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 Post subject: Re: Castlevania Miscellanies
PostPosted: Sat May 23, 2020 2:05 pm 


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Ronyn wrote:
I know now firsthand what Dracula's Curse is... That final stage's atrocious bgm loop.
I have to mute it, it grinds my intestines. Not even kidding.
The horroaah.


Yeah, "(Intestinal) Pressure" ain't great! It's used THRILLING ESCAPE BGM elsewhere and just about scrapes by, but a full (albeit brief) stage? Fuck outta heeyah. A rare soundtrack mishap for this series. This is clearly the superior final stage BGM, fire it up during the clock tower descent and tell me it ain't.
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 Post subject: X-TRA NAKED
PostPosted: Sat May 23, 2020 4:33 pm 


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:mrgreen:

You're inimitable, BIL. Music savvy, obviously on point, and a meijin.
I expect now all uploaded replays with exactly that tune and nothing less. It works beautifully.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Sat May 23, 2020 5:01 pm 


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;3 I do harbour minor aspirations of reviving the good ol' AMV days... Image
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Sat May 23, 2020 5:01 pm 


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Word, Ronyn.. the amount of fucking times I had to repeat that stage in muh Grant play.
Jesus H christ
also BIL.. just..... okay i'll try it someday
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 Post subject: binge blinge
PostPosted: Sat May 23, 2020 6:31 pm 


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When you sped your Grant replay up, the Pressure section became audiably bearable :) Go figure.
Grats for your Dora domination.
And thanks for the best castlevania player ever. :lol: That Super Konami Special MGR x Vania mesh vfx is delightful.

Am I right in supposing Super IV is the last Vania for Blinge to cc?
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Sat May 23, 2020 8:28 pm 


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<3
Oh I cleared that years ago, have it recorded too just haven't uploaded because.. well I don't know really. I don't see it to be of much interest.

The last console classicvania would be 68k. I'm making inroads into learning it, though I haven't touched it for a few days.

Only gameboy title worth going for a 1cc for would be Belmont's Revenge I think.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Sat May 23, 2020 8:40 pm 


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Blinge wrote:
Only gameboy title worth going for a 1cc for would be Belmont's Revenge I think.


Yup. CVA1 is alright as a curio, but it's just too goddamn sludgy to recommend genuinely. Hilariously/horrifyingly, its staff boasts a bonafide triple crown of JP action legends - Nobuya Nakazato (CONTRA SPIRITS), Masato Maegawa (ALIEN SOLDIER), and Norio "NON" Hanzawa (ALL KINDA GOOD SHIT).

Dark Night Prelude puts me to motherfucking sleep, and has so far proven most useful as an analogue to the FC's similarly dishwater-dull Castlevania-ish Youkai Club by perennial middlers Jaleco (in its scant defense, Youkai's got a decent OST with at least one helluva fan arrangement).

FUCK ME OLD BOOTS! THAT SHOULDA BEEN CVIII'S FINAL STAGE BGM!!! :shock: (if Shabba was unwilling, obv)

"When posting about crap games, endeavour to provide some recompense for the sapping of good vibes" - Abraham Lincoln

TBH I don't consider the CVA duo especially Castlevania-ish, to start with, though CVA2 is close. They're a bit like Haunted Castle in that way, down to their contributing utterly killer OSTs in spite of faults elsewhere, only they're not as bad, broken or misbegotten as that one.

I highly suggest this walk speedup hack for CVA2, btw. Turns a decent game into a very good one. Havin ONE RIFE CLEARED DESU both the cart and TEH HAX ROMZ back-to-back, the latter sacrifices only the cart's negative difficulties (dreary corridor trudges, and a brutally rote-mandating final boss, who's still a bit of a motherfucker even without the cement boots!).
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Sun May 24, 2020 3:29 am 



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I actually quite like Castlevania Adventure 1. Its slow, but only 4 stages. Good challenge, great music, and the spikes of doom stage is fantastic, nothing else like it in the series.

Adventure 2 is good fun but way too easy.


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Sun May 24, 2020 4:19 am 


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CV Adventure has that strict platformer thing to it kind of like the original Pitfall. Despite actually fitting the misconception of the series having super strict jumps, it's part of the reason I like the game. I don't recommend using the speed hack for that game. It messes up the jump timing and edits some of the graphics for the worse in an attempt to make them more like the NES CV games.

Edit: IIRC, CV2 GB speedup hack is fine.


Last edited by BrianC on Sun May 24, 2020 6:39 am, edited 1 time in total.

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 Post subject: Re: Castlevania Miscellanies
PostPosted: Sun May 24, 2020 6:19 am 


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I swer 2 Christ if you're mashing your jump inputs in a tight situation like trying to get across platforms, it drops the directional input on your jump sometimes. so you just neutral jump, and go down like a sack o' shite
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Sun May 24, 2020 7:26 am 


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It does drop inputs, yeah. 3; Similar to Holy Diver Syndrome, where simultaneous dpad + button inputs can cause issues.

BrianC wrote:
Edit: IIRC, CV2 GB speedup hack is fine.


Yep - an earlier version was a bit too quick, which made it impossible to drop into the Plant Castle's boss area without taking damage. The version I cleared was no-hittable, exactly like the original cart.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Sun May 24, 2020 8:51 pm 


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BIL wrote:
It does drop inputs, yeah. 3; Similar to Holy Diver Syndrome, where simultaneous dpad + button inputs can cause issues.

BrianC wrote:
Edit: IIRC, CV2 GB speedup hack is fine.


Yep - an earlier version was a bit too quick, which made it impossible to drop into the Plant Castle's boss area without taking damage. The version I cleared was no-hittable, exactly like the original cart.


I didn't know about that. I had no problems with the CVA2 hack. It was a hack for the first CVA that gave me problems with controls. It was not done by the same person.


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Sun May 24, 2020 8:52 pm 


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SuperDeadite wrote:
I actually quite like Castlevania Adventure 1. Its slow, but only 4 stages. Good challenge, great music, and the spikes of doom stage is fantastic, nothing else like it in the series.


I'd compare CVA1's third stage to CV4's Block C, the vertical climb with disintegrating stairs, flying platforms, ceiling spikes and most of all, a great big sawblade with a murderous hankering for BERUMONDO asscheeks. Not autoscrolling, but if you stops scrolling, you gon die! Some hate it but I rove it. :oops:

Also roly polys <3

DEATH FAIR a muhfuckin jam. Joins the rarefied company of other "sup motherfuckers?" CV tunes like Rondo's OPUS 13, CV64-referencing DRACULA'S TEARS and the unfortunately shit-named but very jaunty STREAM. Let's chuck in this superb Dracula XX-styled cover of JJBA's BLOODY STREAM so this paragraph doesn't end on a downer. Avoid teh evil blade & find an opening 2 strike

Just to correct myself - Holy Diver WILL, not "can," eat A/B inputs that occur on the same frame as dpad activity. I guarantee it! Image CVA1's input drops aren't as uniformly bad, and it's nowhere as hard a game besides, but they do happen.
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