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 Post subject: Re: Dodonpachi
PostPosted: Sun Aug 12, 2018 11:35 pm 


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Joined: 02 Dec 2010
Posts: 3388
Location: the black gate
Thank you for the A-S and C-L runs! We need more of those.
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 Post subject: Dodonpachi
PostPosted: Thu Aug 16, 2018 8:47 pm 


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Joined: 28 Aug 2011
Posts: 199
Location: Panda Island™
Type A-S
Kidpanda - 51,417,240 - 2-2 - 233 - ON - 1P - PCB

Spoiler: show
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 Post subject: Re: Dodonpachi
PostPosted: Fri Aug 24, 2018 11:48 am 


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Joined: 12 Dec 2013
Posts: 903
Location: France
Type C-S
M.Knight - 14,160,730 - 1-4 - 149 - No - 1P side - ShmupMAME v4.2
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I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

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 Post subject: Dodonpachi
PostPosted: Sun Aug 26, 2018 8:16 pm 


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Joined: 28 Aug 2011
Posts: 199
Location: Panda Island™
Type A-S

Kidpanda - 62,767,480 - 2-2 - 280 - On - 1P - PCB

Spoiler: show
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 Post subject: Re: Dodonpachi
PostPosted: Mon Aug 27, 2018 4:06 pm 


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Joined: 05 Mar 2018
Posts: 228
Type A-L
Mark MSX - 49,138,800 - 2-3 - 328 - On - 1p - Retroarch (FBA Core) International Version

This is my first run towards my goal of 80 Million. Here is a video of the run (no commentary):

https://www.youtube.com/watch?v=ZQjCtXLdyIM
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 Post subject: Re: Dodonpachi
PostPosted: Fri Aug 31, 2018 5:04 pm 


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Joined: 05 Mar 2018
Posts: 228
Type A-L
Mark MSX - 63,350,840 - 2-4 Boss - 293 - On - 1p - Retroarch (FBA Core) International Version

This is my 2nd run towards my goal of 80 Million. Here is a video of the run:

https://youtu.be/ESdFZt-vD3w
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 Post subject: Re: Dodonpachi
PostPosted: Tue Oct 09, 2018 9:02 pm 


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Joined: 05 Mar 2018
Posts: 228
Type A-L
Mark MSX - 73,296,880 - 2-5- 456- On - 1p - ShmupArch International Version

This is my 3rd run towards my goal of 80 Million. Here is a video of the run:

https://youtu.be/5pI51r_5Mm8
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 Post subject: Re: Dodonpachi
PostPosted: Fri Nov 02, 2018 1:53 pm 


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Joined: 05 Mar 2018
Posts: 228
Hate me or not, please update my score.
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 Post subject: Re: Dodonpachi
PostPosted: Fri Nov 02, 2018 9:44 pm 


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Joined: 13 Dec 2014
Posts: 3223
Location: Ringing the bells of fortune
Mark_MSX wrote:
Hate me or not, please update my score.

What makes you think the board's not getting updated because Despatche hates you?
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 Post subject: Re: Dodonpachi
PostPosted: Fri Nov 02, 2018 9:47 pm 


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Joined: 05 Mar 2018
Posts: 228
Shepardus wrote:
Mark_MSX wrote:
Hate me or not, please update my score.

What makes you think the board's not getting updated because Despatche hates you?


The sweet pillow talk in my other thread.
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 Post subject: Re: Dodonpachi
PostPosted: Wed Nov 07, 2018 9:49 pm 


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Joined: 05 Mar 2018
Posts: 228
Type A-L
Mark MSX - 86,638,480 - 2-5- 454- On - 1p - ShmupArch International Version

Made it past 80 Mill :-). Here is a video of the run:

https://youtu.be/RznYzguRlQA
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 Post subject: Re: Dodonpachi
PostPosted: Sun Nov 25, 2018 9:27 pm 


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Joined: 02 Dec 2010
Posts: 3388
Location: the black gate
Ah right, the thread where I said that you needed to rethink how you were approaching what you were doing, not that I hated you or whatever. Once again, I am reminded that people don't really care about what others are saying, but what they want others to be saying.

I'm in a bad situation right now, it's hard for me to be around as much as I want. Please cut me some slack. I still care about this forum and I still care about these threads.
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 Post subject: Re: Dodonpachi
PostPosted: Fri Feb 01, 2019 6:01 am 


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Joined: 02 Dec 2010
Posts: 3388
Location: the black gate
Okay so this game just got a lot more complicated. Turns out if you're good enough to get to Hibachi, International version has a huge advantage. The fight has more slowdown, making it way easier. We're talking "no miss no bomb the entire game" easier.

I really don't know how to handle this. It's a huge difference but it only applies to those few people who can reach Hibachi. I always had this feeling International had some weird difference, and here we are. Seems to be an oversight rather than intentionally coded in, though...

Help? Whatever the case, PLEASE MARK YOUR SCORES.
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 Post subject: Re: Dodonpachi
PostPosted: Sat Feb 02, 2019 9:08 am 


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Joined: 13 Dec 2014
Posts: 3223
Location: Ringing the bells of fortune
Interesting. Does this happen on the PCB or only in emulation? Probably not worth splitting since as you said more/less slowdown on Hibachi only makes a difference if you get there in the first place, but worth noting (as if it weren't always).

For the three currently unmarked 2-ALLs:
Abandoned Witch used International ver.
Erppo used Japan ver.
Prometheus used Japan ver.
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 Post subject: Re: Dodonpachi
PostPosted: Sun Feb 03, 2019 11:44 pm 


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Joined: 02 Dec 2010
Posts: 3388
Location: the black gate
Thanks, missed those.

I have no idea right now. Seems weird to be a MAME bug though.
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