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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Tue Mar 31, 2015 4:03 am 


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Bananamatic: you can be 4th for sdoj expert by posting a credit where you start the game and drop the controller immediately

Bananamatic: 3rd even


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Ratikal - 8,224 - 1 - Type A - ON
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Tue Mar 31, 2015 2:01 pm 


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:lol:
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Tue Mar 31, 2015 3:36 pm 


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replay pls
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Mon Apr 13, 2015 9:49 pm 


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Kidpanda - 2,004,767,134 - Stage 4 - Type B - Off - 360

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Last edited by kidpanda on Thu Apr 23, 2015 7:05 pm, edited 1 time in total.

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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Sun Apr 19, 2015 5:30 pm 


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Arcade HD
Expert
Bananamatic - 11,066,022,810 - Stage 5 - Type C - On - 360

crap run i got more than a month ago but i won't be able to post anything for the next month due to finals
game over to the boss if it matters


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Wed May 06, 2015 5:15 pm 


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Joined: 07 Nov 2005
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Location: Finland
1.5 MODE
Expert
Zaarock - 3,121,635,663 - Stage 4 - Type A - On

Two deaths in stage 2 :lol: Got this a few months ago. I might come back to it some day, wanted to at least reach stage 5..

edit: BTW, could you add a link to the previous hi-score thread on the opening post?


Last edited by Zaarock on Wed May 06, 2015 5:53 pm, edited 1 time in total.

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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Wed May 06, 2015 5:20 pm 


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A doesn't seem to be a good choice for Expert survival, it does have some scoring advantages though


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Thu Jun 25, 2015 7:22 pm 


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Arcade HD
Expert
Bananamatic - 20,924,365,860 - Stage 5 - Type C - On - 360

missed the st4 extend, missed the overflow by missing the last recharge because I screwed my route earlier and then I died to the st5 boss 3 times and because I lost the extend I didn't even clear

the only thing that went well in this run was the chain value in st5


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Fri Jun 26, 2015 8:22 pm 


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Do you rank manage on your run ? Like almost no hyper before stage 5 ?
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Fri Jun 26, 2015 8:35 pm 


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i aim for rank 5 or less entering st5, works out if you die once or twice before st5

st1 midboss - lv1 hyper
st2 midboss - lv6 or lv7 hyper
st3 midboss - nothing or a lv8-10 hyper
st3 boss - lv6+ hyper
st4 midboss - lv1-2 hyper plus allowing a few low level hypers on the stage

no hypers on the st4 boss and expecting to die twice before st5 which puts me at rank 5 or less

if i wanted to go for hibachi i'd have to drop the st3 midboss hyper (which i only use sometimes anyways) and use a lv1-2 and manual bomb the st2 midboss for even less rank, then avoid any non-midboss hypers on st4

it could probably work out as long as my rank is below 10 entering st5 but 5 and less is better i guess


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Sat Jun 27, 2015 8:12 am 


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well done man, keep going, go for the clear :D
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Sat Jun 27, 2015 8:28 am 


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i already cleared though, just the score sucked

EDIT:

Arcade HD
Expert
Bananamatic - 21,701,246,063 - ALL - Type C - On - 360

died on st2 boss like a retard then twice on st4 boss, then 1 missed the entire st5 including boss


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Tue Jun 30, 2015 5:56 am 


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double post because i'm done for now

Arcade HD
Expert
Bananamatic - 695,400,209,799 - ALL - Type C - On - 360

shitty overflow with 2 backup strats used, screwed up twice on st5 but no missed the final boss for the first time ever


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Tue Jun 30, 2015 10:38 am 


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Joined: 07 Nov 2005
Posts: 1722
Location: Finland
Wow, congrats!

Maybe this thread will be updated once per year


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Tue Jun 30, 2015 12:15 pm 


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Location: England
If Bonus! isn't going to keep this up-to-date, then I'm all for locking it and handing it off to someone who will, if someone wants to do the honours.
Perhaps a policy of (relatively) frequent or scheduled updates to score threads should be put in place to stop update inactivity. Will probably discuss this with the mod team.
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Fri Jul 03, 2015 8:30 pm 


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Location: France
Nice one Banamatic !

