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 Post subject: Sengoku Ace series
PostPosted: Fri Dec 25, 2015 12:23 am 


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Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
Previous threads: 1 2 3 4
__________
Sengoku Ace: 3 lives, extend at 400,000.
Sengoku Blade: 3 lives, extend at 600,000.

To use Aine in Blade, move to the ? and press up 3 times, down 3 times, then up 7 times. To use Marion in the Saturn version of Blade, simply finish the game with everyone once (use Monkey difficulty), then press up at the ?; after unlocking Marion, using Aine only requires pressing up twice at the ?.

To unlock everything in Cannon (Tengai and Junis, Hard difficulty), go to the "Press Start Button" title screen and press left 3 times, down once, then right 9 times (Tengai will laugh if you did it right).

Here's a simple Ace 1-ALL guide, and here's the big Blade guide.
----------
Post scores in this format:
Code:
GAME - DIFFICULTY - CHARACTER
NAME - SCORE - STAGE - PLAYER SIDE - AUTOFIRE - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version. I recommend against using PAL releases.
__________
Image
Jane
Code:
1.  Hagane                -   644,100 - 1-7 - ?? - ??  - MAME


Tengai
Code:
1.  =SNC=                 -   984,500 - 2-3 - ?? - ??  - WolfMAME v0.135
2.  Macias                -   912,500 - 2-3 - 1P - Yes - ShmupMAME v4.2 (World)
3.  Ghegs                 -   774,200 - 2-1 - ?? - Yes - PS2
4.  Gwürz!                -   759,600 - 2-1 - ?? - ??  - PCB
5.  NTSC-J                -   757,100 - 2-1 - ?? - ??  - MAME
6.  Mero                  -   726,700 - 2-1 - ?? - Yes - PS2
7.  Capt. Takehiko        -   410,300 - 1-6 - ?? - Yes - PS2


Kenoumaru
Code:
1.  Macias                -   823,900 - 2-2 - 1P - Yes - ShmupMAME v4.2 (World)
2.  saucykobold           -   751,200 - 2-1 - ?? - ??  - MAME
3.  Pasta                 -   516,400 - 1-7 - ?? - Yes - PS2


Koyori
Code:
1.  saucykobold           - 1,464,500 - ALL - ?? - ??  - MAME
2.  SIK-07                -   785,100 - 2-1 - ?? - ??  - MAME


Aine
Code:
1.  BOS                   - 1,618,500 - ALL - ?? - ??  - MAME (Japan)
2.  saucykobold           - 1,549,200 - ALL - ?? - ??  - MAME (Japan)
3.  Erppo                 - 1,534,400 - ALL - ?? - ??  - MAME (Japan)
4.  cream-s               - 1,518,800 - ALL - 1P - Yes - ShmupMAME v4.2 (World)
5.  Rob                   - 1,485,800 - ALL - ?? - ??  - MAME
6.  Perikles              - 1,480,000 - ALL - 1P - Yes - ShmupMAME v4.2 (Japan)
7.  Square_Air            - 1,470,500 - ALL - 1P - Yes - ShmupMAME v4.2 (Japan)
8.  Vludi                 - 1,453,900 - ALL - 1P - No  - Mame (Japan)
9.  chum                  - 1,413,500 - ALL - ?? - ??  - MAME (Japan)
10. CIT                   -   961,100 - 2-4 - ?? - Yes - PS2
11. =SNC=                 -   886,800 - 2-2 - ?? - ??  - WolfMAME v0.135
12. Kollision             -   872,800 - 2-3 - ?? - Yes - PS2
13. KoopaTGR              -   854,800 - 2-3 - 1P - Yes - MAME (Japan)
14. STG                   -   838,200 - 2-2 - ?? - ??  - PCB
15. Battletoad            -   818,200 - 2-1 - ?? - Yes - PS2
16. maximo                -   772,300 - 2-2 - 1P - No  - MAME (World)
17. freddiebamboo         -   746,300 - 2-1 - ?? - ??  - MAME
18. professor ganson      -   744,100 - 2-1 - ?? - ??  - PS2
19. Javel                 -   740,200 - 2-1 - ?? - ??  - MAME
20. innerpattern          -   738,300 - 2-1 - ?? - ??  - MAME
21. SPZ                   -   731,600 - 2-1 - ?? - ??  - MAME
22. Ghegs                 -   725,200 - 2-1 - ?? - Yes - PS2
23. ACSeraph              -   709,400 - 2-1 - ?? - Yes - PS2
24. Edge                  -   619'700 - 1-7 - ?? - ??  - MAME
25. FIL                   -   493 900 - 1-6 - ?? - Yes - PS2
26. DocHauser             -   479,100 - 1-6 - ?? - ??  - MAME (Japan)
27. Tar-Palantir          -   471,200 - 1-6 - ?? - ??  - ???
28. RNGmaster             -   471,200 - 1-6 - ?? - ??  - MAME (World)
29. DarkMoon              -   344,500 - 1-5 - ?? - ??  - MAME


