't say "sadly terrible." I think it's a pretty good post-Toaplan 'Toaplan-style' game. It's got some decent level design (though I like the smart level layout of its prequel), and while not without its faults (easy bosses being the biggest offender), it's a competent, fast-paced shooter.
I would agree, it is a good game just not truly in the same sense actual-Toaplan. One shortcoming is no loop and as a result a short experience, but there is some challenge to be had maxing score out and no deaths but in general it's not a monumental task. As for dismissing the Saturn port the main reason is the price, yeesh, over $80 on ebay? It wasn't long ago when they went for less than $40 complete which even then is a lot. The yoko wobble is not ideal though, far from it, but tate is fine even though the Saturn conversion is slightly different from arcade.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by TransatlanticFoe »

It's not anywhere near as good as Twin Cobra but it's certainly not terrible. It is on the easy side though.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by EmperorIng »

The single most aggravating thing about being a latecomer to Saturn shmups is how the price of everything seems to have doubled in the last two years. Talk about false inflation.
TransatlanticFoe wrote:It's not anywhere near as good as Twin Cobra but it's certainly not terrible. It is on the easy side though.
Well if I could clear it...
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Post by Limbrooke »

EmperorIng wrote:The single most aggravating thing about being a latecomer to Saturn shmups is how the price of everything seems to have doubled in the last two years. Talk about false inflation.
Too true. Even I thought I entered in late around 2005, and compared to some I was, but the prices weren't too bad back then. Radiant Silvergun wasn't less than $100, but that seems to be one title where the value has dipped some instead of the opposite.
EmperorIng wrote:
TransatlanticFoe wrote:It's not anywhere near as good as Twin Cobra but it's certainly not terrible. It is on the easy side though.
Well if I could clear it...
You're probably already aware but here's some advice, go for the clear on TC2 first then KT2 as TC2 is easier by a decent stretch. This information was also covered in the ST I linked to earlier but with a little practice in MAME, TC2 should go down in no time.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by Bloodreign »

Eh I only had to pay $50 for one with spinecard last year while on vacation in Texas (it was in the Game Over in San Antonio along with Image Fight/X-multiply PS1, Wonder 3 Saturn, and Gekirindan, all $50 a pop, if I wasn't such a cheap ass I would've bought them all. In the end I got KTIIP and IF/XM.), wobble mode or not I still enjoy the game save for one thing, loading times that seem long.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by gabrielesquaratti »

kyokyu tiger 2 plus on saturn is COMPLETE garbage imo.

cause the game is all but playable.

i will explain why: to have the full power of red or blue weapon you need to have uber fast finger cause the faster you tap the stronger the shot become,but the green weapon is not effected by this at all.

enemies will pointblank you in no time so if you use red weapon you are screwed,blue weapon is wide but is terrible vs bosses cause deals almost no fucking damage,again green is the choice BUT

powerups come whem you destroy some big helicopters,the powerup itself fly in a random pattern(it seems so)but is fast as your chopter,so you will take forever to take it and if your timing isn't good green power up will turn to red so you are FUCKED unless you avoid it and await until it will become again green.and that's cheap,cause i want to focus on enemies,not on a power up that i can't fucking reach cause is faster than me.

enemy bullets often are HARD to see,and as i said before,they are often shot from 1 millimeters from your chopter.

stage design is POOR,one of the most bastard foe of the game is encountered after 10 second gaming!!!he is stronger than the boss.

the bosses again suck,the whole game suck cause it decide for you the weapon of choice : GREEN,or you don't have a fucking chance.

stay away from it. :evil: :evil: :evil: :evil: :evil: :evil:
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by trap15 »

To clarify, you mean Kyuukyoku Tiger II is terrible, not the port necessarily. Which I will agree with. Dunno why you bothered bumping a 6 month old topic just to rage on a game everyone mostly agrees is bad though. :arrow:
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by EmperorIng »

I'm only able to 1CC bad games, unfortunately. :cry:
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by Despatche »

pretty sure anyone actually thinking kt2 is bad is some stupid recent bandwagon.
gabrielesquaratti wrote:bullshit
all incorrect one-minute-of-flailing-around garbage. the red/blue weapon max is not that hard to keep going and noone would dare go without autofire anyway. enemies do not pointblank you unless you're being dumb. missing powerups is also a good sign that you need to play the game more, and the pattern is not random by the way. enemy bullets are in no way hard to see (they're easier than in garegga, and the claim is generally nonsense there too). the stage 1 mid-boss is a total noob and failing at it is yet another sign that you really need to play the game more. just because you die to things that are designed to kill you does not mean the game is poorly designed, nor does it mean you get to start a smear campaign over every other detail of the game because you're mad. try again.

here are the real problems with kt2: p2 green weapon is broken and p1 green weapon is kinda broken, no loops which means no challenge (just imagine if the original kt had the one loop and that was it), and the hyper bomb system is VERY cruel. you get the impression that it's about 90% complete, and the narrative suggests that this is actually true. because of that, these problems are fairly easy to fix, and one of these days i would like to do that.

