Which shmup had the largest development budget?

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MrOldSchoolCool
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Which shmup had the largest development budget?

Post by MrOldSchoolCool »

I'd be curious what the answer is. I'm sure somebody here knows.
Bonus!
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Re: Which shmup had the largest development budget?

Post by Bonus! »

My guess would be that the X360 release of SDOJ is right up there since it has an anime intro, high-quality voice actors, several new modes, and even a new soundtrack.
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MOSQUITO FIGHTER
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Re: Which shmup had the largest development budget?

Post by MOSQUITO FIGHTER »

Gradius V looked expensive at the time. I bet some of the more graphically impressive older arcade titles were expensive to make at the time. Maybe Xevious or something like that. I remember reading something about Taito dropping a ton of cash on Gun Frontier.
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AntiFritz
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Re: Which shmup had the largest development budget?

Post by AntiFritz »

I don't know how much but dariusburst AC couldn't have been cheap could it?
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CIT
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Re: Which shmup had the largest development budget?

Post by CIT »

Do you mean largest in absolute numbers or adjusted for average dev budget at the time?

I'm thinking anything with dedicated hardware was probably pretty expensive, so one of the widescreen Darii maybe?
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mastermx
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Re: Which shmup had the largest development budget?

Post by mastermx »

Sine Mora must have had a very large budget. The game looks stunning.
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Ed Oscuro
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Re: Which shmup had the largest development budget?

Post by Ed Oscuro »

mastermx wrote:Sine Mora must have had a very large budget. The game looks stunning.
Took the words outta my mouth :lol:
klausien
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Re: Which shmup had the largest development budget?

Post by klausien »

What about Philosoma? All CGI FMV flash and no substance.
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Krooze L-Roy
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Re: Which shmup had the largest development budget?

Post by Krooze L-Roy »

I would think it would be something by Cave, since they seem to be in the poorhouse, despite practically all their games being huge hits.
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system11
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Re: Which shmup had the largest development budget?

Post by system11 »

I'm thinking Gradius V - that was outsourced to a development house and based on no pre-existing code or assets.
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Imhotep
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Re: Which shmup had the largest development budget?

Post by Imhotep »

CIT wrote:Do you mean largest in absolute numbers or adjusted for average dev budget at the time?
Both would be interesting to know.

I'd also have pointed to Taito, Rayforce seems like an effort without compromise, as do the Darii.

Although, the relatively highest budget might have happend around Space Invaders, who knows.

Also, Treasure's games are pioneering, abundant efforts.
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ptoing
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Re: Which shmup had the largest development budget?

Post by ptoing »

Imhotep wrote:Also, Treasure's games are pioneering, abundant efforts.
That might be so, but that does not mean that they had a high budget in every case. IIRC Ikaruga was pretty much a side project that Iuchi and the mostly 2 other guys did in their free time.
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50Hz
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Re: Which shmup had the largest development budget?

Post by 50Hz »

Cho Aniki.
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RNGmaster
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Re: Which shmup had the largest development budget?

Post by RNGmaster »

i imagine hiring all those bodybuilders for mocap would cost a lot, yeah
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neorocker
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Re: Which shmup had the largest development budget?

Post by neorocker »

Based on those involved I'd probably chalk it up to Sine Mora.
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Obiwanshinobi
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Re: Which shmup had the largest development budget?

Post by Obiwanshinobi »

Not Einhänder or the Sega CD Silpheed by any chance?
I'm thinking, we haven't really seen any more games with this bombastic presentation since.
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Re: Which shmup had the largest development budget?

Post by Sly Cherry Chunks »

I'm going to say R-Type Final. Long CGI Intro, backgrounds modeled to an extreme level of detail, I think there`s 14 in total iirc. 101 ships. All those little tutorial videos (with that special level modeled just for the tutorial). That tacked-on VS mode. They probably saved a bundle on playtesting though.
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BIL
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Re: Which shmup had the largest development budget?

Post by BIL »

Sly Cherry Chunks wrote:They probably saved a bundle on playtesting though.
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KAI
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Re: Which shmup had the largest development budget?

Post by KAI »

I'm sure Einhander was stupidly expensive. SQ yo!
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eatfrog
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Re: Which shmup had the largest development budget?

Post by eatfrog »

I think that the era when they made custom hardware must have been much more expensive than any recent games. I seem to recall that for raiden 2 they had a team working for 1.5 years on the hardware, and when they were done they started on the actual game.
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Mero
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Re: Which shmup had the largest development budget?

Post by Mero »

MOSQUITO FIGHTER wrote: I remember reading something about Taito dropping a ton of cash on Gun Frontier.
Probably something like this, from the late 80's or early 90's.
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Skykid
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Re: Which shmup had the largest development budget?

Post by Skykid »

I would think Gradius V.

Looks like a jewel, financed by Konami during their boom years, music by Sakimoto, outsourced in partnership with Treasure.

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nasty_wolverine
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Re: Which shmup had the largest development budget?

Post by nasty_wolverine »

How did no one mention the multiscreen darius games?
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Re: Which shmup had the largest development budget?

Post by trap15 »

Imhotep wrote:I'd also have pointed to Taito, Rayforce seems like an effort without compromise, as do the Darii.
CIT wrote:I'm thinking anything with dedicated hardware was probably pretty expensive, so one of the widescreen Darii maybe?
AntiFritz wrote:I don't know how much but dariusburst AC couldn't have been cheap could it?
Did you even read the thread? :|
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shmuppyLove
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Re: Which shmup had the largest development budget?

Post by shmuppyLove »

nasty_wolverine wrote:How did no one mention the multiscreen darius games?
CIT wrote:I'm thinking anything with dedicated hardware was probably pretty expensive, so one of the widescreen Darii maybe?
AntiFritz wrote:I don't know how much but dariusburst AC couldn't have been cheap could it?
Imhotep wrote:I'd also have pointed to Taito, Rayforce seems like an effort without compromise, as do the Darii.
They did 8)
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moh
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Re: Which shmup had the largest development budget?

Post by moh »

beat to the punch .__.
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ciox
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Re: Which shmup had the largest development budget?

Post by ciox »

ptoing wrote:
Imhotep wrote:Also, Treasure's games are pioneering, abundant efforts.
That might be so, but that does not mean that they had a high budget in every case. IIRC Ikaruga was pretty much a side project that Iuchi and the mostly 2 other guys did in their free time.
IMO this goes for Gradius V as well, it has Hiroshi Iuchi's usual graphics nearly everywhere (too much if you ask some people), and the bosses are mostly imposing but easy to make stuff like Big Cores or stuff like the multi-legged walker that are more impressive because of good programming, lots of it probably from Iuchi again given all the usual hide-behind-cover stuff, he's even credited for special effects iirc, won't deny the game is very polished but a huge amount of the work seems to be done by a small group of people, Sakimoto is great too but it's not like they hired an orchestra.
Speaking of, it's been like 5 months since that PS3 ESRB rating hype and not a peep about it since.
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To Far Away Times
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Re: Which shmup had the largest development budget?

Post by To Far Away Times »

I would guess Gradius V for consoles.

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KAI
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Re: Which shmup had the largest development budget?

Post by KAI »

HARDWARE DOESN'T COUNT!
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GSK
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Re: Which shmup had the largest development budget?

Post by GSK »

Does Sin & Punishment 2 count? I think Maegawa said that was the biggest game they'd ever worked on.
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