I totally forgot another luminary of the time - Amiga Jashin!
TRAPPED IN PURGATORY / A LIFELESS OBJECT, ALIVE
No not you! Piss off, you jumbo shrimp hewn of viscera and despair, doubled over
in divine agony and/or ecstasy and discharging your Dangerous Seed™! I'm talking...
KNEEL BEFORE THE HORROR
That's more like it! He looks like a sock puppet

(I like that they got "NINJA/ENEMY" right! "PLAYER/ENEMY" would've been a cheeky razz @ Tecmo and/or Konami though!

)
You know what, re: C64 Ninja Spirit - I shouldn't even say "wildly" inaccurate. It's not the near-perfection of IREM's own PCE conversion, but all things considered it gets the broad strokes right, at least observed from a distance. And that BGM is sizzling. Respects the OSV's dynamics while adding its own spin. Primal death pulse
st3/"MOON" builds to a seizure pitch as unceremoniously snuffed out as that of Ishida's glowering original. Morbid toe-tapping catchiness reminds me of Killing Joke's
The Death And Resurrection Show.
The way the aforementioned "KIZAISHI" works
in KESSEN and the latter part of st4's KARAKURI, typically not heard
in arcade play with the BGM resetting between floors, is my frickin' jam. I am a game music fiend who pardons even the most blasphemous conversions
in the name of good tunes, so finding jams
in an (at least superficially) decent work is always good!

Even manages some punchy explosion SFX on top.
EDIT: oh nice, just converted the whole thing from .vgm to MP3 with foobar.
Speaking of fiendery!
My little tribute to Karakuri. The inter-floor reset does give a certain zen, particularly with the danger reaching an evil climax as you near the trapdoors, nightmare Samurai spawns ever-lurking to lop your goddamn head off. But it's clear the song's peak was meant to arrive around the time you face the crushing ceiling and the Red Ninja Grenadier Corps, 69th Regiment (so named for the autofellating positions their remains will be discovered
in many centuries later, doggedly manning their posts until the ceiling-smooshed end!
Know that the way of the shinobi is terribly harsh!).
I
wonder if it was a technical snafu or just harried scheduling - much the same goes for KIZAISHI ptII going unheard, something else I toyed with fixing. SAIGONONINDOU's PCB capture displays
its full pummelling fury, wish I'd had the balls to wait around like he does. Didn't want to get owned by the last boss.
Ishida talks about there being an entire second half of R-Type II's fourth stage BGM he just forgot to include, haha. He also mentions duelling an
Image Fight designer for the fate of another BGM, matching the fiendish torturer at his own game on distance but losing on points. Great interview!