https://youtu.be/rG0I8PgapWk
My first Mame game
The later midbosses in this game are a pain to deal with but this time I had enough resources.

I'd rather more descriptive text than not, hah. As an FYI, YouTube already killed their old "annotations" system, wiping them from many, many older videos, and there's no guarantee the closed captioning they currently offer won't suddenly get wiped. I'd recommend adding hardsubs using something like Shotcut, especially given you have nice wide open areas to do so to the left and right on your video. That way your video isn't at the mercy of Youtube in the future wiping all your hard work adding text to the run.(I tried trimming down the captions as much as I could so it wasn't constant walls of text but there is so much to cover that it still ended up being somewhat overwhelming keep up with, especially during Larsa, so I apologize for that lol)
Big congrats!! This is definitely a very crazy mode... one of hardest STG clears I think? TLB is sad, sad joke.
I think, if want do "hard sub" it is best have two upload (so... one with sub, one without). For me, I find subtitle very distracting, and will usually turn off. Will only turn on if need to read what player have to say about specific area, if I struggle understand without more info! But that is usually rare. Only "good" feature with using YouTube sub is it allow person viewing video to turn on and off on demand. That is convenient. But also understand the problem when YouTube delete it >.<!~ I had seen some players do this, upload it twice!~BareKnuckleRoo wrote: ↑Wed Mar 18, 2026 4:46 pmand am a firm hardsub believer, at least where YouTube is concerned.
Awesome skill. Well played!
Whoa, that's crazy impressive! I've dabbled a little bit in the less difficult God Mode in Black Label and even that is basically meme level difficulty right from the start where all you can do is laugh at how absurd it is.
Thanks!! It's difficult for me to make that call both because Original and Maniac are much less fresh in my head and also because even though Futari is up there in my favorite CAVE shmups it's definitely one of their most inconsistent and lopsided games, and pretty much every iteration of it is weirdly balanced in some wack way. 1.5 AbPalm gets to functionally play an entirely different game from all the other characters because his damage is so high, 1.0/1.01 plays much different, and I love Black Label but it completely tramples over the design of the original. Speaking just for 1.5 though, Ultra is easily my favorite despite all its issues but I'd say that Maniac is the much more tightly designed and elegant package that scales up the difficulty at a very smooth, intuitive pace--one of the most solid modes CAVE has done in my book, only thing I could hold against it is that the second score extend is stingy enough that there's a solid case for just skipping it entirely on a survival clear. Original is my least favorite but I do like it much more than Mushi 1's Original mode.
Futari BL Original is better! For scoring, it is very aggressive... since want to PB non-stop, so need to memorize everything >.<!~stellar_light wrote: ↑Fri Mar 20, 2026 5:26 amOriginal is my least favorite but I do like it much more than Mushi 1's Original mode.
I do enjoy how much spicier the rank and bullet speed is in BL Original!Faith wrote: ↑Fri Mar 20, 2026 6:08 amFutari BL Original is better! For scoring, it is very aggressive... since want to PB non-stop, so need to memorize everything >.<!~
For Maniac, and 2nd Score Extend... I find actually easy as long as score St 1 & St 2 a bit lol. Then rest of stages can play survival without much worry. I think, this is quite normal for a Mushi Maniac mode. Even original Mushi, if want get 2nd Score Extend... need to make at least smallest effort score St 1 & St 2, lol. Anyway, in both these games, these two stages not too bad @_@"...