Gennai
Code:
1.  Macias                -   797,600 - 2-1 - 1P - Yes - ShmupMAME v4.2 (World)
2.  Battletoad            -   590,600 - 1-7 - ?? - Yes - PS2
3.  Despatche             -   504,800 - 1-6 - 2P - Yes - ShmupMAME v4.2 (Japan)


Image
Koyori
Code:
1.  Hagane                - 1,141,000 - 2-1 - ?? - ??  - MAME (Japan)
2.  Kollision             - 1,001,500 - 2-1 - ?? - Yes - PS2
3.  coffeejoerx           -   977,200 - 2-1 - ?? - ??  - MAME
4.  Ruldra                -   946,900 - 2-1 - ?? - ??  - MAME
5.  ProjectAKo            -   942,000 - 2-1 - ?? - ??  - MAME (World)
6.  Battletoad            -   880,600 - 1-7 - ?? - Yes - PS2
7.  Mero                  -   829,200 - 1-7 - ?? - ??  - PS2
8.  Moskovskaya           -   509,100 - 1-5 - ?? - ??  - PCB
9.  henry dark            -   496,800 - 1-5 - ?? - Yes - PS2
10. ED-057                -   485,300 - 1-5 - ?? - Yes - Saturn
11. AAP[P_HAT]            -   411.400 - 1-4 - ?? - ??  - MAME
12. Sonic R               -   404,400 - 1-4 - ?? - Yes - PS2
13. BulletMagnet          -   384,800 - 1-4 - ?? - ??  - MAME
14. Shatterhand           -   382 500 - 1-4 - ?? - Yes - Saturn
15. M.Knight              -   237,000 - 1-3 - ?? - No  - ShmupMAME v4.2


Tengai
Code:
1.  Hagane                -   925,900 - 2-1 - ?? - ??  - MAME (Japan)
2.  Ghegs                 -   582,000 - 1-6 - ?? - Yes - PS2
3.  DarkMoon              -   470,700 - 1-5 - ?? - ??  - MAME


Hagane
Code:
1.  Hagane                - 2,145,000 - 2-7 - ?? - ??  - MAME (Japan)
2.  Erppo                 -   911,300 - 2-1 - ?? - ??  - MAME (Japan)
3.  andsuchisdeath        -   843,500 - 2-1 - 1P - Yes - Saturn
4.  Tar-Palantir          -   802,100 - 2-1 - ?? - ??  - Raine
5.  Landshark             -   480,900 - 1-5 - ?? - ??  - ???
6.  BulletMagnet          -   454,100 - 1-5 - ?? - ??  - MAME
7.  adam76                -   425,200 - 1-5 - ?? - Yes - Saturn


Shoumaru
Code:
1.  BOS                   - 1,532,800 - ALL - ?? - ??  - MAME (World)
2.  JL                    -   868,000 - 2-1 - ?? - Yes - Saturn
3.  CloudyMusic           -   708,200 - 1-7 - 1P - Yes - ShmupMAME v4.2 (Japan)
4.  Landshark             -   612,600 - 1-6 - ?? - ??  - ???
5.  BA2                   -   469.100 - 1-6 - ?? - Yes - Saturn
6.  DarkMoon              -   425,600 - 1-5 - ?? - ??  - MAME
7.  Ghegs                 -   424,900 - 1-5 - ?? - Yes - PS2
8.  Shatterhand           -   381 800 - 1-4 - ?? - Yes - Saturn


