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 Post subject: Bakuretsu Breaker (Arcade)
PostPosted: Thu Jan 11, 2018 6:35 pm 


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Joined: 30 Apr 2015
Posts: 957
Location: Indonesia
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Attack helicopters in spaaace!!

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Rules:

World (Explosive) or Japan (Bakuretsu) version
MAME or PCB
Default setting
1 credit
Autofire is allowed

Format:
Name - Score - Stage - Ship - Version - System - Autofire ON/OFF

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CLEAR LIST | YouTube (WIP)


Last edited by copy-paster on Wed May 09, 2018 6:49 pm, edited 3 times in total.

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 Post subject: Re: Bakuretsu Breaker (Arcade)
PostPosted: Sat Jan 13, 2018 9:07 am 


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Joined: 28 Nov 2014
Posts: 266
Location: SoCal
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maximo - 559,410 - 9 - Hanse - Japan - MAME - ON

This was as far as I got into the game; stage 8 ( 2-2) was a mess and 2-3 was even worse. Routing the next two stages will be a pain in the ass, but I'm sure someone can do it!
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 Post subject: Re: Bakuretsu Breaker (Arcade)
PostPosted: Wed May 09, 2018 3:52 pm 


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Joined: 18 Jun 2012
Posts: 3175
Location: Chicago, IL
Lonely board! Let me contribute:

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EmperorIng - 414,920 - 7 - Hanse - Japan - MAMEplus - ON

It's too easy to lose lives to the penultimate boss (battleship) and the scorpion form of the final boss. It really crippled my ability to conserve resources going into the second loop (didn't last much longer!).
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 Post subject: Re: Bakuretsu Breaker (Arcade)
PostPosted: Wed May 09, 2018 6:47 pm 


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Joined: 30 Apr 2015
Posts: 957
Location: Indonesia
Updated.

You're probably save at least 2 bombs on the battleship boss, and I prefer to lose lives on the final stage because the rank will decrease.
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