Replay ?
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Fri Jul 03, 2015 10:30 pm 


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posted it already in the youtube topic but whatever


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Fri Jul 10, 2015 1:30 am 


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Joined: 13 Aug 2014
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Bananamatic wrote:


sweet jesus man


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2014-07-01
PostPosted: Sat Jul 11, 2015 4:36 pm 



Joined: 20 Mar 2013
Posts: 759
Location: Sweden
Icarus wrote:
If Bonus! isn't going to keep this up-to-date, then I'm all for locking it and handing it off to someone who will, if someone wants to do the honours.
Perhaps a policy of (relatively) frequent or scheduled updates to score threads should be put in place to stop update inactivity. Will probably discuss this with the mod team.


Icarus, there has been very little activity on this board. I will post an update very shortly, as I am currently, i.e. right now, updating the score boards.
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2015-07-11
PostPosted: Sat Jul 11, 2015 4:43 pm 



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The hiscore tables are now up-to-date again. I added a link to the previous hiscore thread and, based on bananamatic's suggestion, an indication for Hibachi (for modes other than X360 Arrange):

Code:
ALL  - beat Hibachi
ALL+ - reached Inbachi
ALL2 - killed Inbachi
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2015-07-11
PostPosted: Sat Jul 11, 2015 5:16 pm 



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I don't really understand the point of that notation. Why would a Hibachi clear still be just normal ALL? If you reached a boss but didn't beat it, it's not a clear and should be marked 5-boss or EX(2)-boss or some such.
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2015-07-11
PostPosted: Sat Jul 11, 2015 5:23 pm 



Joined: 20 Mar 2013
Posts: 759
Location: Sweden
Erppo wrote:
I don't really understand the point of that notation. Why would a Hibachi clear still be just normal ALL? If you reached a boss but didn't beat it, it's not a clear and should be marked 5-boss or EX(2)-boss or some such.


The rationale is that Inbachi is the TLB that may or may not be triggered. If you don't trigger Inbachi, then Hibachi is the last boss, and beating her amounts to an ALL. Of course the shorthand is not perfect, but ALL+ entails that you beat Hibachi.
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2015-07-11
PostPosted: Sat Jul 11, 2015 6:07 pm 


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Bonus! wrote:
The hiscore tables are now up-to-date again. I added a link to the previous hiscore thread and, based on bananamatic's suggestion, an indication for Hibachi (for modes other than X360 Arrange):

Code:
ALL  - beat Hibachi
ALL+ - reached Inbachi
ALL2 - killed Inbachi

I know that Jaimers is good but didn't know that he managed to get an Inbachi clear :wink:


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2015-07-11
PostPosted: Sat Jul 11, 2015 6:41 pm 


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my idea was actually EX-hibachi, EX ALL-hibachi clear, EX2-inbachi, EX2 ALL-inbachi clear and making a difference between a stage gameover and a boss stage gameover

that one makes no sense lol


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2015-07-11
PostPosted: Sun Jul 12, 2015 3:51 am 


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Joined: 28 Jan 2005
Posts: 2407
Location: Tokyo
How about:

5-Boss
ALL
5-EX
ALL-EX (or ALL2)
5-EX2
ALL-EX2 (or ALL3)


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2015-07-11
PostPosted: Sun Jul 12, 2015 1:31 pm 



Joined: 20 Mar 2013
Posts: 759
Location: Sweden
NTSC-J wrote:
How about:

5-Boss
ALL
5-EX
ALL-EX (or ALL2)
5-EX2
ALL-EX2 (or ALL3)


This one looks fine. Does anyone object to this notation?
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2015-07-11
PostPosted: Mon Jul 13, 2015 9:53 pm 


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Looks good to me, at least if you go with ALL-EX and ALL-EX2 (ALL2 and ALL3 would be confusing since ALL2 doesn't correspond to 5-EX2).
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2015-11-10
PostPosted: Tue Nov 10, 2015 12:19 am 



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Location: Sweden
That's not a busy thread. I updated the OP with the classification scheme we've discussed.
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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2013-11-19
PostPosted: Fri Dec 25, 2015 6:10 pm 



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kakashi06 - 9.223.653.204 - points ALL - Type A - ON PCB


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 Post subject: Re: Dodonpachi Saidaioujou (PCB, X360); Update: 2015-11-10
PostPosted: Wed Mar 16, 2016 8:53 pm 


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Arcade HD
Expert
Bananamatic - 1,099,134,189,084 - 5-Boss - Type C - On - 360

shit run, literally everything went wrong except for getting the full overflow on the last hyper
which is all you need to get 1tril


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