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 Post subject: Wing Force
PostPosted: Tue Jan 05, 2016 8:06 am 


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Joined: 31 Aug 2009
Posts: 7440
Location: San Jose, California, USA
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BE CAREFUL

Autofire makes the game really different, try with and without it.
____________

Rules:
1 credit only.
You can't change any settings so that's all folks.
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Format:
Code:
NAME - SCORE - STAGE - PLAYER SIDE - AUTOFIRE [RATE] - DETAILS

DETAILS is for what model of console and release of cart/disc, or what emulator and version.
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AUTO
Code:
1. Shepardus   - 11,088,800 - 2-5 - 1P - 30Hz - WingForceMAME
2. trap15      - 10,086,300 - ALL - 1P - 30Hz - WingForceMAME
3. KoopaTGR    -  8,318,500 - ALL - 1P - 30Hz - WingForceMAME
4. maximo      -  7,604,700 - ALL - 1P - 20Hz - ARCADE64 0.195
5. EmperorIng  -  7,147,300 - ALL - 1P - 15Hz - WingForceMAME
6. copy-paster -  6,484,400 - 2-5 - 2P - 30Hz - MAMEUIFX


NO AUTO
Code:
1. Jaimers         - 7,021,100 - ALL - 1P - WingForceMAME
2. Despatche       - 4,865,300 - 2-3 - 2P - WingForceMAME
3. KoopaTGR        - 4,639,100 - 2-3 - 1P - WingForceMAME
4. Shepardus       - 4,611,400 - 2-3 - 1P - WingForceMAME
5. DocHauser       - 4,554,100 - 2-3 - 1P - MAME
6. TranstlanticFoe - 4,291,100 - 2-3 - 1P - WingForceMAME
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Last edited by trap15 on Sun Dec 23, 2018 12:40 am, edited 24 times in total.

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 Post subject: Re: Wing Force
PostPosted: Tue Jan 05, 2016 8:07 am 


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Joined: 31 Aug 2009
Posts: 7440
Location: San Jose, California, USA
trap15 - 5,160,300 - 2-3 - 1P - YES [12Hz] - MAME

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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Wing Force
PostPosted: Tue Jan 05, 2016 8:13 am 


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Joined: 02 Dec 2010
Posts: 3330
Location: the black gate
Despatche - 3,000,000 - 1-5 - 2P - No - WingForceMAME
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 Post subject: Re: Wing Force
PostPosted: Tue Jan 05, 2016 10:15 am 


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Joined: 31 Aug 2009
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Location: San Jose, California, USA
trap15 - 5,855,500 - 2-4 - 1P - YES [12Hz] - MAME

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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Wing Force
PostPosted: Wed Jan 06, 2016 9:16 pm 


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Posts: 178
KoopaTGR - 3,271,700 - 2-1 - 1P - None (game has built-in autofire) - MAME

Does this game have an ending if you beat both loops?
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 Post subject: Re: Wing Force
PostPosted: Fri Jan 08, 2016 1:26 am 


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Joined: 25 Jan 2005
Posts: 1130
KoopaTGR wrote:
Does this game have an ending if you beat both loops?


No ending. It just goes to the name entry screen. I died though, so if there's something special after the last boss for not dying, I missed it.

KoopaTGR wrote:
(game has built-in autofire)


External autofire is faster for this game.


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 Post subject: Re: Wing Force
PostPosted: Fri Jan 08, 2016 6:34 am 


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Joined: 26 Nov 2010
Posts: 532
Location: Heidelberg
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DocHauser - 4,554,100 - 2-3 - 1P - NO - MAME

I think this was my 3rd or 4th credit. Missed the 1UP on the first loop, but got it on the second.
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 Post subject: Re: Wing Force
PostPosted: Sat Jan 09, 2016 1:27 am 


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Location: the black gate
Despatche - 4,865,300 - 2-3 - 2P - No - WingForceMAME
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 Post subject: Re: Wing Force
PostPosted: Sun Jan 10, 2016 11:40 am 


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Joined: 30 Dec 2010
Posts: 500
Jaimers - 7,021,100 - ALL - 1P - No - WingForceMAME

Video
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 Post subject: Re: Wing Force
PostPosted: Mon Jan 11, 2016 5:40 am 


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Joined: 31 Aug 2009
Posts: 7440
Location: San Jose, California, USA
trap15 - 10,086,300 - ALL - 1P - 30Hz - WingForceMAME

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Video
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Wing Force
PostPosted: Tue Jan 12, 2016 6:07 am 


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Joined: 18 Jun 2012
Posts: 3246
Location: Chicago, IL
EmperorIng - 7,147,300 - ALL - 1P - YES (15hz) - WingForceMAME

No pic because print-screen fucked up; it's true I swear :cry:

This has to be the fastest time I ever ALL'd a game (fourth credit). This game truly has the potential to bring the shmup community together with its rockin' tunes, graphics, and scrub difficulty. :mrgreen: I'll have to see what it's like without auto.

