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 Post subject: Re: Blue Revolver
PostPosted: Thu Nov 24, 2016 1:48 am 


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Oops, can't count. Fixed.

Game has been updated to v1.05.
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 Post subject: Re: Blue Revolver
PostPosted: Tue Nov 29, 2016 7:16 am 


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Might as well put up a Hyper score:

Hyper
marus-AAA - 76,575,330 - 5 - Val/Power/Arc Caster [1.02] - Image

EDIT: Oops, I didn't realize that the game had been updated again. Feel free to disqualify this if you think playing an older version is a problem.
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 Post subject: Re: Blue Revolver
PostPosted: Thu Dec 01, 2016 4:15 am 


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Should be fine. At the moment, all the big gameplay fixes are in 1.01.
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 Post subject: Re: Blue Revolver
PostPosted: Fri Dec 02, 2016 7:34 am 


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KoopaTGR - 60,003,840 - ALL - Mae/Power/Hyper Laser [1.05]

Blasting this through my bassy new speakers 8)
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 Post subject: Re: Blue Revolver
PostPosted: Sat Jan 07, 2017 11:11 pm 


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Location: Chicago, IL
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EmperorIng - 49,185,710 - ALL - Mae/Power/Hyper Laser [1.05]

Adding my score to the chart. Hyper is sure lonely! I hope to be able to clear it, though the rank increase even by level 2 is pretty nuts. Normal is still challenging though.

There is so much to like in the game: plenty of challenging midbosses, enemy formations, great boss encounters... danbo and co. created a really fun and fine-tuned shooter with style and flair.


EDIT: Is the TLB only accessible on Parallel for Val?
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 Post subject: Re: Blue Revolver
PostPosted: Mon Jun 26, 2017 8:30 am 


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Game's been updated to v1.11. I guess I'll make a board for Experimental Weapon... mode...????

With all these changes, can it even be called the same game anymore?
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 Post subject: Re: Blue Revolver
PostPosted: Mon Jun 26, 2017 10:52 am 


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Joined: 07 Nov 2005
Posts: 1757
Location: Finland
Parallel
Zaarock - 139,108,800 - ALL - Val/Follow/Hyper Laser [1.11] - Image

Replay breaks at stage 5 so no video. Successful entry to stage 5 boss with 0 lives.
edit: 137M video w/ chat


Last edited by Zaarock on Tue Jun 27, 2017 12:55 am, edited 2 times in total.

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 Post subject: Re: Blue Revolver
PostPosted: Mon Jun 26, 2017 11:37 am 


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Cool! It's a different game for Val, at least.
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 Post subject: Re: Blue Revolver
PostPosted: Tue Jun 27, 2017 2:04 am 


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Experimental Weapon
marus-MPO - 115,024,820 - ALL - Scrap Option [1.11] - Image

Overall the changes aren't too drastic, although they're definitely noticeable. The scoring system and stage patterns are pretty much the same, but most of the shot types got buffed in one way or another. Val-Hyper Laser probably got changed the most, and is arguably the best special weapon for scoring now.
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 Post subject: Re: Blue Revolver
PostPosted: Tue Jun 27, 2017 5:50 am 


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Updates:

Experimental Weapon
marus-MPO - 119,777,680 - ALL - Scrap Option [1.11] - Image

Hyper
marus-MPO - 112,928,870 - ALL - Val/Follow/Hyper Laser [1.11] - Image
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 Post subject: Re: Blue Revolver
PostPosted: Thu Jun 29, 2017 10:28 pm 


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Hyper
Keade - 37,832,110 - 5 - Val/Wide/Cluster Missile [v1.11]

Replay should be available in the leaderboards, if you wish to see how good am I at crashing into the bullets :wink:


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 Post subject: Re: Blue Revolver
PostPosted: Sun Jul 02, 2017 5:35 am 


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Parallel
marus-MPO - 161,122,530 - ALL - Mae/Follow/Hyper Laser [1.11] - Image

The replay is up on the leaderboards. I finally got a Parallel run with all of the breaks! The boss fights were all pretty sloppy, but the stages were all clean so it kinda cancelled out and didn't hinder my resource usage significantly. Scoring-wise I made a few mistakes here and there, but I don't think I can score much higher than this with this shot type without some really extensive rerouting. I'm not sure if I want to try Val/Hyper Laser now or if I should play around with one of the weird shot types like Stasis Field or Vortex Barrier.

EDIT: Video is now up on Youtube.
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 Post subject: Re: Blue Revolver
PostPosted: Thu Mar 29, 2018 7:49 pm 


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clippa - 71,789,290 - ALL - Val/power/arc caster [1.11] - image


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 Post subject: Re: Blue Revolver
PostPosted: Thu Mar 29, 2018 10:16 pm 


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LordHypnos - 23,077,800 - Mae / Power / Cluster Missile [1.11]

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I'm just going to post my first score for this game. Still actively working on it, so more to come. This was just after routing the first two stages. I also did unexpectedly well on stage 3, making it all the way to the boss. I'm not really playing for score as such (beyond just insofar as playing for completion is also playing for score), but I'm trying to do a little bit of scoring. This time I managed to get the first extend (15,000,000) before stage 2, so I felt pretty good about that. Not that anyone wants to hear my life story :lol:
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 Post subject: Re: Blue Revolver
PostPosted: Fri Mar 30, 2018 6:26 pm 


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Hyper
clippa - 62,425,710 - ALL - Val/power/arc caster [1.11] - image


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 Post subject: Re: Blue Revolver
PostPosted: Sat Mar 31, 2018 3:02 am 


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Updated.

