Fudoh wrote:I think the biggest problem is that the Pi3's lag combined with the 1.5 frames the FM adds wouldn't turn out too good.
That's a good point - but I'm a casual player with these MAME games on the RP3 (play everything else on actual consoles) so as long as it's fine for me and the couple people I'm playing with (either my age and usually have been drinking and won't notice lag much at all, or multiple 7-10 year olds -my cousins kids-, or both
- we would be fine either way.
Fudoh wrote:If you use 5x profiles instead of 4x profiles you don't end up with any borders on top or bottom. The FM doesn't have any proper vertical filter, so integer is your only option.
I've been meaning to ask - 5x must cut off some pixels, right? Because 240x5=1200 and 1080p displays are only 1080 pixels high? When I remove the 5x multiplier I'm guessing the equivalent of 12 pixels top and bottom (for 240p) if I counted correct - or only 8 pixels for 224p games?
I started with 5x FBX profiles then quickly shifted to the 4x because I was told those give nicer/better scanlines.
Fudoh wrote:On the Pi3 you can use Pixellate to get 720p (vertical) fullscreen output without scrolling artefacts. Doesn't play well with scanlines though.
Do you have the feeling that a shader like CRT Caligari (with adjusted, stronger scanlines) gives you a less perfect result than running the FM in 720p ?
I'll try the Pixellate shader on the RP3 over HDMI, but I must admit I love scanlines and haven't found a single other shader that I care for. I wish you could bundle shaders together (don't think you can), but that might be a bit much for the processor as well...
I've only used CRT-Pi shader on the RP3 for scanlines - I will try Caligari when I get a chance. That's what people like now I assume? (I haven't been keeping up to date with RetroPie/RetroArch for many months now).