Forum member Zaaarock posted some
gameplay vids from the optional(?) dungeon if you wanna see the combat in action. I personally couldn't get into the combat and eventually dropped the game, but only because my laptop wasn't up to spec and had around half a second of input lag. But the further in you get, the wider your moveset becomes, and I could see the potential for some really fun fights.
The rice planting is... oddly engaging? The controls for planting saplings... could be improved. And some parts are literally just the same 3-button QTE over and over again. But it's relaxing in that weird, busywork way. And I like how the sudden appearance of rain in the middle of a stage can either make me panic or sigh with relief, depending on the season and what I'm trying to do with my rice.
Was ambivalent on how separated the rice planting and the combat felt. As far as I could tell, the extent of their connection was that certain enemy drops could be included in your fertilizer to improve certain aspects of your rice. And you boost your combat stats by cultivating a good harvest. Want more HP? Focus on increasing your yield, usually at the cost of lower quality rice. Want to increase some other stat? Use only high quality seeds, plant fewer saplings, and mix up batches of fertilizer using ingredients that improve your chosen stat. On the one hand, it feels kinda tacked-on. On the other hand, it still sorta incentivizes doing good in both halves.
Also kinda disappointed that (from what I payed anyway) you can only make brown and white rice. There are so many different kinds of rice, so it would've been nice to have the option to make those. But the game does take inspiration from a specific kind of rice cultivation from a specific time period in a specific country, so that's excusable.