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 Post subject: Re: The art and spirit of ATTRACT/TITLE/GAME OVER
PostPosted: Wed Jan 08, 2020 11:59 am 


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Joined: 14 Aug 2019
Posts: 279
Location: BW, Germany
FinalBaton: Yep, after playing through the game, you don't expect such a dose of spite - gallows humour, literally. :P

BIL: Sanvein is absolutely brimming with 90s flair Image I'm finding the gameplay only so-so, although certainly innovative, and the production values, for being a budget title, are quite robust!

reckon luck: love that maxell spot :D


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 Post subject: Re: The art and spirit of ATTRACT/TITLE/GAME OVER
PostPosted: Thu Jan 09, 2020 5:06 am 


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Joined: 02 Dec 2010
Posts: 3661
This is my thread, it was made for me!!!

I know it's been mentioned but METAL BLACK

I'm surprised Freedom Force hasn't been mentioned yet, everyone loves the Freedom Force intro! The last bit of the intro got removed in the final release. Here's the full thing.

I've always liked Fire Barrel's quick intro for some reason.

Oh and of course ELEMENTAL MASTER
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 Post subject: Re: The art and spirit of ATTRACT/TITLE/GAME OVER
PostPosted: Thu Jan 09, 2020 1:53 pm 



Joined: 26 Jul 2005
Posts: 130
Location: London, UK
Nice thread, will devour all suggestions here.

First attract mode that sprang to mind for me, was the one for Marvel Super Heroes vs. Street Fighter;
https://www.youtube.com/watch?v=UybgyKjr5Dk

The voiceover generates tons of hype.
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 Post subject: Re: The art and spirit of ATTRACT/TITLE/GAME OVER
PostPosted: Fri Jan 10, 2020 5:43 pm 


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Joined: 30 Oct 2008
Posts: 4945
Location: Springfield, Missouri, USA
Spoiler: show
Image

Bloodstorm
I used to just stare at this one forever. Kinda ass game, but this and Timekillers were at least sorta neat in how you could lose limbs and still brawl away.

Spoiler: show
Image

Zombie Raid
Gif isn't the best made, but here it is on youtube:
https://www.youtube.com/watch?v=G8-8oE6z1AM


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 Post subject: Re: The art and spirit of ATTRACT/TITLE/GAME OVER
PostPosted: Thu Feb 13, 2020 3:44 pm 


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Joined: 10 May 2007
Posts: 12136
Location: SODOM
drauch wrote:
Zombie Raid


First I've heard of that one - tres noir, I dig! Image

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While Deathtiny's CG intro is perfunctory in comparison to past-gen STG highlights (the work itself being characteristically stratospheric Shottriggers quality), I love its newsreel glimpses of EVAC behemoths. Gives them a scary cryptozoological aspect.

A large SPHINX in its natural desert habitat. Deals in riddles and WAR AND PAIN
Spoiler: show
Image


Vinogradov, the most brutalistically literal of Huge Battleships Approaching Fast.
Spoiler: show
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Some kinda fucked-up robot moth that was trapped in a rice cooker. I hope it's ok! :[
Spoiler: show
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Speaking of earlier-gen CG highlights: PS2 Gradius III & IV.

DEMO_MOVIE_01
Spoiler: show
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Duck you fuckers! Image Wait. I mean fuck you Duckers! Image The more conventionally filmic of the pair, a Star Wars-inflected glimpse of Gradius II. Besides its flyer-worthy images of BIGCORE duelling, the authentically fraught close combat reminds me of Gaiden's classily reserved intro - or from that same year, the superbly fronted Mars Matrix (DC).

DEMO_MOVIE_02
Spoiler: show
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Much trippier! But Gradius III's DEATH CHEERIOS are treated with deserving gravity! Thumping Yamaoka BGM and discomfortingly pulsing organs evoke not only Beatmania, but also Silent Hill 2's much-loved Fukuro (AKA: Pyramid-kun's DokiDoki Basement Fuck Fest) and Kinoko (AKA: You Look Just Like My Dead Wife! The Ballad of Jimmy James). I wonder if any personnel were shared... the CG guys for SH1-4 were some A1 crack team killers. Also brings to mind Shattered Soldier with the pointed lack of any subtitling or numerals, just a "sup motherfucker?" GRADIUS.

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Man. Adding to the considerable number of early Neo Geo titles already featured ITT, practically every one I try lately has a killer Game Over and/or PLS CONTINUE screen!

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Especially poetic with Ghost Pilots' unusual choice of a seaplane fighter-craft. "Many Brave Souls Lie Asleep in the Deep." Image

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Raguy / Blue's Journey, downright plaintive. Image

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Aww, you're welcome sweetie. WAIT FUCK

Ninja Ryukenden is a name with strong aesthetic cachet, both the FC incarnation's cinemas, and the AC's infamously gory PLS CONTINUE screen - which is actually a rather shocking twist in its knowingly silly "NINJA ON VACATION" tone!

Image

Damn, need a 60fps capture for the saw blade animation. Just pretend it's there! Same with the terrifying whirr and Ryu's anticlimactic (strangely erotic tbh Image) dying "OOOH" Image.

However, the HS table tips the balance further into ghoulish darkness with... tbh, I'm not sure WTF is going on here. It's rad, though!

Image

Round intro, so goddamn cool. Image

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Ryu has a fun persona in this one. On FC he's in the MURICA to REVENGE FADDER. Here he's on a business trip to wipe out some assless chaps weirdo and his cult, with plenty of inter-stage downtime.

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TBH I'm gonna headcanon this to taking place after the FC trilogy. Image

Image
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 Post subject: Re: The art and spirit of ATTRACT/TITLE/GAME OVER
PostPosted: Fri Feb 14, 2020 6:41 pm 


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Joined: 11 Nov 2019
Posts: 107
Location: Olympia, WA, USA
BIL wrote:
A large SPHINX in its natural desert habitat. Deals in riddles and WAR AND PAIN
Spoiler: show
Image

this is fucking awesome :shock:
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