it's funny how i can easily defend things that i don't really care about. clearly i care about them anyway. oh well.

by the way... tons of games have tons of useless weapons. like, you know, every compile game in existence, never mind the millions of other problems that company's games have. it is a terrible thing... people don't care, they love compile anyway.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by BPzeBanshee »

Yeah, gotta disagree with the hate bandwagon here too. It's still better than Sine Mora or Tyrian by miles.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by Despatche »

yeah, at least the game isn't outright broken like some euroshmup.

btw, there's always kt2 (as opposed to tc2) nmnb if you think the game's too easy as is. but i can't even sit down and 1cc tc2 without freaking out every five seconds during a run, so whatever.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by Ed Oscuro »

Despatche wrote:pretty sure anyone actually thinking kt2 is bad is some stupid recent bandwagon.
For once we agree! Good point about Compile too.

The difficulty level is about right for a lazy play by me. Dunno about the other difficulty settings though. I always play for NMNB.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by spadgy »

despatche, you've convinced me. I'll go back and give it another try as soon as my JPN Saturn PSU is working again (soon!).
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by gabrielesquaratti »

maybe that day i was pissed off by something,i can't remember me writing down that huge wall of hate,but apparently i did it.

still maybe it's just me but i don't like it so much.

soon i will give it another try.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by gabrielesquaratti »

ok i tried it,and i found why it was so frustrating...japanese saturn game on hard setting.
i dunno why it was on hard.

btw weapons system is broken so that game is just not so good as the first one :D
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by gabrielesquaratti »

ok,dunno why...it's start growing on me! wtf!
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by EmperorIng »

Despatche wrote:it is a terrible thing... people don't care, they love compile anyway.
There's no accounting for taste.

I don't hate the game (I clearly thought about buying it at one point!); but after 1CCing it, I didn't feel the need to return to the game. 6/10 game for me. + an extra 0.5 on those days where I don't make a stupid mistake death on level 2. 8)
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by Despatche »

how do you guys feel about gekirindan? why does it seem like we're all supposed to like gekirindan for being easy... while we hate tiger ii for being ever so slightly harder, even though the complaint against it is that it's so easy? never mind that most people in this thread have only ever played cobra ii and not tiger ii. there's no magical "fun" divide between the two games either; gekirindan is actually a lot more "annoying" than tiger ii most of the time.
gabrielesquaratti wrote:btw weapons system is broken so that game is just not so good as the first one :D
not even once. the original tiger is kinda like raiden in that using anything but the blue weapon (red in raiden) is generally suicide except for a few key parts... except the green weapon of tiger is even worse than the blue weapon of raiden ever has been.

so in light of that, the almost intentionally overpowered green weapons of tiger ii aren't nearly as bad. but here's the best part: the best play requires that you always use the well-balanced red weapon, or you'll miss a small chunk of points from the max power bonus.
EmperorIng wrote:
Despatche wrote:it is a terrible thing... people don't care, they love compile anyway.
There's no accounting for taste.
why would you want to play a hilariously easy compile game again after 1ccing it, never mind how boring half the experience is? and why is it that whenever i ask this question i never get an answer, even though it's pretty clear that i want to like compile games as much as any others? do you know why you like compile games?
EmperorIng wrote:I don't hate the game (I clearly thought about buying it at one point!); but after 1CCing it, I didn't feel the need to return to the game. 6/10 game for me. + an extra 0.5 on those days where I don't make a stupid mistake death on level 2. 8)
and you do feel the need to return to the original tiger, which isn't nearly as clever as you think it is and has some seriously annoying qualities, even if it is better than some of its contemporaries?

again, what good is it if you can Just Clear tiger ii when you can only do it in a very sloppy way and on a strictly easier version? the only explanation that makes any sense is that you don't feel the need to return to the game because you do feel the need to press this silly bandwagon.

i've already stated the actual problems, noone needs to make any up. none of those problems bring the game below an 8/10, not that scoring games means anything. also, please keep in mind that this is just as much of a toaplan game as grind stormer and batsugun, because apparently whether it is or isn't matters so much.
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by Ed Oscuro »

Despatche wrote:and you do feel the need to return to the original tiger, which isn't nearly as clever as you think it is and has some seriously annoying qualities, even if it is better than some of its contemporaries?
haha what

it has, uhh, checkpoints? You're supposed to play the game through anyways. Nothing stopping somebody from playing the World / US versions there (and the console ports are all pretty nice as well).

Don't really follow on Gekirindan - and I actually own that game - it's never gotten a great deal of attention here. Not a bad game but doesn't have the depth many other games have.

TC/KT are nice precisely because of their endless looping potential and reasonably high difficulty level...you do know that is what most people here like, don't you?
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Re: Question about the Kyuukyoku Tiger II Plus Saturn port

Post by trap15 »

For what it's worth, I like checkpoints too. The only bad qualities I can think of for KT is that you can't blow off just the tops of tanks, and the bosses mostly suck in some way or another, and some of the powerups suck. But that's pretty minimal, really.
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