When Double Action finally comes out, should I make a new thread for the rebalanced mode like we do for DOJ?
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 Post subject: Re: Blue Revolver
PostPosted: Sun Apr 01, 2018 7:10 am 


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I wouldn’t complain either way. I guess it’d depend on how many new tables the new version creates and how different the game is.
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 Post subject: Re: Blue Revolver
PostPosted: Sun Apr 01, 2018 9:30 am 


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Will Double Action be replacing regular Blue Revolver or will both be accessible to new purchasers of the game? If it's the latter I think that strengthens the case for a separate thread like DOJ WL/BL. Also if the categories are going to be very different I think that would also justify a new thread.
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 Post subject: Re: Blue Revolver
PostPosted: Sun Apr 01, 2018 6:48 pm 


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It's free for people who bought the original version and I don't think it'll be a separate game on steam but when you run the game on steam, you'll get the option to start "blue revolver" or "blue revolver double action" so it'll have separate steam leaderboards and it looks like they're treating it as a separate edition of the game rather than just an update.


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 Post subject: Re: Blue Revolver
PostPosted: Sun Apr 01, 2018 7:24 pm 


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Yes, according to the website, it's pretty much a separate Black Label. In fact, it was originally called "Blue Revolver Black Label", but they changed the name back in January I think.

On itch.io, it'll likely be a separate download. On Steam, you'll probably get radio buttons on startup to pick the two versions, like so many Steam games.

There will be at least three play modes and likely difficulties for one or all of these modes. I'm pretty sure there's gonna be more tables than the original version.
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 Post subject: Re: Blue Revolver
PostPosted: Sun Apr 01, 2018 11:08 pm 


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If there's necessarily going to be a lot of different tables it probably makes sense to have a separate thread. Hopefully there will be enough submissions to make it worthwhile.

Has anyone heard anything about it, btw? Last I heard was March release, which it looks like it didn't quite make it out in March. Not that I mind. TBH pretty generous of the developer to provide a free black label 1 year down the road. I am looking forward to it, though. :)
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 Post subject: Re: Blue Revolver
PostPosted: Mon Apr 02, 2018 5:10 pm 


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https://twitter.com/woofycakes/status/979899731487940608

Quote:
the official site doesn't reflect it yet, but due to various complications, blue revolver double action is going to be delayed for some time.


Aw :( Turns out I was keeping an eye on the wrong twitter accounts. The artist has the hot info.


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 Post subject: Re: Blue Revolver
PostPosted: Mon Apr 02, 2018 11:47 pm 


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clippa wrote:
https://twitter.com/woofycakes/status/979899731487940608

Quote:
the official site doesn't reflect it yet, but due to various complications, blue revolver double action is going to be delayed for some time.


Aw :( Turns out I was keeping an eye on the wrong twitter accounts. The artist has the hot info.

Aw shoot :( Oh well. I've still got a while til I finish 1.11, anyway.
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 Post subject: Re: Blue Revolver
PostPosted: Tue Apr 03, 2018 12:08 am 


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That's a shame :( Hopefully they're able to work out whatever it is they need to work out.
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 Post subject: Re: Blue Revolver
PostPosted: Tue Apr 03, 2018 7:53 am 


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Well... goodness, anything could happen now. Really sucks, hope the various complications are nothing too serious.
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 Post subject: Re: Blue Revolver
PostPosted: Tue Apr 03, 2018 7:16 pm 


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Joined: 29 Oct 2011
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Location: Sweeedeeeen.
Parallel
ERM - 112,819,600 - ALL - Val/Follow/Hyper Laser [1.11] - on leaderboards

Thought this board was too empty so here's a kuso score.
Very fun game. Great job danbo.
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 Post subject: Re: Blue Revolver
PostPosted: Tue Apr 03, 2018 9:42 pm 


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^Please tell me you didn't just get a parallel clear in like a day. I must really suck :lol:

New PB, though, at least!

Hyper
LordHypnos - 40,415,850 - 5 - Mae / Power / Cluster Missile [1.11]


Spoiler: show
Image


This was rather shocking. I only expected to make it to stage 4 as I haven't actually started practicing anything after 3 yet, but probably thanks to rank + lots of resources I managed to not only make it to 4, but also through the stage 4 boss.
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 Post subject: Re: Blue Revolver
PostPosted: Tue Apr 03, 2018 11:31 pm 


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Parallel took me something like 6 or 7 credits after I'd cleared Hyper i guess. :P
Started playing the game between study breaks a couple of days ago. 7 hours played these last 7 days.
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 Post subject: Re: Blue Revolver
PostPosted: Wed Apr 04, 2018 12:08 am 


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Eaglet wrote:
Parallel took me something like 6 or 7 credits after I'd cleared Hyper i guess. :P
Started playing the game between study breaks a couple of days ago. 7 hours played these last 7 days.

I guess all that Garegga pays off.
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2) Make it a multiplier for your actual score


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 Post subject: Re: Blue Revolver
PostPosted: Wed Apr 04, 2018 2:38 am 


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LordHypnos wrote:
I guess all that Garegga pays off.

Guess so.

What the hell, I'll upload the scores from other modes too as they're 2nd place.

Normal
ERM - 86,143,880 - ALL - Val/Follow/Hyper Laser [1.11] - on leaderboards

Hyper
ERM - 84,506,150 - 5 - Val/Follow/Hyper Laser [1.11] - on leaderboards

Oh hey, i didn't upload my best Hyper run.
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