Junis
Code:
1.  Psikyo_ball           - 1,086,300 - 2-2 - ?? - ??  - MAME
2.  Hagane                - 1,035,300 - 2-1 - ?? - ??  - MAME (Japan)
3.  adam76                -   637,000 - 1-6 - ?? - Yes - Saturn
4.  Skykid                -   590 000 - 1-6 - ?? - ??  - PCB
5.  Shatterhand           -   514.800 - 1-6 - ?? - Yes - PS2


Aine
Code:
1.  saucykobold           - 1,905,200 - ALL - ?? - ??  - MAME
2.  Hagane                - 1,126,500 - 2-2 - ?? - ??  - MAME (Japan)
3.  Perikles              - 1,113,800 - 2-3 - 1P - Yes - ShmupMAME v4.2 (Japan)
4.  JL                    -   960,700 - 2-1 - ?? - Yes - Saturn
5.  HAN                   -   904,500 - 2-1 - 1P - No  - PCB (World)
6.  blackoak              -   873,300 - 2-1 - ?? - ??  - PCB
7.  Square_Air            -   851,300 - 2-1 - 1P - No  - ShmupMAME v4.2 (Japan)
8.  Vludi                 -   827,700 - 2-1 - 1P - No  - MAME (World)
9.  DocHauser             -   643,800 - 1-6 - ?? - ??  - MAME
10. alpha5099             -   503,600 - 1-5 - ?? - Yes - Saturn
11. PsikyoPshumpPshooterP -   496,300 - 1-5 - ?? - Yes - PS2
12. Shatterhand           -   407 000 - 1-4 - ?? - Yes - Saturn


Marion
Code:
1.  BA2                   -   864.500 - 2-1 - ?? - Yes - Saturn


Image
Normal difficulty
Masamitsu
Code:
1.  spongdangly           - 1,737,900 -  5  - -- - Yes - PSP


Koyori
Code:
1.  Damacles              - 1,781,600 -  5  - -- - Yes - PSP
2.  DC906270              - 1,609,300 -  5  - -- - Yes - PSP


Mizuka
Code:
1.  Kollision             - 4,302,200 - ALL - -- - Yes - PSP
2.  SIK-07                - 2,214,300 -  5  - -- - Yes - Emulator?
3.  CIT                   - 1 664 300 -  4  - -- - Yes - PSP


Aine
Code:
1.  CRI                   - 1,779,200 -  5  - -- - Yes - PSP


Tengai
Code:


Junis
Code:


sengoku ace, samurai aces, sengoku blade, tengai, sengoku cannon
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Last edited by Despatche on Mon Aug 27, 2018 7:45 pm, edited 18 times in total.

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 Post subject: Re: Sengoku Ace series
PostPosted: Fri Dec 25, 2015 12:25 am 


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Posts: 3308
Location: the black gate
Sengoku Ace - Normal difficulty - Gennai
Despatche - 504,800 - 1-6 - 2P - Yes - ShmupMAME v4.2 (Japan)
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 Post subject: Re: Sengoku Ace series
PostPosted: Fri Dec 25, 2015 9:27 pm 


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Joined: 07 May 2015
Posts: 178
Sengoku Ace - Normal (arcade defaults) - Aine
KoopaTGR - 782,000 - 2-1 - 1P - Yes - MAME (Japan)

Resubmitting my score to fit the new format.
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 Post subject: Re: Sengoku Ace series
PostPosted: Sat Feb 13, 2016 11:39 am 


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Joined: 07 May 2015
Posts: 178
Sengoku Ace - Normal - Aine
KoopaTGR - 854,800 - 2-3 - 1P - YES - MAME (Japan)
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 Post subject: Re: Sengoku Ace series
PostPosted: Sat Apr 16, 2016 1:14 am 



