shmups where the method to a top score isn't fully known

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Jaimers
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Re: shmups where the method to a top score isn't fully known

Post by Jaimers »

chum wrote:I tried everything I could think of to figure out how to get close to WR in Mahou Daisakusen but no dice. Has to be an obscure trick or something somewhere.
There is a 4.5 million tas run fairly recently uploaded on Nico so maybe there are some hints in it.
It's also apparently 600k above the WR. :?:
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BIL
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Re: shmups where the method to a top score isn't fully known

Post by BIL »

jpj wrote:regarding metal black's bonus rounds, i see you get a player bonus, time bonus, and perfect bonus. the player bonus always seems to be 5k and then 10k, is that just based on no deaths? most people seem to get about 15k on the 1st bonus round and 30k time bonus on the 2nd bonus round, i guess if you got really lucky on both you could potentially get an extra 25k right there. (i haven't played this game before but as a proto-border down it looks kinda funky 8) )
Pretty sure the "player 1" bonus is just related to the number of enemies shot down - in a 2P game, it'd be split between players accordingly.

I think MB kind of snatches defeat from the jaws of victory with the bonus rounds - might've been a really good scoring game if it instead incorporated the beam battles or something, but that's why there's G-Darius and Border Down. It's quite the charming eccentricity nonetheless. ^^
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Re: shmups where the method to a top score isn't fully known

Post by Gemant »

Ruldra wrote:Did anyone ever figure out that scoring glitch in the japanese version of Esp Ra De?
is a random bug very rare.
chum
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Re: shmups where the method to a top score isn't fully known

Post by chum »

Jaimers wrote:
chum wrote:I tried everything I could think of to figure out how to get close to WR in Mahou Daisakusen but no dice. Has to be an obscure trick or something somewhere.
There is a 4.5 million tas run fairly recently uploaded on Nico so maybe there are some hints in it.
It's also apparently 600k above the WR. :?:
Yeah that just about solved it. At first I thought it would be all about Bashinet (stage 4 boss) but I changed my mind when it became apparent how absurdly lucky you'd have to be to gain much extra (twice during the run, even!)

So I shrugged it off. Unfortunately I was right the first time... It's all about Bashinet luck, pretty crazy since he will choose one out of two attacks, one which is milkable, but the other attack lasts 10x longer meaning you'd need to have god on your side to get the milkable attack over and over until the timeout.
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Patashu
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Re: shmups where the method to a top score isn't fully known

Post by Patashu »

RNGmaster wrote:Sapz was really confused about a screenshot of S99 floating around with a score 200k higher than the recorded WR - turns out that the player had a friend feeding credits and suiciding so he could grab extra max power and bomb bonuses :lol:

Sometimes the answer isn't what you think it is.
Maybe unrelatedly, but are there any shmups where having both players 1CC for the entire thing leads to an interesting score attack (say, p1 score + p2 score = final score)?
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AntiFritz
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Re: shmups where the method to a top score isn't fully known

Post by AntiFritz »

Patashu wrote:
RNGmaster wrote:Sapz was really confused about a screenshot of S99 floating around with a score 200k higher than the recorded WR - turns out that the player had a friend feeding credits and suiciding so he could grab extra max power and bomb bonuses :lol:

Sometimes the answer isn't what you think it is.
Maybe unrelatedly, but are there any shmups where having both players 1CC for the entire thing leads to an interesting score attack (say, p1 score + p2 score = final score)?
Ikaruga shows the scores of both players combined. As well as each players scores.
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Gemant
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Re: shmups where the method to a top score isn't fully known

Post by Gemant »

DocHauser wrote:I'm curious about Gekirindan, as most of the scoring seems to be from not dying and not bombing. I cleared it with just under 1.5m and I remember watching a no-miss no-bomb replay by Smraedis where he ends up with over 1.6 million, but the WR is over 2.4 million, so there are clearly lots more points to be had somewhere...
In marp there is a mame replay of 2.4m from jap player.
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jpj
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Re: shmups where the method to a top score isn't fully known

Post by jpj »

hopefully someone at stunfest can speak with WTN directly, or better yet set up a donpachi cab!
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Gemant
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Re: shmups where the method to a top score isn't fully known

Post by Gemant »

I'm also interested about Donpachi from WTN, if is not possible see a video, at least I want know the score after 1st loop, max chain, if 2-5 have capacity bonus or not.
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Re: shmups where the method to a top score isn't fully known

Post by Plasmo »

I'm also interested about Donpachi from WTN, if is not possible see a video, at least I want know the score after 1st loop, max chain, if 2-5 have capacity bonus or not.
Score after first loop is around 28mill, max chain is 130-140. I don't know about the capacity bonus, but I doubt that he got it for 2-5. WR scores do get it for 2-4 though.
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zlk
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Re: shmups where the method to a top score isn't fully known

Post by zlk »

Pretty sure WTN gets around 40m for the 1st loop in his 84m run. No idea if he gets the 2-4 capacity bonus or not. The older records of 59m could get to the 1up area of 2-4 before they died or bombed too much, so maybe WTN figured some new route out. An interesting fact about a player who had the C ship world record is that he could score over 50m without getting the capacity bonus in 1-4. Apparently with the rank slightly lower he could combo better and score more points than if he kept the rank slightly higher and got the 1-4, 1-5, 2-1 and 2-2 bonuses.

The real question is how to score 40m in the first loop.....
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Gemant
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Re: shmups where the method to a top score isn't fully known

Post by Gemant »

Plasmo wrote:
I'm also interested about Donpachi from WTN, if is not possible see a video, at least I want know the score after 1st loop, max chain, if 2-5 have capacity bonus or not.
Score after first loop is around 28mill, max chain is 130-140. I don't know about the capacity bonus, but I doubt that he got it for 2-5. WR scores do get it for 2-4 though.

I have all informations about old WTN score of 71.900.000: capacity until loop 2-3, 1st loop 36.390.000 (3.000.000 miss in stage 1-4). So I can say 2 hypothesis about the 84m score:

first iphotesis:

72m+3m (miss in old replay)+5m (capacity 2-4) + 4m for better play and chain in all stages. 1 miss in loop 2-5, so it is -5.000.000 pts for capacity bonus and -1.000.000 pts for miss life. Theory max score with no miss: 90m.

second hypothesis:

72m+3m (miss in old replay)+5m (capacity 2-4) +5m (capacity 2-5) -1m for various mistake = 84m

About capacity bonus in loop 2-4 I'm sure. The doubt is about the capacity in loop 2-5.
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Plasmo
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Re: shmups where the method to a top score isn't fully known

Post by Plasmo »

Looks like my information were slightly outdated. :lol:
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