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 Post subject: Choujikuu Yousai Macross (Series) [Arcade/SFC/PCE]
PostPosted: Sat Dec 06, 2014 7:26 pm 


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Joined: 24 Nov 2014
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Location: Germany
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Edit: Alright, let's expand this thread a bit more so that we can have all the Macross games in one place! I'll also add boards for Macross Plus and the Famicom game (and whatever else there might be floating around) by request or when my fancy strikes me to do so. All the regular rules apply for these games, of course.


Please post your scores like in this example:

Game (- Difficulty/Course in the case of II or if you play with non-default settings elsewhere)
Name – Score – Stage (– Pilot; in case of Scrambled Valkyrie and II)


Macross I

Code:
    Name          Score     Stage   
1. Perikles     6,752,100    ALL
2. Square_Air   6,193,400    13
3.
4.   
5.


Macross II

Beginner
Code:
    Name         Score     Stage     Pilot   
1. Perikles    2,534,390    ALL      Necks
2. Damocles    2,505,960    ALL        ?
3.
4.   
5.


Medium
Code:
    Name         Score     Stage     Pilot   
1. Perikles    3,176,750    ALL      Necks
2. Square_Air  3,141,210    ALL      Necks
3. EmperorIng  3,004,880    ALL      Necks
4.   
5.


Expert
Code:
    Name         Score     Stage     Pilot   
1. Perikles    3,418,630    ALL      Necks
2.
3.
4.   
5.


Scrambled Valkyrie

Normal
Code:
    Name         Score     Stage     Pilot
1. Perikles    1,372,900    ALL      Hikaru
2. Kollision   1,308,070    ALL      Max
3. Kino        1,251,740    ALL      Hikaru
4.   
5.


Macross 2036

Code:
    Name         Score     Stage   
1. Perikles     663,300     ALL     
2.
3.
4.   
5.
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Last edited by Perikles on Sat Apr 14, 2018 8:35 am, edited 9 times in total.

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 Post subject: Re: Choujikuu Yousai Macross - Scrambled Valkyrie [SFC]
PostPosted: Sat Dec 06, 2014 7:28 pm 


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To get the ball rolling:

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Perikles - 1,350,260 - ALL - Hikaru
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 Post subject: Re: Choujikuu Yousai Macross - Scrambled Valkyrie [SFC]
PostPosted: Mon Dec 08, 2014 10:48 am 


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Kino - 1,251,740 - ALL - Hikaru
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 Post subject: Re: Choujikuu Yousai Macross - Scrambled Valkyrie [SFC]
PostPosted: Thu Mar 05, 2015 2:19 pm 


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Perikles - 1,372,900 - ALL - Hikaru

What a great game! I don't play it too often, but every time I do, it's a blast.
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 Post subject: Re: Choujikuu Yousai Macross - Scrambled Valkyrie [SFC]
PostPosted: Wed Mar 11, 2015 4:15 pm 


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Outstanding SNES game this one! :)

Kollision - 1,308,070 - ALL - Max

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 Post subject: Re: Choujikuu Yousai Macross (Scr. Valkyrie, 2036) [SFC/PCE]
PostPosted: Wed May 20, 2015 1:35 pm 


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Added another table for Choujikuu Yousai Macross 2036 on the PCE! If you want any of the other Macross shooters (Arcade, Famicom) to appear here I'll gladly append them. :)

Macross 2036

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Perikles - 663,300 - ALL

You get 100,000 points for finishing the final boss off, but it is nigh impossible to get a picture of that - it stays like that for half a second, the game can't be paused after dispatching the boss and that's the last you see of your score. :roll:
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 Post subject: Re: Choujikuu Yousai Macross (Series) [Arcade/SFC/PCE]
PostPosted: Mon Jan 15, 2018 3:56 pm 


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Alright, added everything to this thread. I'll probably try to get better scores for II myself, a 2-ALL in the first game might also not be a bad idea (even though it is surprisingly aggravating - there's so much to like, the clunky Thunder Dragon hitbox is just infuriating, unfortunately).

What determines how many extra points you get from the final boss in Macross II, by the way? With how much time left you've killed him? Whether you used a bomb? Something else?
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 Post subject: Re: Choujikuu Yousai Macross (Scr. Valkyrie, 2036) [SFC/PCE]
PostPosted: Mon Jan 15, 2018 4:10 pm 


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Macross II (Arcade)
Medium Course:

EmperorIng - 3,004,880 - ALL - Necks

Image

This really is one of the most approachable NMK games. Up there with Thunder Dragon 2 as some of their best (or er, my favorite) work! It's too bad that it might have some of the most forgettable/irritating music out of any NMK game, which usually shine. I only like the final boss tune. :oops:

Perikles wrote:
You get 100,000 points for finishing the final boss off, but it is nigh impossible to get a picture of that - it stays like that for half a second, the game can't be paused after dispatching the boss and that's the last you see of your score. :roll:

I HATE this!!! I can't even remember what my score was from my clear because the game is so intent on whisking you away to another overlong cutscene. 2036 is a fun and well-made game but it's clear that they cared more about showing off the Haruhiko Mikimoto designs and Shoji Kawamori mecha designs than the game itself!
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 Post subject: Re: Choujikuu Yousai Macross (Series) [Arcade/SFC/PCE]
PostPosted: Mon Jan 15, 2018 10:41 pm 


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How well does the expert mode in Macross II fare in MAME? There's plenty of old posts saying that it's broken, so i'm just wondering if this is still an issue or if this is just a thing of the past with old versions of MAME.

