Shepardus wrote:the_last_shmupper wrote:I know this is a place for gaming achivements
No need for it to be about gaming achievements, it's anything not shmup-related.
Those hours are quite impressive, it's good to see people still making shmups and putting a lot of effort into them. I myself have never managed to build up such motivation, even though I might have the capability of making a (terrible) shmup if I really applied myself.
On another note, I finished my finals for this semester! Now I can play Bakraid without feeling as guilty about it!
I remember the push for finals... it was always interesting. How do you think you did?
Sadly I put 2 hours into shmup design today making a wall system that still isn't perfect. I took the easy way out by making the player explode when they collide, but then the enemies can still go through everything. Projectiles can't. The player can also go through walls when shielded. I'll tackle that next and maybe come up with some work around.
I would post a development thread, because I am really dying to talk about it all, I'm just not ready for people to see it. So it would just be me babbling. It plays like a shmup, its just pretty awful to look at so I'm hiring someone to sprite art for it as a sign that I'm very serious about this, even knowing that it probably won't make the money back. Its a matter of pride though to finish this.
I record 2 or 3 videos a day and show 3 or so friends and they're all dazzled by it, but they don't play shmups so it could be like an infant dazzled by keys