Finally, Huntdown gets some motherfuckin' love!
Huntdown is a complete improvement on the EAR formula in every way. I don't challenge-chase clears as a general rule. But I do have all the clears for Huntdown except the final one. I'll get it eventually, I just took a break.
Huntdown is a flawless game imo. Visuals, sound and gameplay all come together to form a perfect package. When I play Huntdown, I always set the audio blastin'. I don't do that for most other games. Playing in handheld, my default state is to mute the audio. Not with Huntdown. I never get tired of those jams or the booming voice of the announcer.
BLAZING! BLAZING! BLAZING! TRIPLE KILL! WEAPONS COMBO! https://www.youtube.com/watch?v=tzQ7lOn ... 1s3hRNjI2w^tell me this loading screen song doesn't get you FUCKING PUMPED for a clear!
Grenades are great. All the weird arc weapons are, if you know how to use them. The reason grenades are great is the same reason Ana Conda's axe is great. You can get grenades in spots that you won't be able to fit ANY other weapon. It just takes the know-how. You can delete enemies who are technically offscreen and above you by scrolling while jumping and throwing at just the right angle. Certain boss phases can be skipped/dramatically shortened if you have a weapon that hits above you, even if only at a slight angle (such as the grenade launcher.)
FYI everyone in this thread should play on Arcade Mode. I assume you already are. Arcade mode is MUCH better than Story. Story is good for your first play or if you want to practice boss patterns. For everything else, Arcade. Arcade isn't just harder.
Arcade Mode:
-gives you better weapons earlier
-has more fun spawns of enemies
-is harder in a way that makes you strategize
-can't be cheesed by walking and firing AS hard (it trivializes Story)
-features more exciting bosses by virtue of better minion phases
-best announcer since Unreal Championship 2
-score chasing is a thing
-combo chaining is a thing
-lives actually matter, although the game is still rather generous with them
Story mode has no combo system, no lives, no announcer and is piss easy with boring weapon spawns. Story Mode would still be "a fun game," but Arcade is where the fun game becomes perfection imo.
Glad you're enjoying Mow Man. As mentioned, I think he's the weakest of the three. Although, if you employ external autofire, he could be quite powerful. Most players will probably prefer John Sawyer. But of course, what matters is the character that speaks to your SOUL.

A real man doesn't need words!
I'll post a quick rundown of the 3 and what's different about them:
John SawyerPrimary: A powerful revolver that fires high-damage slugs. Kills most fodder enemies in 1-2 hits. Strips armor quickly off of reinforced enemies. He has the highest spike damage primary weapon, which is useful for bosses who are difficult to sustain damage on. AKA highly mobile or aggressive bosses. You can jump, down-dash, spin around and blast a couple shots, then get back to dodgin'. Mow Man doesn't have the damage and Ana is fixed in place for a half-second while firing her burst shot.
Throwable: Boomerang that SHREDS crowds. If you hold up or down, you can guide it up or down on the return. If you catch the boomerang, you get your cooldown refilled
instantly. It's harder to do than you'd think, especially when you're facing hordes from all directions and need to move. Again, pressing up or down is going to change its arc. You might do that unintentionally while dodging fire. But it's still a ridiculous weapon for groups. Damage against bosses is "mid" as the kids would say.
Ana CondaPrimary: Beretta burst-fire conversion that fires 3 shots at a time. Fixes you in place while firing, even if you just tap. So you better get used to that rhythm of movement. Don't mash! Getting an extra burst you didn't want will fuck you over. Ana deals the most damage when she has a stable position from which to lay down sustained fire. Her sustained fire damage is very high. Unfortunately for her, this is Huntdown and enemies/bosses won't let you sit there and shoot them.

