Zenodyne 1.0

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Kaiser
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Zenodyne 1.0

Post by Kaiser »

Hey, this is Zenodyne, my first attempt to make a game from scratch, it's a collaboration project between me and BP, although BP's only helping with some technical stuff (he made the base, which was the warbird and many other stuff). Now that the game is done, I can proudly announce that it's finally out, about time too!

Thefinal game features:
- 5 Stages (and bosses)
- 2 Player ships
- 2 Difficulty settings.
- A highscore table
- Configurable controls, audio and video
- A credits section
- Railslave's music
- Completely changed control scheme, instead of Shot/Bomb/Cycle, you now have Shot/Alternate Shot/Bomb.

For HV Version:
- Heaven Variant music by courtesy of Jason Koohi who granted me his non-commercial permission to use it in my game (He knows about this game proper). Since Heaven Variant is not gonna get done (it's cancelled remember), figured I would pay tribute to it by spreading the music around, in my game included.

Main version: https://www.dropbox.com/s/gdi27cak5wxxf ... elease.zip
Heaven Variant music version (aka the second demo music version): https://www.dropbox.com/s/7rwewl0rhmy9z ... eHVver.zip
Gameplay video with HV music: http://www.youtube.com/watch?v=pnEdqxc1a4c Courtesy of Emuser

If you enjoyed Heaven Variant's music in my game and want more, visit this bandcamp page:
http://jasonkoohi.bandcamp.com/

The Heaven variant soundtrack is free to listen, if you can, donate a bit to mr. Koohi. His musical quality is ace to say at least and worth paying for (I even donated myself and got a FLAC album, worth it!)

INCASE Bugs happen, bug BPzeBanshee about it.

PS. Title ship and background was done by railslave.
Zenodyne R - My 2nd Steam Shmup
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n0rtygames
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Re: Zenodyne 1.0

Post by n0rtygames »

Big congrats on actually getting this finished. I know you've been through a lot of ups and downs with it - but actually going through all the feedback from all the players you've had and taking the suggestions on board has made this in to quite the fun little game

Emusers clear was pretty fun to watch too! :)
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Ebbo
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Re: Zenodyne 1.0

Post by Ebbo »

Glad you made it through. I must say the easy mode is certainly welcomed addition, that normal mode is pretty ruthless... Although not nearly as bad as it used to be. It's certainly going to take some practice before I'm going to see that TLB.
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KAI
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Re: Zenodyne 1.0

Post by KAI »

Looks good. Downloading it right now.
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nasty_wolverine
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Re: Zenodyne 1.0

Post by nasty_wolverine »

downloaded and played it. feels like a version of soldier blade on crack where the devs decided to make the bullets ten times faster. I like it, classic memorizer, "learn thy enemy" kind of shmup. easy mode is really fun, normal mode is balls to the walls hard, but i have been practicing it and i am getting farther every time, its balanced very well. music in both versions are good, art is simple, good pixelly, nice patterns and bosses, its really a throw back to old school shmups, and its good.

TL;DR play this game its good, you wont regret it.
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Jaimers
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Re: Zenodyne 1.0

Post by Jaimers »

This game is pretty fun. Normal mode is kind of like a Raiden 2nd loop.
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Emuser
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Re: Zenodyne 1.0

Post by Emuser »

I'm glad that it just isn't me saying that I'm having some fun with it, I tend to like shmups on a wide general level even if they are subjectively bad or lacking, like Blue Wish or Trigon.

Glad to see that this is getting a warm reception from the looks of things so far though. A short sweet little intense shmup.
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Kaiser
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Re: Zenodyne 1.0

Post by Kaiser »

Well thanks for the posts so far. I actually may add some sadistic hard mode to this game if there's enough demand to it and maybe add an extra ship. I'm not really keen on changing the scoring mechanics, just saying.
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Despatche
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Re: Zenodyne 1.0

Post by Despatche »

cool game! it keeps being weird, though. i can't pause at all and it likes to give me a lot of

Code: Select all

ERROR in
action number 1
of Other Event: Room End
for object obj_ctrl_pause:

Trying to delete non-existing sprite.
and

Code: Select all

ERROR in
action number 1
of  Step Event
for object obj_ctrl_continue:

Error in code at line 2:
   
if alpha < 1 && !has_chosen
      ^
at position 5: Unknown variable alpha
i think i go'd on boss 2 and it basically soft-locked anyway by giving the second again and again.

also it doesn't like to esc quit elegantly. some dialog box comes up that i can't see.

i use xp but this is an old gm so...
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BPzeBanshee
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Re: Zenodyne 1.0

Post by BPzeBanshee »

Sounds like what Kaiser had last year regarding usage of sprite/background_create_from_screen function. Enable Surfaces in Video Settings, that should hopefully fix the issue.