Congrats!!! But this remind me: I once heard someone say they hate STG that need any routing lol. Funny idea. But actually, that is why Faith likes expert modes... because usually they become so routing heavy, that it is nice during run to be a bit less stress about dodging. There is always a balance. If make STG 100% dodging like Cho Ren Sha or Crisis Wing, sometimes means in one day... can do less run. Like... I can play Arcade Unlimited non-stop for many, many hours. Because route is so solid, that brain can be a bit more relaxed for good part of game. But if play, like... Mushi Original Max with light-speed bullets... do like 3 runs and already so tired x_x"...
Completely agree. In my opinion stages 4 and 5 in Viper Phase 1 are actually much harder than 6, 7, and 8 (with the exception of the stage 7 boss) once you get them solidly routed, so the last third of the game actually feels a bit chill, after some tense dodging in the middle stages.Faith wrote: ↑Wed Mar 25, 2026 4:55 am Congrats!!! But this remind me: I once heard someone say they hate STG that need any routing lol. Funny idea. But actually, that is why Faith likes expert modes... because usually they become so routing heavy, that it is nice during run to be a bit less stress about dodging. There is always a balance. If make STG 100% dodging like Cho Ren Sha or Crisis Wing, sometimes means in one day... can do less run. Like... I can play Arcade Unlimited non-stop for many, many hours. Because route is so solid, that brain can be a bit more relaxed for good part of game. But if play, like... Mushi Original Max with light-speed bullets... do like 3 runs and already so tired x_x"...
Big Congrats to youCIT wrote: ↑Tue Mar 24, 2026 4:04 pm I did it! I finally cleared Viper Phase 1 New Version (Japan) on one credit.
I've been on kind of a little quest to beat shmups from the mid-90s that I love but that I never managed to finish. Previously also cleared Gunbird and Shienryu but I think this might be hardest 1CC I've managed. Started playing it at the beginning of the year, and took me until now to nail it. I used the Arcade Archives version to practice the bosses and difficult spots and did my runs on the PCB.
At this point I have the whole game routed out so I never really need to dodge anything, cuz that hit box is ginormous, lol.



Haha!! Had very, very similar complaints when doing Crisis Wing runs few weeks ago... if your ship kaboom near edge of screen, fk stupid power-up will drop from ship then immediately disappear from screen!!! That was so super annoying... ship from full power can become zero power just because all power-up from it fall on left or right side of screen if you make mistake of getting hit at the sides. Was really super big WTF moment and had few runs destroyed because zero power ship near end of game is over >.<!~Creamy Goodness wrote: ↑Mon Mar 30, 2026 10:12 amincluding bosses and power ups that bounced off of the edge of the screen

I think SW3 actually might be the best game in the series. ^^Angry Hina wrote: ↑Thu Apr 02, 2026 10:53 pm Played SW3 just recently a bit and thought its very uninteresting in... everything? This was a bit surprising. But after a while, I felt, that Iam possibly just a tiny bit away from: its so simple and uninspired, that it has a bit personality and appeal just because of that? A bit strange ^^;
CIT wrote: ↑Sat Apr 04, 2026 9:45 pmI think SW3 actually might be the best game in the series. ^^Angry Hina wrote: ↑Thu Apr 02, 2026 10:53 pm Played SW3 just recently a bit and thought its very uninteresting in... everything? This was a bit surprising. But after a while, I felt, that Iam possibly just a tiny bit away from: its so simple and uninspired, that it has a bit personality and appeal just because of that? A bit strange ^^;
But yeah, on a surface level the SW games seem just kind of like a poor man's Psikyo. I think you have to see SW1 in the context of the time. Most arcade shmups were super hard, had slow ships, and a kind of plodding pace. Sonic Wings was simple, easy, and very fast, and had a character select like Street Fighter II which came out the same year, so it was actually quite successful in arcades, spawning several sequels, the entire line of Psikyo's games, and some other offshots like Visco's Storm Blade.
In many ways I actually prefer Sonic Wings games over Psikyo's stuff, precisely because they are so incredibly simple (no charge shots, no bumping into enemies, no flashing medals, etc). So to me they are like the McDonald's cheeseburger of shmups — not gourmet, lacking depth and nutritional value, but you know what to expect, it feels familiar, and sometimes it scratches that itch.
I like Sonic Wings 3.Angry Hina wrote: ↑Thu Apr 02, 2026 10:53 pm Played SW3 just recently a bit and thought its very uninteresting in... everything? This was a bit surprising. But after a while, I felt, that Iam possibly just a tiny bit away from: its so simple and uninspired, that it has a bit personality and appeal just because of that? A bit strange ^^;