Is there a hidden 1UP on stage 5? Does it have something to do with the spider-mech canyon walker?
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 Post subject: Re: Wing Force
PostPosted: Tue Jan 12, 2016 6:46 am 


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Location: San Jose, California, USA
Nope, the only extends are the one at 1m points, and the stage 2 secret one.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Wing Force
PostPosted: Sun Jan 24, 2016 7:40 am 


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Posts: 178
Auto
KoopaTGR - 8,318,500 - ALL - 1P - 30Hz - WingForceMAME

No Auto
KoopaTGR - 4,639,100 - 2-3 - 1P - None - WingForceMAME

Can I be listed on both of the scoreboards?
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 Post subject: Re: Wing Force
PostPosted: Sun Jan 24, 2016 10:49 am 


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Joined: 31 Aug 2009
Posts: 7440
Location: San Jose, California, USA
Yup! I un-merged them so both boards are separate now.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Wing Force
PostPosted: Fri May 13, 2016 3:47 am 


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Joined: 13 Dec 2014
Posts: 3204
Location: Ringing the bells of fortune
Managed to lose three lives on the stage 2 boss and the start of stage 3 (I always overestimate the spawn invulnerability time...) and another one on the stage 4 boss, but got a 1-ALL. This is definitely one of the easiest arcade 1-ALLs/1CCs I've done; it took me 8 credits total including a test credit to learn the mechanics and a stage 1 reset. Would have taken even less if I didn't screw up the stage 5 boss safespot several times.

Shepardus - 4,611,400 - 2-3 - 1P - No - WingForceMAME
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Edit: Oops I wrote MAMEPlus 0.160 instead of WingForceMAME out of habit.
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 Post subject: Re: Wing Force
PostPosted: Fri May 20, 2016 7:06 am 


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Sloppy and unpracticed run, so consider this temporary. Really only throwing this up to tell you to change the MAMEPlus 0.160 in my no-autofire score to WingForceMAME.

Shepardus - 6,939,700 - 2-3 - 1P - Yes (30Hz) - WingForceMAME
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 Post subject: Re: Wing Force
PostPosted: Sat May 21, 2016 12:53 am 


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Location: Ringing the bells of fortune
Shepardus - 10,030,600 - ALL - 1P - 30Hz - WingForceMAME
Twitch highlight
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 Post subject: Re: Wing Force
PostPosted: Sat May 21, 2016 2:05 am 


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Location: San Jose, California, USA
You're gonna make me have to go for 11m, aren't you! Good score anyhow :)
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Wing Force
PostPosted: Sat May 21, 2016 2:41 am 


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Location: California, USA
Shepardus wrote:


Lewd. Congrats though.

Btw I hate to bring this up but I downloaded WingForceMAME and I don't know how to use it. When I extract the 7z file it gets me an exe that does nothing when I open it. Are there any other steps? I'm using this on a Mac with Wine so I don't if that has anything to do with this. Sorry for my tech scrubbyness :( .
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 Post subject: Re: Wing Force
PostPosted: Sat May 21, 2016 3:03 am 


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It works the same way as other MAME binaries like stock MAME, trap just didn't package it as a self-extracting archive that creates the extra files and folders for you. If you like you can place the executable in the folder of an existing MAME installation and run it from there.
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 Post subject: Re: Wing Force
PostPosted: Sat May 21, 2016 3:27 am 


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Still doesn't work and I've tried it with both MAME (updated to support Wing Force) and SHMUPMAME.
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 Post subject: Re: Wing Force
PostPosted: Sat May 21, 2016 5:37 am 


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Location: Ringing the bells of fortune
Hmm I dunno then.

Anyway...

Shepardus - 10,744,600 - ALL - 1P - 30Hz - WingForceMAME
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Input file
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I did really badly on 2-1, so I think 11mil is possible, but just barely.
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Last edited by Shepardus on Sat May 21, 2016 7:38 am, edited 1 time in total.

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 Post subject: Re: Wing Force
PostPosted: Sat May 21, 2016 5:38 am 


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Location: San Jose, California, USA
Fucker :D
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Wing Force
PostPosted: Sat May 21, 2016 8:55 am 


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WR Image
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 Post subject: Re: Wing Force
PostPosted: Mon May 30, 2016 9:16 pm 


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Posts: 1231
Location: Guildford, UK
In at the bottom...

TranstlanticFoe - 4,291,100 - 2-3 - 1P - None - WingForceMAME

Had another few credits today and was on a better run... until I killed the final boss while some bullets were on screen and the game wrenched control from me right into one of those bullets! Too livid to focus, lost my remaining stock in 2-1 and finally bought it right at the start of 2-2. Stage 1-4 boss was still spitting bullets after it died on that run too, not sure if anyone else has had that happen?

Nice little game though, shame it didn't get the green light and the final polish it really needs.
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 Post subject: Re: Wing Force
PostPosted: Sun Jun 26, 2016 5:49 am 


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Posts: 989
Location: Indonesia
copy-paster - 3,621,500 - 2-1 - 1P - 20Hz - MAMEUIFX

Finally had a chance to play this gem, even it has loop system I think I haven't 1-ALL'd the game because it has no ending screen.
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 Post subject: Re: Wing Force
PostPosted: Mon Jun 27, 2016 11:44 am 


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copy-paster - 6,484,400 - 2-5 - 2P - 30Hz - MAMEUIFX

The second loop is pure blind run, had a chain death in 2-3 until 1 life stock and died at the final boss :cry:
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 Post subject: Re: Wing Force
PostPosted: Sat Jul 09, 2016 8:59 am 


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Choked so hard at the end that I didn't even clear, but managed to break 11mil. Though really, the problem started from 2-2 when I had to commit suicide several times in a row because I kept losing my missile wing. I would be perfectly satisfied with this if I had cleared but failing to do that really bites. It wouldn't be much of a score difference (only some 13k or so) but it's just dissatisfying to end that way. And it's not like I really want to keep playing this now that I've hit 11mil.

Shepardus - 11,088,800 - 2-5 - 1P - 30Hz - WingForceMAME
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 Post subject: Re: Wing Force
PostPosted: Sun Dec 23, 2018 12:37 am 


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maximo - 7,604,700- ALL -1P - 20Hz- ARCADE64 0.195

Babbys first arcade 2all
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