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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Thu Jan 03, 2019 1:18 am 



Joined: 13 Aug 2013
Posts: 34
Sirotaca wrote:
SNES_is_the_Best wrote:
I got a quick question. I recently acquired an XRGB-Mini Framemeister and I noticed that when I power on my SNES, it takes roughly 7 or so seconds for the Mini to display the image from the console.

This sucks, as many SNES games have really cool intro's..

Is there a way to fix this issue in the settings?

Nope. It's one of the big weaknesses of the FM. Usually hitting reset will allow you to see the full intro


Tried that and it didn’t help at all.


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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Thu Jan 03, 2019 7:58 am 


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Joined: 29 Aug 2010
Posts: 661
Location: Fairfax, VA
Resetting works fine for me in that regard. Could be something in the way of how your display is handling the signal from the FM.
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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Thu Jan 03, 2019 11:45 am 



Joined: 13 Aug 2013
Posts: 34
Austin wrote:
Resetting works fine for me in that regard. Could be something in the way of how your display is handling the signal from the FM.


Tried it on three other completely different displays and the results were the same.


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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Thu Jan 03, 2019 11:49 am 


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Joined: 29 Aug 2010
Posts: 661
Location: Fairfax, VA
SNES_is_the_Best wrote:
Austin wrote:
Resetting works fine for me in that regard. Could be something in the way of how your display is handling the signal from the FM.


Tried it on three other completely different displays and the results were the same.


Right, I wasn't expecting anything to change. It sounds like you're SOL.
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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Fri Jan 04, 2019 8:55 am 



Joined: 19 Mar 2017
Posts: 45
Sirotaca wrote:
strayan wrote:
If I connect a PAL gamecube using official D Terminal gamecube cables to the framemeister can it handle a forced 360p signal?

Hoping for results in the realm of this (360p rgb scart + ossc: https://youtu.be/xS4OZwHxDBU

I haven't successfully gotten 360p to work, but whether that's because it doesn't support 360p at all or because I'm doing something wrong, I can't say. GBI's settings are not very intuitive or well documented. That said, you can achieve similar results using the zoom settings, so 360p isn't particularly useful for the FM anyway.


Ok thanks. Interested to know whether anyone else has been able to get 360p working.


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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Sun Jan 06, 2019 5:58 am 



Joined: 12 Mar 2018
Posts: 30
Hey guys, I'm a bit confused on how the Framemesiter handles limited RGB (16-235).

I'm using FBX's profiles, and under the Output Range the RGB space is set to "Full". I changed it to "Limited" but the colors appear washed out unless I change the Output Color to "RGB" instead of "Auto", but I noticed that colors appear to be more overly saturated under the RGB Limited + RGB Output Color combination.

Is there something I'm doing wrong? Are the FBX profiles tuned to Limited RGB by default or is it something I have to set manually?


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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Sat Jan 12, 2019 3:09 am 


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Joined: 24 Feb 2013
Posts: 247
Did anyone see / test this device by Thanko yet ?https://www.thanko.jp/shopdetail/000000002915/
I wonder how it handles 240p..


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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Thu Jan 17, 2019 8:54 am 



Joined: 17 Sep 2012
Posts: 395
New FW for the New Year:

https://twitter.com/MicomsoftX/status/1 ... 1703349248


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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Thu Jan 17, 2019 10:10 am 


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Joined: 20 Jul 2017
Posts: 338
Wow, that's unexpected! Quick Google translate of the added features:
Quote:
※ OSD menu changes, including past updates. Please check the following details carefully before updating.

    ■ The problem that the sound is not output and the screen becomes pink on the display that can not receive 4K video compatible TV or display or 4K liquid crystal panel but can receive 4K video has been improved.

    ■ Added the "SCANLINE_FILTER" function that allows you to select the type of expression on the scan line.

    ■ Display function was adjusted with analog RGB [640 x 400 [24 kHz] after PC-8801 mk II SR.
    * It does not guarantee the operation with PC - 8801. Please confirm PC-8801 support policy before FRAMEMEISTER and this firmware introduction .

    ■ "DOT_CLOCK_MODE" and "DOT_CLOCK" were added for screen adjustment.

    ■ "x2" display of 240p and 480i is available at "1280 x 1024 dots" and "1280 x 960 dots" resolution in DVI mode.

    ■ Unified the problem that had a discrepancy in the operation of "SCANLINE" when "off (off)".

    ■ Other, a minor problem was fixed.


Looks like a bunch of scanline modes have been added.. I wonder if the scanline output at 1080p has been improved. There is a graphic in the complete update log showing the different scanline filters.

Image


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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Thu Jan 17, 2019 10:23 am 


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Joined: 06 Mar 2006
Posts: 11455
Location: Germany
Where did they hide the download? On http://www.micomsoft.co.jp/xrgb-mini_download.htm I still only see 2.03a as the most recent FW.


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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Thu Jan 17, 2019 10:27 am 



Joined: 16 Nov 2013
Posts: 310
Location: Tokyo, Japan
http://www.micomsoft.co.jp/new/xrgb-min ... V2.04E.zip

Here it is!


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 Post subject: Re: XRGB-mini Framemeister
PostPosted: Thu Jan 17, 2019 11:08 am 



Joined: 17 Sep 2012
Posts: 395
Fudoh wrote:
Where did they hide the download? On http://www.micomsoft.co.jp/xrgb-mini_download.htm I still only see 2.03a as the most recent FW.


Little late, but they moved to a new site:

http://www.micomsoft.co.jp/new/xrgb-mini.html

And from there, there's a button that doesn't look like a button that expands to show FW download links:

Image


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