Otherwise it's down to updating your graphics card drivers, until I can get my obj_blank-based pause system fully working for GM:Studio support.

As for ESC key, not sure about that one. Make sure you're running the game from Program Files or area that requires admin rights etc. If you tried to do it while those errors were spitting up though it might've been just a snowball effect.
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Kaiser
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Re: Zenodyne 1.0

Post by Kaiser »

Errr if he's on windows 8 then HE SHOULD not run the game at all from C root or program files or any protected permission folder. But yes turning Surfaces on in the config or via options is a must if you have issues, in other case, the graphic drivers may be faulty, at least they were in my case when they caused the same darn issue :D
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Despatche
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Re: Zenodyne 1.0

Post by Despatche »

i thought i had surfaces disabled, but they were enabled... so i tried disabling them and seeing what that did. somehow that fixed my problems, i can pause and game over now. i still think esc is triggering some dialog box i can't see, but it still exits at least.
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BPzeBanshee
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Re: Zenodyne 1.0

Post by BPzeBanshee »

In that case, rather than usage of background_create_from_screen, you're one of a larger group of people who have issues making custom surfaces, most likely a graphics card issue or old integrated board simply not allowing for it. See, all that "core work" from GMOSSE is good for something after all. 8)
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MathU
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Re: Zenodyne 1.0

Post by MathU »

Proper keyboard control setup pleases me. I am pleased.
Of course, that's just an opinion.
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stuntman
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Re: Zenodyne 1.0

Post by stuntman »

MathU wrote:Proper keyboard control setup pleases me. I am pleased.
When I highlight "DEFINE KEYBOARD" then press 'Z' key nothing happens, except the cursor keys become unresponsive. Same issue on 2 different Win XP machines. Game looks great, tate option makes me want to play it on my cab, but I need to redefine keys :?
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Despatche
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Re: Zenodyne 1.0

Post by Despatche »

BPzeBanshee wrote:In that case, rather than usage of background_create_from_screen, you're one of a larger group of people who have issues making custom surfaces, most likely a graphics card issue or old integrated board simply not allowing for it. See, all that "core work" from GMOSSE is good for something after all. 8)
yeah, my comp's kinda old.

really appreciate the support, btw. if i could use something better, i would though.
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BPzeBanshee
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Re: Zenodyne 1.0

Post by BPzeBanshee »

stuntman wrote:
MathU wrote:Proper keyboard control setup pleases me. I am pleased.
When I highlight "DEFINE KEYBOARD" then press 'Z' key nothing happens, except the cursor keys become unresponsive. Same issue on 2 different Win XP machines. Game looks great, tate option makes me want to play it on my cab, but I need to redefine keys :?
Just tested - it's actually working, what's supposed to happen is a message appearing in the config box saying "Press Key for Button 1" sort of thing, except for some reason it's being drawn underneath the box so it's almost impossible to see.

Thanks for spotting that, I'll post a new build once I make sure I got the latest project files from Kaiser. In the meantime, if you still can't see the text hit DEFINE KEYBOARD and press buttons for what you want according to this order: Up, Down, Left, Right, Button 1 through to 4.
stuntman
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Re: Zenodyne 1.0

Post by stuntman »

BPzeBanshee wrote:In the meantime, if you still can't see the text hit DEFINE KEYBOARD and press buttons for what you want according to this order: Up, Down, Left, Right, Button 1 through to 4.
That sorted it. Thanks for the info.
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BPzeBanshee
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Re: Zenodyne 1.0

Post by BPzeBanshee »

EDIT: Link removed to avoid confusion, download from first post in this thread.
Last edited by BPzeBanshee on Tue Mar 25, 2014 7:52 am, edited 1 time in total.
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Kaiser
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Re: Zenodyne 1.0

Post by Kaiser »

http://steamcommunity.com/sharedfiles/f ... 1395705840

Figured this would be a worthy bump, the game got it's way onto Steam Greenlight Concepts (free version of greenlight where games don't go commercial), of course the original zips were updated with the joyfix EXEs before I posted it on there (thus also updating main links here). Hopefully it will get some attention, while I look for some other places I could show up with it.
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BPzeBanshee
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Re: Zenodyne 1.0

Post by BPzeBanshee »

One more bug spotted. Not sure how we missed this, but saving scores turned score.znd to garbage. Clearly Kaiser and I both need more sleep.

http://www.mediafire.com/download/6cqsm ... corefix.7z

This fixes that. Anyone who grabbed the game before March 30 this year should download this.
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