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 Post subject: Re: GD: How to practice shooting games
PostPosted: Sat Apr 07, 2018 11:37 am 


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Joined: 29 Mar 2018
Posts: 4
Location: germany
I wanted to thank you all for the invaluable tips and techniques for beginners!

I dont have MAME (no PC) so I have to learn most of my games „oldschool“ on my Cab, I guess.
Since I visited Arcades as a child, I know and love the feeling of watching better gamers showing of their skills. This has become youtube videos for me nowadays, since there are no Arcades (let alone something like Hey!) anywhere near or far ...

Nonetheless, I have a lot of fun practicing on real PCBs in my Cab and can live with the thought of not becoming a „Master“. Although I‘m very hard on myself when it comes to perfecting something and all your videos and tipps are helping a lot!

And for DDP SDOJ there is still the Xbox360 with training modes! <3 :P


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 Post subject: Re: GD: How to practice shooting games
PostPosted: Tue Dec 04, 2018 1:16 am 



Joined: 07 Jan 2017
Posts: 71
Furtin72 wrote:
I wanted to thank you all for the invaluable tips and techniques for beginners!

I dont have MAME (no PC) so I have to learn most of my games „oldschool“ on my Cab, I guess.
Since I visited Arcades as a child, I know and love the feeling of watching better gamers showing of their skills. This has become youtube videos for me nowadays, since there are no Arcades (let alone something like Hey!) anywhere near or far ...

Nonetheless, I have a lot of fun practicing on real PCBs in my Cab and can live with the thought of not becoming a „Master“. Although I‘m very hard on myself when it comes to perfecting something and all your videos and tipps are helping a lot!

And for DDP SDOJ there is still the Xbox360 with training modes! <3 :P

It's alright, getting good at these games is mostly about pure memorization and executing things like a robot anyways.

Remember they were originally designed as coin graves.


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 Post subject: Re: GD: How to practice shooting games
PostPosted: Tue Dec 04, 2018 3:54 am 


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Joined: 31 Aug 2009
Posts: 7403
Location: San Jose, California, USA
That's not true in the least. They are hard in order to pull in money, but you make it sound like they're designed to be impossible, which is strictly false in 99.9% of Japanese-developed games.

Getting good at them requires building a skill-set. There are numerous shooters that a veteran could clear on their first time seeing the game, and many games feature randomness to prevent pure memorization from being viable.

Good luck on your journey Furtin72, it's definitely still possible to get very good without any practice tools. Just like back in the day :)
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 Post subject: Re: GD: How to practice shooting games
PostPosted: Tue Dec 04, 2018 10:02 pm 



Joined: 07 Jan 2017
Posts: 71
trap15 wrote:
That's not true in the least. They are hard in order to pull in money, but you make it sound like they're designed to be impossible, which is strictly false in 99.9% of Japanese-developed games.

Getting good at them requires building a skill-set. There are numerous shooters that a veteran could clear on their first time seeing the game, and many games feature randomness to prevent pure memorization from being viable.

Impossible? Nah, most shmups arent Pink Sweets :P

To be fair, I think tools like MAME and Training/Boss rush modes greatly facilitate the learning progress. But that wasnt always the case when they were originally released in Arcades, because since the game gets exponentially difficult (or has additional loops) the player would get less chances to learn the difficult parts, and would be forced to play from the beginning or coin feed through, or until, the problematic parts.
I mean cmon, the beginning of DDPDOJ's second loop straight out takes all lives from you and no continues are even allowed, can you imagine that on a real Arcade?

I really dont want to sound like "that guy" who thinks shmups are impossible for most players. It's just that when you think about their original context, that being Arcade Games, you have to wonder just how many coins were lost due to the unseemly difficult curves players had to put up with in order to master even a single loop.


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 Post subject: Re: GD: How to practice shooting games
PostPosted: Wed Dec 05, 2018 6:23 am 


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Joined: 13 Dec 2014
Posts: 3197
Location: Ringing the bells of fortune
tongshadow wrote:
Impossible? Nah, most shmups arent Pink Sweets :P

I like to think Pink Sweets wasn't designed to be impossible because it wasn't designed, it just kind of happened.
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