Also, video of my clear.
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Last edited by Square_Air on Fri Mar 16, 2018 11:44 am, edited 1 time in total.

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 Post subject: Re: Choujikuu Yousai Macross (Series) [Arcade/SFC/PCE]
PostPosted: Mon Jan 15, 2018 11:26 pm 


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Square_Air wrote:
How well does the expert mode in Macross II fare in MAME? There's plenty of old posts saying that it's broken, so i'm just wondering if this is still an issue or if this is just a thing of the past with old versions of MAME.

It's fine now I think.
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 Post subject: Re: Choujikuu Yousai Macross (Series) [Arcade/SFC/PCE]
PostPosted: Sat Jan 20, 2018 5:38 pm 


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Yeah, I'm pretty sure Macross II was part of "the NMK fix" that also fixed the sound, which used to not work in some games (Rapid Hero) and half-work in others (Gunnail). This was... 2013? It was a good while back.
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 Post subject: Re: Choujikuu Yousai Macross (Series) [Arcade/SFC/PCE]
PostPosted: Sun Jan 21, 2018 10:03 am 


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Perikles wrote:
[...] a 2-ALL in the first game might also not be a bad idea (even though it is surprisingly aggravating - there's so much to like, the clunky Thunder Dragon hitbox is just infuriating, unfortunately).


Mission accomplished:

Image

Perikles - 6,752,100 - ALL

Video

Skin-of-my-teeth clear, died out of mind-debilitating avarice in 2-6 and then some more all the way to the end, one bomb less and the final boss would've overwhelmed me. I only had to tweak my strategies a little bit, I do enjoy the game considerably more now, though. The Macross series in general was graced with several great shmups now that I think about it, the Famicom game looks rather pitiful nonetheless.


Where are all the tournament Macross II scores, by the way? And why couldn't anyone answer my question regarding the bonus on the final boss in the selfsame game yet? Lazy bums. :mrgreen:
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 Post subject: Re: Choujikuu Yousai Macross (Series) [Arcade/SFC/PCE]
PostPosted: Mon Jan 22, 2018 3:15 am 


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It's 10k per second remaining up to 10 seconds, at which point it maxes out at 100k (i.e. there's never any extra bonus for beating him earlier than that). He always becomes vulnerable again after his final laser blast with just on 9 seconds remaining. I'm still debating whether or not it's better to finish him before it or ASAP afterward and get in as much extra ground spawn milking as possible.
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 Post subject: Re: Choujikuu Yousai Macross (Series) [Arcade/SFC/PCE]
PostPosted: Thu Apr 12, 2018 3:16 am 


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Chou-Jikuu Yousai Macross
Square_Air – 3,364,400 – 8

Clear #50, wew! :D Just dropping off a basic 1-ALL score to keep Perikles company on the board. This came from a 2 day session of curiosity in between other clears while I'm feeling too sick to focus on anything too challenging Image. This is a neat little game despite the shoddy hitboxes, questionable visibility, and cruel all angles assault in the last stage. Macross feels very much like NMK's step in the right direction towards their quality games that would follow. I was hoping to get further in the second loop since I cleared with an extra life in stock, but the suicide bullets of 2-1 had other plans for me.
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 Post subject: Re: Choujikuu Yousai Macross (Series) [Arcade/SFC/PCE]
PostPosted: Fri Apr 13, 2018 4:02 am 


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Chou-Jikuu Yousai Macross
Square_Air – 4,847,400 – 11

Small update. I wasn't satisfied with my last score and decided to push further, though I unfortunately ran straight into the 2-4 boss like a fool!
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 Post subject: Re: Choujikuu Yousai Macross (Series) [Arcade/SFC/PCE]
PostPosted: Sat Apr 14, 2018 5:11 am 


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Chou-Jikuu Yousai Macross
Square_Air – 6,193,400 – 13

I keep trying to move on from this game, but I just keep playing it. With how close I am now to either the 2-ALL or the top score I'm feeling like it would be a shame to quit at this point. First loop went terrible, lost 2 lives to stupidity on the 1-6 eye and the rest to 1-7, but I no missed to 2-6 which really beefed up my score.
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