Joined: 23 Feb 2016
Posts: 361
Location: Chile
Sengoku Blade -Normal - Aine
Vludi - 827,700 - 2-1 - P1 - No - Mame (World)

Any gameplay differences between Jap and World revision?
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 Post subject: Re: Sengoku Ace series
PostPosted: Sun Apr 17, 2016 4:25 pm 


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Nothing's been found yet, but it never hurts to have that information.
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 Post subject: Re: Sengoku Ace series
PostPosted: Mon Sep 05, 2016 12:28 am 



Joined: 23 Feb 2016
Posts: 361
Location: Chile
Sengoku Ace - Normal - Aine
Vludi - 1,453,900- All - P1 - No - Mame (Japan)

By the way, my previous score was for Sengoku Blade, not Ace.
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 Post subject: Re: Sengoku Ace series
PostPosted: Mon Sep 05, 2016 5:05 am 


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Oops, sorry about that. This would be why I hate multigame threads, especially when the games share characters.

Fixed and updated. Pretty neat that you did a score for the mistaken category!
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 Post subject: Re: Sengoku Ace series
PostPosted: Fri Sep 09, 2016 4:49 am 


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Posts: 165
Location: America
Samurai Aces (World set) - Normal - Flash/Aine/whatever
cream-s - 1,518,800 - 2-ALL - 1P - auto on - shmupmame v4.2 (mame v0.148)
screenshot - replay - video
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 Post subject: Re: Sengoku Ace series
PostPosted: Sun Nov 06, 2016 1:28 am 


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Location: SoCal
Samurai Aces -Normal- Aine

maximo- 772,300- 2-2- P1- No- MAME (World)

Quickie clear.
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 Post subject: Re: Sengoku Ace series
PostPosted: Wed Feb 22, 2017 1:16 am 



Joined: 16 Oct 2015
Posts: 37
Samurai Aces - Normal - Tengai
Macias - 912,500 - 2-3 - P1 - Yes - shmupMAME 4.2 (World)

replay part 1, part 2


Samurai Aces - Normal - Kenoumaru
Macias - 823,900 - 2-2 - P1 - Yes - shmupMAME 4.2 (World)

replay


Samurai Aces - Normal - Gennai
Macias - 797,600 - 2-1 - P1 - Yes - shmupMAME 4.2 (World)

replay
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 Post subject: Re: Sengoku Ace series
PostPosted: Wed May 17, 2017 10:40 pm 


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Location: Massachusetts
Sengoku Blade

Hagane

andsuchisdeath - 843,500 - 2-1 - 1P - Yes - Saturn

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 Post subject: Re: Sengoku Ace series
PostPosted: Thu Oct 05, 2017 4:07 pm 


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Posts: 1395
Location: Germany
Sengoku Ace - Aine

Image

Perikles - 1,480,000 - ALL - 1P - Yes - ShmupMAME v4.2 (Japan)

Video


And while I'm at it, I might as well toss in my Sengoku Blade result I got after a couple of attempts in-between Dogyuun runs:

Sengoku Blade - Aine

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Perikles - 1,113,800 - 2-3 - 1P - Yes - ShmupMAME v4.2 (Japan)



Without a doubt my favourite Psikyo games, I might even try to 2-ALL Blade and get a better score in Ace at some point. Is there a way to ensure which one of the bosses you get in stage 4 in Ace? That's quite a significant difference in score, especially if you get the wrong one in both loops.
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 Post subject: Re: Sengoku Ace series
PostPosted: Thu Oct 05, 2017 8:19 pm 


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Location: the black gate
To my knowledge, Strikers 1999 and Dragon Blaze are the only Psikyo games that give you a fixed level order on reset.
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 Post subject: Re: Sengoku Ace series
PostPosted: Thu Oct 05, 2017 8:32 pm 


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All the games on the "psikyosh" driver in MAME have fixed order on reset. So Strikers 1945 II and Gunbird 2 are like that too.
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 Post subject: Re: Sengoku Ace series
PostPosted: Fri Oct 06, 2017 1:16 pm 