So her primary is not as good as Sawyer's. With some bosses, it's hard to even get all 3 bullets on the target because of how fast they move. But when she has a good position, her Beretta can absolutely demolish crowds. Keep firing and duck or jump as needed-watch even the largest groups fall. When running/scrolling the screen and firing into the distance with her, it's not uncommon for her to delete every single enemy before they have a chance to do anything. Her weapon is good but it's not the best. Which is fine. I'd say her Beretta is about on par with the Uzi weapon pickup. Grabbing an Uzi with her is kind of downgrade/sidegrade. I should mention that the Uzi is a downgrade for Sawyer too. I still pick up all the weapons and use all of them because they're FUN. But the Uzi is the weakest weapon grab imo (weak sustained damage) and I use it to measure the base forms of characters.
Throwable: A fucking SICK AXE that has an amazing arc. The arc is so fucking cool. With the axe's arc, you can pull all kinds of tricks just like with grenades. You can hit bosses as they fly directly above you. You can delete enemies at the top right edge of the screen, just as they scroll onscreen. You can hit almost any part of the screen from any position if you know how to angle your shot. Running, jumping, etc all influence how it moves. Holding right vs left changes the arc, etc. The spike damage of the weapon is very high, just like Sawyer's pistol. Ana's Beretta is not so great for certain bosses, right? Well, the axe is good against the bosses that the pistol is not good against. You see? Very nice balancing. If you need burst damage, use the axe. Need sustained damage? Use the pistol. Weapon pickups made Huntdown easier, but I never feel outgunned when I'm down to Ana's base tools.
Mow ManI'm the least qualified to talk about him. I do have couple 1ccs with him, but I don't enjoy his play style and he feels underpowered. BIL can get some practice in and correct me later.
Primary:A sweet Deagle. Mow Man is a mash character. If you want the best DPS from his deagle then you either set up external autofire or mash like a motherfucker. I've explained in other places on this forum that I can't mash well for medical reasons. No surprise I dislike this character. IF you can mash, then you can get his deagle damage and fire rate up to par with the Uzi. I still don't think his gun is BETTER than the Uzi, which is a problem. The Uzi is the basic unit of weapon pickup in Huntdown. It's not amazing. You deal low sustained damage with autofire and that's about all. Knockback might be better with the deagle than the Uzi, but I don't know. You're not locked into place when firing like Ana is (although it's for only a split-second,) but your per-shot on the Deagle is pretty low. Yeah, I don't like this gun. With 30hz autofire, it could be the best gun in the game. But you're going to have to set that up externally and I question whether or not you're cheating at that point. Whether or not a gun has autofire in Huntdown is a deliberate design decision by the devs to balance the various weapons with the availability and ammo count. For what it's worth, I think the deagle has an uncapped fire rate.
Throwable:Kunai. It's literally the Kunai subweapon pickup you get later in the game, except this one is weaker than the ammo version. The ammo version penetrates and this does not. You do throw three, so you will typically always kill at least one fodder every time you throw this. However. IF all the kunai doesn't land on the same target, there's a chance you won't kill anyone. That is brutal. When that shit happens, it's like losing the lottery. You are gonna get fucking wrecked if it happens when you weren't expecting. Enemies in Huntdown tend to move in packs and overlap their hitboxes. This isn't a problem with a powerful sustained fire weapon OR a strong burst-damage weapon, but the Kunai is neither. An Axe will kill almost anything in one hit. The Boomerang penetrates and comes back. Not so with Kunai. Kunai will get eaten by crowds. When you consider that your main weapon deals pretty low damage per shot, you can get in some rough situations. My Mow Man clears were largely obtained by managing special weapons efficiently. Especially since I don't like to mash, I would pick up every weapon and use them all. The Kunai are good to spam out there when you have them off cooldown, however. If you throw enough of them, they are helpful. They deal high damage to bosses if all the knives hit. Which they probably will, as the Kunai travel fast and bosses don't have a protective wall of minions (most of the time) to block you.
My personal ranking of the three characters in terms of power goes Sawyer, Ana and then Mow Man. My preference is Ana and I almost always play her unless I'm challenging myself.