see Valgar's post for Arcadia strat scan
GETTING POINTS
WHAT WE THINK WE KNOW
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-every enemy is worth base*current combo
-every bee = base value*current combo*last factor
where :
last factor = 2 if you got all 10 bees of the current stage without dying inbetween
base value = 1000 in stage 1
base value in stage n+1 =
base value in stage n+1000 if you got a *2 in stage n
base value in stage n otherwise
-boss hit bonus = [ (stage + 2) * 100,000 ] (1+boss hit/200)
whether "stage" is the stage number whether you're in the 1st or 2nd loop
-maximum
If you take a bomb and it makes you have your maximum number of bombs, you enter in maximum mode until you bomb or die.
This mode grants you K*N points every seconds, where N is the maximum
size (maximum*1 if you just filled your bomb stock, *2 if it was already fiiled, N=N+1 each time you get a new bomb while in the same maximum)
If you no bomb no miss loop 1, you will have around 30 mil from the max bonus.
The maximum level starts at 1 and is incremented to a max of 3 every time you complete a level without dying.
-end of loop bonus
You get 10 millions for each ship in stock
WHAT WE DONT KNOW
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Does the maximum level change how many points you get?
RANK
WHAT WE THINK WE KNOW
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Rank is increased only by using hypers.
The rank increase is proportional to the number of hypers used at the same time.
Using the hyper item temporarily increases bullet speed and bullets number.
When the hyper item burns out, both speed and number of bullets drop, but to a value higher than it was before using hyper.
(contrary to what was previously assumed, bullet number doesn't go back to its base value either)
The only way to reduce rank is through (1) death or (2) using bombs.
If you suicide the best place is after the last bee. this way you still get the x2 on the last bee.
Don't do it with a hyper on or your bomb capacity won't increase.
WHAT WE DONT KNOW
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The exact rank increase/decrease in terms of rank bar %
HYPER METER
WHAT WE THINK WE KNOW
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The pink, vertical gauge on the information display is the hyper gauge. If this is filled, a hyper item will appear
from the top of the screen. The hyper item will disappear once it floats to the bottom of the screen and rebounds to
the top. There are three ways to fill the hyper gauge:
(1) maximize the GP meter,
(2) take a bee item while maintaining at least a 20-hit chain,
(3) apply the laser to a boss. (contrary to what was previously assumed, applying laser to anything other than a boss
doesn't seem to increase the hyper jauge)
(4) dying: instantly gives you 30% hyper jauge
How much does a bee fill the hyper meter?
20-39 hits will increase the hyper gauge by 3%,
40-59 hits will increase it by 6%,
and so forth until 200 hits or more, which will increase the gauge by 30%.
but if you're in hyper mode: nothing. look how the replay dudes start their hypers between 2 bees concentrations when possible.
WARNING:
When the hyper meter is full, it rolls over and any excess "meter potential" is lost.
A good example of that is on stage 1, if you don't make the first hyper appear before taking the 3rd bee.
WHAT WE DONT KNOW
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OTHER HYPER PROPERTIES
WHAT WE THINK WE KNOW
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Features :
Multiple hyper items can be held in stock, but pressing the B button releases them all at once. Upon using the hyper
items during the stage trip, the ship is invincible for 80 frames and the laser's power increases by 25% for each
hyper used after the first. Upon using them during a boss battle, the ship is invincible for 120 frames and the
laser's power increases by 50% for each hyper used after the first.
If you have a hyper item in stock, make sure you use it before another one appears. If you use it while another the
hyper item is floating around, it will turn into a 10,000-point star. Remember to check the hyper gauge to prevent this from happening.
Hyper item appearance during boss battles :
Typically, if hyper gauges are filled during a boss battle,
the hyper items will be released in the next stage. They
can, however, be released during the battle if either (1)
if a bomb is used before a gauge is filled or (2) no bombs
are in stock.
WHAT WE DONT KNOW
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THE 2ND LOOP
WHAT WE THINK WE KNOW
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Requirements: Any of the following :
- Deaths is Less than 2
- Less than 3 bombs used
- Get the *2 bee in 3 stages or more (ie. you can't die between collecting them)
Extends in the loop :
When you clear the loop, all your remaining ships are taken. You get one extend for each stage cleared, but nothing
for score. The stage4 cannon extend is still here.
Remaining bonus is stock ships * 10m in the 1st loop, *50m in 2nd loop.
WHAT WE DONT KNOW
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MISCELLANEOUS
WHAT WE THINK WE KNOW
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Collisions zones (see also Valgar's post)

If you want to take a power-up while lasering, and not break your combo, point-blank your target (2 ships lengths away is ok).
example: the stage 2 mid-boss power-up
Use button C: a short C tap does wonders at controlling fire and not killing too many in one shot. examples:
*stage 1, after the tower, after the rows of mid-ships, to slowly destroy the 3 tanks on the left.
*stage 2, connecting after the first big tank.
Uncovering a bee with laser gives you 1 hit, but also can save your chain by refilling completely the combo meter (exemples: stage 5 2nd bee).
Likewise using the hyper refills completely the jauge (ex: before the stage 2 mid-boss).
WHAT WE DONT KNOW
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STAGES
-----STAGE 1---------------------------------------------------------------------------------------------------------
How do i get two hypers from the 1st boss?
You have to destroy the side parts while they're spinning. Each side part has a separate (invisible) life bar
, but destroying one automatically destroys the other.
Once you destroy them the boss gets angry, so it's better to get the core red before finishing the parts.
Get both parts red, so that you can aim at any of them while they're spinning.
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-----STAGE 4---------------------------------------------------------------------------------------------------------
How do i get the 1-UP?
You have to destroy the side parts of the first big cannon before destroying the main part.
You can use a bomb, but if the bomb destroys any of the 3 parts you won't get it.
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credits:
BER, mode7, ignocoscente, J2D, valgar, various click stick and shmups posters i forgot