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I'm aware of the random stages, I was indeed referring to the fourth boss. From stage 4 onwards, Sengoku Ace has a fixed stage order, but it seems to me like the boss you have to fight in stage 4 is random. Two platforms will arise:

Image

For scoring purposes, you want the guy on the left since he has a few little orbs that'll drop a power-up upon destruction whereas the right boss has no accompanying elements. I'm not sure whether you can manipulate that as you can for the mid-boss in the final stage of Strikers 1945 or the one boss fight in Strikers 1999 by a specific position on the screen, I couldn't find any immediately apparent pattern, however.
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 Post subject: Re: Sengoku Ace series
PostPosted: Wed Oct 11, 2017 5:47 am 


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Strange, I'm pretty sure your post was talking about stage order when I had read it...

Was not aware Strikers II and Gunbird 2 were like that. No matter how many times I try to put the USA stage in something I can actually react to, I've never seen it happen...

AFAIK the Fuujin/Raijin fight is random. Sengoku Ace has a number of random elements, such as what the houses drop in the village stage.
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 Post subject: Re: Sengoku Ace series
PostPosted: Sat Nov 11, 2017 2:58 am 


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Sengoku Blade - Normal - Aine
Square_Air - 851,300 - 2-1 - 1P - No - ShmupMAME v4.2 (Japan)

Aine's sword slash is probably the most satisfying charge attack in any Psikyo game. Worth playing as Aine just for this.
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 Post subject: Re: Sengoku Ace series
PostPosted: Thu Apr 26, 2018 4:11 am 


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Sengoku Blade - Normal - Ayin

HAN - 877,000 - 2-1 - 1P - No - WolfMAME v.196 (Japan)

(edit) Link to replay here: https://www.youtube.com/watch?v=R8XqUYoohAQ


Last edited by GGA_HAN on Mon Apr 30, 2018 5:11 pm, edited 1 time in total.

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 Post subject: Re: Sengoku Ace series
PostPosted: Sun Apr 29, 2018 12:15 am 


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Cool clear. Thanks for bumping the thread, had to fix images.
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 Post subject: Re: Sengoku Ace series
PostPosted: Wed May 02, 2018 5:21 pm 


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Slight increase over my mame score at the arcade today, sorry for spamming:

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Sengoku Blade - Normal - Ayin

HAN - 904,500 - 2-1 - 1P - No - PCB


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 Post subject: Re: Sengoku Ace series
PostPosted: Fri May 04, 2018 1:04 am 


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No spam here. Replacing an emulator score with a hardware score is sick.

These games don't have region differences, right? They better not.
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 Post subject: Re: Sengoku Ace series
PostPosted: Fri May 04, 2018 3:50 pm 


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Sengoku Blade - Normal - Shoumaru
CloudyMusic - 708,200 - 1-7 - 1P - Yes - ShmupMAME v4.2 (Japan)

Will keep going at least until the 1-ALL, but the Shoumaru board is so dire that I figured I'd throw this up in the meantime.
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 Post subject: Re: Sengoku Ace series
PostPosted: Sat May 05, 2018 6:03 pm 


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I agree. Shoumaru is the Bf-109 of this game and needs more respect. I basically always use him.
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 Post subject: Re: Sengoku Ace series
PostPosted: Sat May 05, 2018 10:16 pm 


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Despatche wrote:
No spam here. Replacing an emulator score with a hardware score is sick.

These games don't have region differences, right? They better not.


I'm not sure on regional differences at all, but I personally didn't noticing anything different while playing.


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 Post subject: Re: Sengoku Ace series
PostPosted: Mon Jul 30, 2018 9:48 am 


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Sengoku Ace - Aine
Square_Air - 1,470,500 - ALL - 1P - Yes - ShmupMAME v4.2 (Japan)

Video

I guess a Strikers 1999 2-ALL would be the next logical step from here.
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 Post subject: Re: Sengoku Ace series
PostPosted: Mon Aug 27, 2018 12:26 pm 


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Location: France
Sengoku Ace 2 - Koyori
M.Knight - 237,000 - 1-3 - No - ShmupMAME v4.2

Spoiler: show
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Remote Weapon GunFencer - My shmup project


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