locoBro1196 wrote: ↑Thu Apr 09, 2026 1:38 pm
Somehow I managed to clear Ketsui (1-ALL, M2 version for PS4). I've been playing this in a very intense manner since early march, but on and off since around 2010...yeah it's been a long and mostly painful journey.
Definitely the hardest 1-ALL I've ever completed. Hardest shmup? Possibly, for sure it felt harder (specially in the later stages) than DDP DOJ original.
Really awesome game, more of an experience than a game TBH. It really stays with you. I'll always remember how both Stage 4 and Stage 5 feel like hell on earth, that's where most of practice time went into. And what the hell were Cave thinking of when designing the mid-boss for Stage 3 and getting the extra life out of it? Finding a proper routing for that can drive a player insane.
Man, I've been doing the same with Ketsui, also in the same time frame, and also with some on and off time with it in past years. I've used the M2 port for practice in the past, but this time I mostly played it via its PGM cart on a candy cab. Congratulations on the clear! I almost made it - I did 1CC it for the first time about 2 weeks ago, but with a big CAVEAT/ASTERISK being that I set the starting ship stock to 5 (and like most clears, I found myself at the end with no lives/no bombs left, hah). I stopped there - Ketsui is so dang tough that I don't know how many more hours I'd have to put into it for a 3-stock clear - so I'm satisfied for now

But of course I'll return to it again, because that real 1CC clear dangles like a carrot - it's too good of a game to not reach the ultimate goal.
It truly is a great game - my personal favorite shmup. It has such great patterns - really dynamic, fair, and fun to dodge - the aesthetics are fantastic - and despite being, as you mentioned, perhaps one of the toughest shmups, I think it has the most consistent and fair difficulty of any that I've played. I just followed it up with DOJ, a game I haven't spent much time with, and I was able to do a 1CC, (5-stock again) with about a week of casual play (granted also, black label version). That mid-boss extend in Ketsui's Stage 3... Haha - yeah, that's an interesting one - It may actually be my favorite extend in any CAVE game - it's really cool when you've learned it and can get it most of the time, but whew, I still get whomped often. But I like that you always have to work for it, making it always rewarding - a dopamine hit every time. Stage 5 really is a friggin' gauntlet of difficulty (but again, fair), and I can often get there with many lives and resources - and then before I know it I'm exhausted of everything, hahah.
So yeah this post covers my two most recent clears too - Ketsui and DOJ with the asterisks. I think I'll keep pushing at DOJ though - the 3-stock seems really obtainable. And I just started EspGaluda, which I think will come quickly - it's just that last boss pattern that I have to push past - otherwise I'm right there.
A little side note too: I did the clear of Ketsui while on the phone (with earbuds) the entire run just talking nonsense and laughing with a good friend, hah. It really is true - when you're not so tied up in the intensity of wanting something so bad - those nerves are calmed down and you may find yourself just casually making the most insane dodges and moves one after another after another and just having a good time without the stress shakes and frustrations - I couldn't believe some of the moves I was making, hahah
