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 Post subject: round 3 flying shark
PostPosted: Tue Jan 21, 2014 12:09 am 


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Joined: 15 Jul 2012
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Flying Shark (World) > romset = fshark
http://www.timeanddate.com/countdown/ge ... +end&swk=1
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 Post subject: Re: round 3 flying shark
PostPosted: Tue Jan 21, 2014 12:30 am 


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gogogogogogogogo

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 Post subject: Re: round 3 flying shark
PostPosted: Tue Jan 21, 2014 1:32 am 


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 Post subject: Re: round 3 flying shark
PostPosted: Tue Jan 21, 2014 2:43 am 


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uh oh, flying shark. is this one of the games with the three bullet limit in localizations?

and... does anyone with a flying or sky pcb know what the default extend settings are?
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 Post subject: Re: round 3 flying shark
PostPosted: Tue Jan 21, 2014 5:49 pm 



Joined: 09 Jan 2011
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Silliness.

Erppo - 1,910,560 - 197
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 Post subject: Re: round 3 flying shark
PostPosted: Tue Jan 21, 2014 5:57 pm 


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Woo, time for someone to marathon it and get 5 bajillion points
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 Post subject: Re: round 3 flying shark
PostPosted: Tue Jan 21, 2014 6:17 pm 


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Shots fired!
(unless your name is Erppo)

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 Post subject: Re: round 3 flying shark
PostPosted: Tue Jan 21, 2014 6:37 pm 



Joined: 23 Oct 2013
Posts: 64
Tournament standings have been updated > link

Final results Round 2 - Nemesis > link

note: those teams who didn't came up with a team name have now been given a name by us ;)

@ Blinge > your score will be listed in my next update ;)


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 Post subject: Re: round 3 flying shark
PostPosted: Tue Jan 21, 2014 10:26 pm 


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I dislike the way this game farts at you when you die.

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JWS - 196,670 - 1-3
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 Post subject: Re: round 3 flying shark
PostPosted: Wed Jan 22, 2014 1:42 am 


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 Post subject: Re: round 3 flying shark
PostPosted: Wed Jan 22, 2014 11:35 pm 


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Joined: 16 Aug 2008
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Location: BRA
Kollision - 232,920 - 1-3

damn things coming from below and from the sides :?

[no pic, see new score]
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Last edited by Kollision on Sat Jan 25, 2014 4:45 pm, edited 1 time in total.

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 Post subject: Re: round 3 flying shark
PostPosted: Wed Jan 22, 2014 11:48 pm 


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Jaimers - 2,396,590 - 375

I fell asleep halfway through the credit and when I woke up I had somehow almost 4-ALL'd.
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 Post subject: Re: round 3 flying shark
PostPosted: Thu Jan 23, 2014 8:16 am 


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Posts: 237
Location: Sweden
Jaimers wrote:
I fell asleep halfway through the credit and when I woke up I had somehow almost 4-ALL'd.

Wish it worked like that for me too..

going crap..was hoping i'd manage to loop this week, but hardly even get to passed 3rd stage this time around :/.. went into hishouza to practice a few savestates.. and .. Is it just my imagination, or is the jap version actually faster... or faster rankincrease?
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 Post subject: Re: round 3 flying shark
PostPosted: Thu Jan 23, 2014 9:38 am 


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Eaglet - 321,660 - Area 60

First real credit.
Feels like a pretty fun game even though it has a lot of design choices i absolutely abhor.
Snail-like movement speed, super low amount of shots allowed to be fired on screen, enemies appearing from behind and sniper tanks.

At least you get a fuckton of resources.
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 Post subject: Re: round 3 flying shark
PostPosted: Thu Jan 23, 2014 11:01 am 


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Joined: 19 Jul 2008
Posts: 2657
Location: Tokyo
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I forgot how boring this game was...

sweep left, sweep right, sweep left, sweep right, sweep left...

(-_-) zzz

OH FUCK DODGE! Σ(゜ロ゜;)

Phew we made it... sweep left, sweep right, sweep left, sweep right...

Kinda reminds me of Futari Black Label Original actually
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 Post subject: Re: round 3 flying shark
PostPosted: Thu Jan 23, 2014 12:17 pm 


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Never played this one, up to today. Gotta like the early Toaplan style, this game reminds me a lot of Kyuukyoku Tiger. :)

But damn, comebacks after a death can be very tricky and demoralizing. Because it takes ages to power up your main weapon, deaths mid-game have a very tough penalty.


