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Once I got the special capture abilities it was pretty easy to keep the counters up, but getting there was painful since it's easy to drop someone here and there when you don't have homing/vacuuming capture abilities. Seems harsh to have all the counters drop entirely from losing just one human, since the ones that fall do so rather quickly and your own movement speed isn't very fast, compared to, say, Dangun Feveron, which also drops your chain with a single missed discoman but gives you a lot more opportunity to collect them.
I'm taking after Raizing medals mainly. Not the friendliest, I'll admit - I may uncouple scoring from powering up in future.
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Once you have one or two women with special capture abilities then the tendency is to just ignore powering up the rest and just use those to capture for the rest of the game. Maybe that's not so bad since they do block bullets and serve as a bit of additional firepower, but I wanted to point that out.
Plus when fully-powered succubi capture, the others get powered up.
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The enemies are at their most aggravating when they fire at you point-blank or as they're scrolling off the bottom of the screen. I especially had a lot of trouble with those guys who fade in and out. Screw those guys, I have no idea what to expect from them.

I plan to avoid unfair shots later. Fading in and out is a sort of stand-in for an eventual cover system for those guys. There is a way to draw them out of cover more frequently. Hint: it requires more than one of them onscreen.
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What are your plans for extending the current power/capture ability system into a longer game? Are there going to be stuff like more capture abilities? Are you going to raise the threshold before you get the special abilities?
I am thinking about how you could power up weapons, and how you could raise the max squad size (could be as simple as getting everyone to full power).
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Looking forward to seeing more updates. Keep us posted!
Certainly, thanks.