Bakuretsu Breaker / Explosive Breaker (Arcade)

A forum for saving and showing off all your hi scores
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copy-paster
Posts: 1791
Joined: Thu Apr 30, 2015 7:33 pm
Location: Indonesia

Bakuretsu Breaker / Explosive Breaker (Arcade)

Post by copy-paster »

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Attack JPEG helicopters in spaaace!!

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Rules:

World (Explosive) or Japan (Bakuretsu) version
MAME or PCB
Default setting
1 Credit no continues
Autofire is allowed

Format:
Name - Score - Stage - Ship - Version - System - Autofire ON/OFF

R=# & Name & Score & Stage & Ship & Version & System & Autofire R=01 & maximo310 & 559,410 & 9 & Hanse & Japan & MAME & ON R=02 & EmperorIng & 414,920 & 7 & Hanse & Japan & MAMEPlus! & ON R=03 & copy-paster & 197,550 & 3 & Jean & Japan & MAME32 Plus! Plus! 0.119 & ON
Last edited by copy-paster on Sun May 03, 2020 7:45 pm, edited 7 times in total.
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maximo310
Posts: 511
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Location: SoCal

Re: Bakuretsu Breaker (Arcade)

Post by maximo310 »

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maximo - 559,410 - 9 - Hanse - Japan - MAME - ON

This was as far as I got into the game; stage 8 ( 2-2) was a mess and 2-3 was even worse. Routing the next two stages will be a pain in the ass, but I'm sure someone can do it!
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EmperorIng
Posts: 5260
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Bakuretsu Breaker (Arcade)

Post by EmperorIng »

Lonely board! Let me contribute:

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EmperorIng - 414,920 - 7 - Hanse - Japan - MAMEplus - ON

It's too easy to lose lives to the penultimate boss (battleship) and the scorpion form of the final boss. It really crippled my ability to conserve resources going into the second loop (didn't last much longer!).
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copy-paster
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Location: Indonesia

Re: Bakuretsu Breaker (Arcade)

Post by copy-paster »

Updated.

You're probably save at least 2 bombs on the battleship boss, and I prefer to lose lives on the final stage because the rank will decrease.
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copy-paster
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Re: Bakuretsu Breaker/Explosive Breaker (Arcade)

Post by copy-paster »

copy-paster - 197,550 - 3 - Jean - Japan - MAME32 Plus! Plus! 0.119 - ON

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First credit after a loooong time since last TRP STGT. Really hoping this game would be selected on La Calice Cup 4, because this is one of best meme shmup ever.
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MauCast
Posts: 75
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Location: ARG

Re: Bakuretsu Breaker / Explosive Breaker (Arcade)

Post by MauCast »

Maucast - 1,302,830 - ALL - Mifune - Japan - MAME 0.263 - ON

Image

The loop is brutal with the revenge bullets, especially when you play with a limited ranged character like Mifune, but with the amount of resources given and the right plan, it's doable. Although with some annoying rng than could end your run.

Kinda unsatisfied with this run, i had an unintentional death at 2-3 so for the rest of the run was a bit out of my plan and had to luck out 2-5. Lost about 62k for the 2-5 asteroid rush section because of that. I had a run three days ago than went according my plan, but sadly i died at 2-6 boss (the easiest shit...)

Also i unintentionaly discovered that the Stage 4 grenades that you push them and gain some tick points are actually destructable and are worth 5.000 each, there are 18 of these and if you somehow destroy all of them you get 90k in total (!), i got 12 in this run (60k in total) which is why i was able to get 752k on the first loop without having to rely on stage 2 power up rng.

Despite the bizarre jpegs and overall jank, i (sort of) ended liking this game, figuring the route and resource management for the second loop ended being more fun than i expected.
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