A little hijacking, my bad.
Who would like a guide that starts from the very basic aspects of "gaming" in general?
I confess that I am having a curious case of writer's block, so whenever I attempt to write about videogames, nothing comes out of my hands and my head. Certainly it has to do with me doing a job in which I need to write a lot, every day (academia).
I can propose you a few topics on which I would be very keen to share:
1. Basics of Visual recognition
2. How to design plans
3. Other (Please propose and I'll see what I can do)
Any suggestions?
GD: Shooting Game Technical Manual (ideas, discussion)
Re: GD: Shooting Game Technical Manual (ideas, discussion)
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
Re: GD: Shooting Game Technical Manual (ideas, discussion)
I'm loving this topic. Good shit, Icarus.
Rando, I'd definitely read it. I love reading different takes on the "fundamentals" whether I learn something new or just brush up on what I already know.
Rando, I'd definitely read it. I love reading different takes on the "fundamentals" whether I learn something new or just brush up on what I already know.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
<trap15> I'm just pulling shit out of my ass tbh
Re: GD: Shooting Game Technical Manual (ideas, discussion)
I hate to be a pain in the ass, but any updates on this?
I see that there's a ver 0.01 of the first section; has that been uploaded anywhere?
I see that there's a ver 0.01 of the first section; has that been uploaded anywhere?
Re: GD: Shooting Game Technical Manual (ideas, discussion)
You weren't kidding.Icarus wrote: Also, disclaimer: knowing how long it takes for me to put together an ST, this would be a very long work-in-progress.