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 Post subject: Re: round 3 flying shark
PostPosted: Thu Jan 23, 2014 2:42 pm 


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moozooh wrote:
I think that approach won't get you far in Garegga.

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 Post subject: Re: round 3 flying shark
PostPosted: Thu Jan 23, 2014 4:12 pm 



Joined: 09 Jan 2011
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Erppo - 2,691,480 - 299

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Checkpoints are magic.
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 Post subject: Re: round 3 flying shark
PostPosted: Thu Jan 23, 2014 8:42 pm 



Joined: 23 Oct 2013
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Tournament standings have been updated > link


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 Post subject: Re: round 3 flying shark
PostPosted: Fri Jan 24, 2014 12:22 am 


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Goddamn bullets coming at you at the speed of light
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 Post subject: Re: round 3 flying shark
PostPosted: Fri Jan 24, 2014 9:06 am 


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Despatche - 451,570 - 78

goodness, still garbage at this game

Edge wrote:
But damn, comebacks after a death can be very tricky and demoralizing. Because it takes ages to power up your main weapon, deaths mid-game have a very tough penalty.

on the other hand, the rank gets torn to pieces whenever you die. stage 5 is still brutal, though.

hishouzame's actually fairly balanced, bit of a shame toaplan wasn't forward-thinking enough to finish the job and make the basic power level something you could use for the whole game. i'm also not fond of them shunning stage 1 like that... it's not more boring than any other stage, and if it is it's their fault obviously.

but yeah, acseraph kinda sorta outlines a good point... i like how people call games like this "boring" when they do the same shit in all of their favorite-er-est games ever
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 Post subject: Re: round 3 flying shark
PostPosted: Fri Jan 24, 2014 12:31 pm 


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Joined: 17 Feb 2005
Posts: 1049
Location: Berlin, Germany
Edge - 468,790 - 85

The last stage without a decent shot is just brutal.

Despatche wrote:
on the other hand, the rank gets torn to pieces whenever you die. stage 5 is still brutal, though.


Yeah, I feel the rank is pretty nicely balanced in this one. But damn, getting your standard pea shooter after a death is so frustrating. Making comebacks later in the game very tricky. It's doable once you know the checkpoint and if you make use of your bombs. Still the penalty will last for the next few checkpoints you reach, because powering up again takes quite a while.

This game suffers more from the Gradius syndrome than Gradius itself. :P

It is stil a fun game though.


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Forgot to add the screenshot:

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 Post subject: Re: round 3 flying shark
PostPosted: Sat Jan 25, 2014 4:20 am 


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Yeah this is probably it, unless the mood strikes me tomorrow.
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 Post subject: Re: round 3 flying shark
PostPosted: Sat Jan 25, 2014 5:09 am 


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Location: Dallas
yuk chain dying
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 Post subject: Re: round 3 flying shark
PostPosted: Sat Jan 25, 2014 1:16 pm 


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Small improvement today. But still no looping for me. Getting better at recovering from checkpoints though.

Edge - 491'910 - Area 87 (1-5)


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 Post subject: Re: round 3 flying shark
PostPosted: Sat Jan 25, 2014 4:44 pm 


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Location: BRA
Kollision - 418,820 - 1-5

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it's weird how the colors of my monitor are whitened out when I get out of Flying Shark on shmupmame :lol:
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 Post subject: Re: round 3 flying shark
PostPosted: Sat Jan 25, 2014 11:40 pm 


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Last try for me!
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 Post subject: Re: round 3 flying shark
PostPosted: Sun Jan 26, 2014 9:52 am 


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Posts: 3839
Location: Villa Straylight
Aleksei wrote:
yuk chain dying


Haha damn son, I chain died aswell; from that exact checkpoint in my best run so far. Such an anticlimax after reaching the loop eh?
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 Post subject: Re: round 3 flying shark
PostPosted: Sun Jan 26, 2014 4:14 pm 



Joined: 23 Oct 2013
Posts: 64
Tournament standings have been updated > link


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 Post subject: Re: round 3 flying shark
PostPosted: Sun Jan 26, 2014 6:46 pm 


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saucykobold - 3,000,280 - 520

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